Being Calm and Waiting is hard especially when a free weekend (for me) is coming up 
Side Note: Is there any event that SD is going to attend in the USA like a Pax coming up and is there anyway you can inform us that you will be attending in advanced so we can schedule off work and make travel plans? Yes! I can already see your hearts skipping a beat with the joy of meeting me hahaha!
Game Note:
The vsync fix was to help with the chat also right? My chat wasnt appearing and when I was on this new patch I couldnt tell if it was the lag bug or the same vsync bug not letting my chat appear.
Collision Note:
Is SD thinking about putting in a push? I dont know how many time I could us push in this game to back people off me and help solve this collision issue. It is most notiable in Euro server with my USA ping and Toomic playing Phantom!!! I can hardly track his movement and he is basically inside me so I have no idea how to kill him.
Example: Toomic jumped onto a car and I was hitting him he then lunged at me hitting and from what I saw went to my right. I turned right only to see the inside of his head and upper body then I was dead… Its seem very OP especially with the ping difference and the teleporting action.
Hit Detection:
Was there work done of how you feel when you are getting hit? I think there was but it still seem off. I got back raged twice and had no idea where I was being shot from… Most games I have played you can some how tell what direction you are being shot from. I think this needs a little more work. Sound and or hit detection, footsteps, gun back sound or first hit needs to be noticeable more. It was a little much the first few hits before because you sounded and looked like you were dieing with 1 hit. I will need to play more to test but seems off.
Advanced Movements:
Hows the work on advanced movements coming? Vertical maps are nice but still seems like people are just floating across the map. And or trying to bunny hop off things and lagging or rubberbanding.
Other:
Hopefully you are getting some good feedback on the loddy to make it quicker and faster.
Maybe you can introduce and open comp server and pub server both with different lobby types…
A ready up lobby for comp and a running clock lobby for pub…
There should also be a vote kick in the lobby! How many times have you been placed in a lobby and a known hacker comes in and is sitting in the lobby… People will quit before the map even starts… There should also be an no-kicking-spookify button built into the game to bastards dont kick me! Foundes cant be kicked haha! Not joking I hate getting kick when I have a great score! Maybe no kick then HAHA! I’m torn!!!
I love my idea about scrolling mercs in the menu instead of a separate screen and I also really really want to see scrolling merc changed in game eliminating the limit of 3. You will still have your 3 got to mercs however you arent limited to the 3…
What about binding the respawn mercs to different keys other then the F1 F2 and F3 keys? I have said many times my F3 is my /kill key… and also I press my push key and prone keys a lot hahaha! Darn muscle memory…
I like the idea of hitting a person with the med pack to give them insta HP… 10 hp seems a little low because its that less then a body shot in HP? I think it should match at least one headshot. My reasoning is that the medic could put out what 3 or 4 however he would need to be right in the battle and most likely killed in the process however he kept that guy a live. I dont think there is a reason for the reward to be this low because medics cant do this to themselves correct and rambo medics was the biggest issue… reward team work please 
Maps:
The one thing about gun play on the maps is knowing what I can shot through and what I cant!!! There’s a fence or a shrub or something where I can see the dude but I am not sure if my bullet will hit him… Or I shoot and nothing happens!! I think this might need to be cleaned up a little and more clearer line set on what is and isnt bullet proof.
Getting stuck on things is also im sure in the process haha.
Fall off Damage:
We were testing one day and we found a hole on one of the new maps. I was a sniper and the other guy was Saw. He was just a little dot of my screen and I could hardly see him with my sniper scope. I put one shot into his leg to see the damage and that was normal with is perfect because snipers should have no fall off damage however when he shot at and toward me he downed me just as fast as if he was right next to me! I was in complete amazment on how fast he killed me from 3000 meters (estimate) away! Is there actually any fall of damage?
This needs to be tweaked big time!
EDIT:
Also the Comp lobby should have spectator spots or MatchTV people spots so the are on the side… This way the or not on either of the teams arent involved in readying up. Also there should be a lock team above each team. There should also be a vote team captain button that give the captain special powers like locking teams and kicking so on and so forth…
Edit EDIT:
In the external server brower that is hopefully being made should be an option to watch any match or pub. Sort of like LOL but I didnt say that 