[quote=“Szakalot;68908”]Not bad aim.
Disagree with many parts of your playstyle though:
- you use heavy melee, which is super slow to gib opponents
- you run with your main weapon out
- your hipfire for the heads is pretty good, though against HS-dodging opponents you might find it more effective to spam bodyshots
- you measure your shots when ADS, this is a mistake: gun is very accurate when ADS, so you can spam shots
- you underuse your smoke
Keep redeyeing though! : )[/quote]
Yeah the video itself is a little awkward, it was recorded the week he came out, but out of laziness and busy work schedule I didnt get to upload it until this weekend. It was basically a day of playing the SR and hating it, then playing the Dreiss and hating the RoF nerf, then playing the SR again and liking it a little bit, then playing the Dreiss and really liking it, before finally playing the SR again and getting the feel of it to the point where it’s the only gun I use on Redeye. This was recorded just as I decided I prefered the SR. To address a couple of your points:
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The use of heavy melee was reflexive due to my quick melee button, wasn’t a huge fan but it was a hard habit to break.
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I wasn’t really comfortable with the SR to the point where I could just switch to it when running into an enemy, but yes it was definitely bad in this video.
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Sadly I find myself spamming bodyshots more often now, after I miss the first HS I tend to switch to bodyshots to make up for lost time.
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The iron sights on this gun are super weird for me, still trying to figure out where the bullet actually lands (tip of the vertical line?)
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Definitely. I’m trying to use it to where I’m not hosing my teammates over, still trying to find the best places to use it, and the best times to use it.
[quote=“Gi.Am;68947”]For the kukri he isn’t doing any crouch dipping, so yeah heavy makes more sense pre-patch. Tho it is worth to note that the main problem was, that the kukri is/was offcenter. You could reliable gibb with slash but had to aim a bit to the left (kukri hitting to the right of your crosshair). But they increased the range so slashing should work now like every other weapon I think.
As far as Redey goes Szakalot is the expert got nothing to add, maybe the timings on the IR could be a bit better running in a hallway with IR on is a bit wastefull and more often than not a bushwhacker turret awaits at the end
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Anyways, there are however 2 things that I saw in this video that just rub me wrong in general (and have nothing to do with redeye) so I’m have to gonna call them out.
- Just because you are a recon/firesupport/medic/aussault doesn’t mean you can’t push the EV. You could have easily finished the EV section a whole spawnwave earlier especially in that spot its only a couple of meters/units and its very bad if they destroy it in that spot.
- In the second segment I saw 2 redeyes and a vassili all in the same spot that while yielding a nice amount of kills did nothing to help your team deliver. But the moment you decide to be more agressive and flank your team can deliver. could have done that 5 minutes sooner.
Not singleing you out, just something I see way too much in general. K/D means nothing in this game if it doesn’t bring your team forward.
besides that nice video (thumbs up for not cutting the bad stuff out btw.) and keep at it.[/quote]
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I agree, I wasn’t totally comfortable playing Redeye at the time so I wasn’t feeling right leading the charge so to speak.
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I saw that as soon as I went back and re-watched the clip before I decided to use it. Also agree.