I’ve been playing Redeye quite a bit due to the rotation and plan to get him, but I’ve noticed a couple of problems when utilising his smoke grenade, this is my own opinion and if anyone has anything to add post below and I will try to update, edit, and reply to this thread as often as I can remember to.
Enemy Dissuasion and Disadvantaging - as it turns out while within the smoke practically the shapes of both players and objects in it is visible, due to this en enemy players will often rush the smoke to shoot or melee anybody inside it making it useless against large groups of opponents as a form of cover for those carrying out objectives or other tasks.
No Ally to Enemy Differences - Simply put, the smoke is the same regardless of whether it is a friendly or enemy player inside or out making it an obstruction for both parties with the exception of Redeyes themselves.
So my opinion on how to fix these issues are as follows:
For the interior - Increase the density of the smoke while inside for enemies and add an screen filter when exiting the smoke this way rushing into/through the smoke would be not as effective as it is now (think of it as a mist where you couldn’t see your hand even if you put it up to your nose). In regards to allies the interior of the smoke should remain the same or be a bit clearer than what it is currently.
For the exterior - the possible function of allies being able to see outlines of enemies that are close to its edge/inside, these outlines would be very subtle, after all that’s mainly Redeye’s job with the use of the IR vision.
Like I said before this is my opinion but I’d like to hear your point of views on anything I have or haven’t mentioned here.
*Slight edit on the 22nd of November 2015 (Timezone : GMT +9:30) to increase clarity if more clarification is still needed let me know below.