Read here: http://dirtybomb.nexon.net/news/3440
Redeye Update- Patch Notes
Balance Changes
Arty
•Increased Artillery Strike Damage and AoE Radius by ~15%
•Reduced Artillery targeting time to 266ms (from 400ms)
PDP-70
•Bullets will no longer pass through players with this weapon
•Increased magazine size to 11 (from 9)
•Reduced rate of fire to 180rpm (from 200rpm)
•Reduced recoil when firing while scoped
Dreiss AR
•Reduced rated of fire to 300rpm (from 360rpm)
•Reduced maximum bullet spread by ~20%
Cricket Bat
•Sped up melee attack speed with the Cricket Bat by ~5%
Bug Fixes and Other Changes
General
•Reduced the amount of XP required for 3-Star Game Mode Merc Missions to 7,500 (from 13,500)
User Interface
•Added in a new, animated ‘spotted’ icon for enemy indicators
•Spectator scoreboard now uses correct spectator team colors
•Quick Chat from other players using different languages now shows up in the clients language
•Sorting Loadout Cards by date acquired now works correctly
Animation
•Fixed some issues with the Stark AR reload animation
•Most Mercs now hold the Cricket Bat two-handed in third person
•Made the PDA tool visible when fast-arming C4
Audio
•Fixed issues where certain melee attacks were using knife sounds incorrectly
•Added sound effects for the elevators in Underground
•General character bark fixes for exertions and kill spree dialogue
•Updated the Voting interface audio
•Added Unlock Audio for Cobalt Loadout Cards
•Improved the Health Pack healing audio
General Gameplay
•Fixed bug where weapons would sometimes not fire if the button was pressed a fraction before the weapon raise animation completed
•Fixed Mechanic Augment not being as effective as it should have been
•Slightly reduced the interaction range for Carryable Objectives
•Resolved issues where any deployable station would not update team colors when changing team
•Added Sight Sensitivity Scale value in the options menu
◦The default setting of 0 will scale sensitivity as before
◦A value of 1 will not reduce sensitivity at all when ironsighting
•Fixed bug where completing Secondary Objectives wouldn’t always count towards the Mission
Sparks
•Her Health Packs now restore more health when she has the Potent Packs Augment
•Sparks’ REVIVR will no longer damage friendly deployables
Fletcher
•Sticky Bombs thrown at a player’s feet will no longer pin them to the ground
Bushwhacker
•Turrets can no longer be placed inside other Turrets
Skyhammer
•Explodydendron Augment now works correctly with Skyhammer’s Airstrike ability
Kira
•The Orbital Laser now correctly respects friendly fire rules
Proxy
•Fixed bug with team-identification glows around Proximity Mines
Known Issues
•Parties: Until fixed, these issues can be worked around by restarting a party
◦Party leaders are unable to search for a match after completing a matchmaking match
◦Party leader will occasionally be unable to invite after searching for a match and then canceling the search
◦If a member is kicked or leaves while searching for a match, the party cannot search for a new match
•Redeye: IR Goggles occasionally fail to activate when first joining a new server
Fletcher
Sticky Bombs thrown at a player's feet will no longer pin them to the ground
Well, this was not the fix we were hoping to see. It’s welcomed though.
I heard, private matches will come very soon, why not in this patch? Why You buff PDP? Now everybody will use lame auto sniper instead of standard MOA or FEL-IX.
I wouldn’t exactly call a reduction in ROF and the removal of penetration shots, a buff.
Can’t say that I like the way they buffed Arty, I mean I’m not gonna complain about more damage, AOE.
But the further decrease in channeltime means further increase of accidental 2 strikes on the same spot. By now they could indeed make it point and click, atleast it would mean we have to click for every strike seperately. And the real problem the redtape stays.
Don’t like the Dreiss changes either, I know quite a few will be happy, so not saying that it is a bad change but personaly found the Dreiss more usable after they increased the ROF last time.
Rest sounds solid tho, I like it. Time to buy Red Eye and smoke’em.
[quote=“Gi.Am;60907”]I wouldn’t exactly call a reduction in ROF and the removal of penetration shots, a buff.
Can’t say that I like the way they buffed Arty, I mean I’m not gonna complain about more damage, AOE.
But the further decrease in channeltime means further increase of accidental 2 strikes on the same spot. By now they could indeed make it point and click, atleast it would mean we have to click for every strike seperately. And the real problem the redtape stays.
Don’t like the Dreiss changes either, I know quite a few will be happy, so not saying that it is a bad change but personaly found the Dreiss more usable after they increased the ROF last time.
Rest sounds solid tho, I like it. Time to buy Red Eye and smoke’em.[/quote]
I agree with what you said about the channeling changes. Not only a damage and AoE buff seemed enough, but I definitely don’t want to waste one of my Artillery Strikes because they are coming too fast.
Arty
•Increased Artillery Strike Damage and AoE Radius by ~15%
•Reduced Artillery targeting time to 266ms (from 400ms)
Finally (almost) all the changes everybody was waiting for
Arty’s buff
Dreiss AR’s accuracy buff (for less rate of fire, we’ll see how it plays out now)
Sparks friendly fire bug fix
ADS sensitivity
And the very welcome addition of Red Eye who was supposed to be released next week like they said on the yesterday’s stream
One less useless augment! (potent packs). Maybe lock-on for Fletcher is next?
And Sneaky (Produce 10% less noise when running) is pretty much useless too. Would like to see that get a buff or replacement.
Some1 help me fix this i cant even START Dirty Bomb since i downloaded the update,
It starts, i see the logo with redeye etc,then it closes and not even a message like Sign in could not be completed i just cant even open it pls help
[quote=“ludicrousBlast;60976”][quote=“Uri;60911”]
Arty
•Increased Artillery Strike Damage and AoE Radius by ~15%
•Reduced Artillery targeting time to 266ms (from 400ms)
YES.[/quote]
Ludicrous
[quote=“ludicrousBlast;60976”][quote=“Uri;60911”]
Arty
•Increased Artillery Strike Damage and AoE Radius by ~15%
•Reduced Artillery targeting time to 266ms (from 400ms)
http://i.imgur.com/SRn6Nw1.gif
[/quote]
YES.[/quote]
Can u play Dirty Bomb properly?
[quote="[FeaR]Ace;60978"][quote=“ludicrousBlast;60976”][quote=“Uri;60911”]
Arty
•Increased Artillery Strike Damage and AoE Radius by ~15%
•Reduced Artillery targeting time to 266ms (from 400ms)
YES.[/quote]
Can u play Dirty Bomb properly?
[/quote]
Please specify.