Redeye Gameplay


(spectrrrrrre) #1

Hey all

Here is some gameplay footage from a couple weeks ago when Redeye first came out. Still trying to grasp the mechanics in this video so I do end up doing a couple goofy things. I was using the G75 loadout card and mostly hipfired the SR, hopefully this video might help some people out with how to use the SR without having to iron sight.


(Szakalot) #2

Not bad aim.

Disagree with many parts of your playstyle though:

  • you use heavy melee, which is super slow to gib opponents
  • you run with your main weapon out
  • your hipfire for the heads is pretty good, though against HS-dodging opponents you might find it more effective to spam bodyshots
  • you measure your shots when ADS, this is a mistake: gun is very accurate when ADS, so you can spam shots
  • you underuse your smoke

Keep redeyeing though! : )


(titaniumCrouton) #3

[quote=“Szakalot;68908”]Not bad aim.

Disagree with many parts of your playstyle though:

  • you use heavy melee, which is super slow to gib opponents
  • you run with your main weapon out
  • your hipfire for the heads is pretty good, though against HS-dodging opponents you might find it more effective to spam bodyshots
  • you measure your shots when ADS, this is a mistake: gun is very accurate when ADS, so you can spam shots
  • you underuse your smoke

Keep redeyeing though! : )[/quote]

Only one thing to defend OP on, prior to this patch (I’ve yet to test the range fixes) the LMB attack on the knife is at times slower to gib, simply due to the botched way it hits along with the terrible range, which can result in some extremely strange and time consuming misses. The heavy attack tended to be much more accurate so although it seems slower, it could result in an overall faster gib.

If they’ve fixed the issues with the knife in this patch though, then obviously the faster attack would be much more ideal for this type of thing. Just pointing out that side of it xP cause I ended up having to do the same thing as well a few times and it was rather annoying…

that said…that slow animation though is just…just so beautiful.


(Gi.Am) #4

For the kukri he isn’t doing any crouch dipping, so yeah heavy makes more sense pre-patch. Tho it is worth to note that the main problem was, that the kukri is/was offcenter. You could reliable gibb with slash but had to aim a bit to the left (kukri hitting to the right of your crosshair). But they increased the range so slashing should work now like every other weapon I think.

As far as Redey goes Szakalot is the expert got nothing to add, maybe the timings on the IR could be a bit better running in a hallway with IR on is a bit wastefull and more often than not a bushwhacker turret awaits at the end :wink: .

Anyways, there are however 2 things that I saw in this video that just rub me wrong in general (and have nothing to do with redeye) so I’m have to gonna call them out.

  1. Just because you are a recon/firesupport/medic/aussault doesn’t mean you can’t push the EV. You could have easily finished the EV section a whole spawnwave earlier especially in that spot its only a couple of meters/units and its very bad if they destroy it in that spot.
  2. In the second segment I saw 2 redeyes and a vassili all in the same spot that while yielding a nice amount of kills did nothing to help your team deliver. But the moment you decide to be more agressive and flank your team can deliver. could have done that 5 minutes sooner.

Not singleing you out, just something I see way too much in general. K/D means nothing in this game if it doesn’t bring your team forward.

besides that nice video (thumbs up for not cutting the bad stuff out btw.) and keep at it.


(titaniumCrouton) #5

[quote=“Gi.Am;68947”]For the kukri he isn’t doing any crouch dipping, so yeah heavy makes more sense pre-patch. Tho it is worth to note that the main problem was, that the kukri is/was offcenter. You could reliable gibb with slash but had to aim a bit to the left (kukri hitting to the right of your crosshair). But they increased the range so slashing should work now like every other weapon I think.

As far as Redey goes Szakalot is the expert got nothing to add, maybe the timings on the IR could be a bit better running in a hallway with IR on is a bit wastefull and more often than not a bushwhacker turret awaits at the end :wink: .[/quote]

Wouldn’t go that far.


(Bottlecaps) #6

Good stuff
Our playstyles are similar in the sense that we both tend to stay back. However, you should definitely use your smoke more. Other than that, keep it up


(Vulcan) #7

[quote=“Szakalot;68908”]Not bad aim.

Disagree with many parts of your playstyle though:

  • you use heavy melee, which is super slow to gib opponents
  • you run with your main weapon out
  • your hipfire for the heads is pretty good, though against HS-dodging opponents you might find it more effective to spam bodyshots
  • you measure your shots when ADS, this is a mistake: gun is very accurate when ADS, so you can spam shots
  • you underuse your smoke

Keep redeyeing though! : )[/quote]

I agree with the majority of these, and I tend to see you in a large number of threads about Redeye, Seems like you’re a pretty big fan of Redeye.

Do you have any Gameplay footage to add? I would kind of like to see your Play-style as well. I enjoy using Redeye but find the GSR somewhat difficult to use, like most people. I can be decent with him but the Iron-sights seem to throw me off.

And @spectrrrrrre you’re pretty good with Redeye and we have a somewhat similar play-style, you just seem to do it better than me, Good job :slight_smile:


(spectrrrrrre) #8

[quote=“Szakalot;68908”]Not bad aim.

Disagree with many parts of your playstyle though:

  • you use heavy melee, which is super slow to gib opponents
  • you run with your main weapon out
  • your hipfire for the heads is pretty good, though against HS-dodging opponents you might find it more effective to spam bodyshots
  • you measure your shots when ADS, this is a mistake: gun is very accurate when ADS, so you can spam shots
  • you underuse your smoke

Keep redeyeing though! : )[/quote]

Yeah the video itself is a little awkward, it was recorded the week he came out, but out of laziness and busy work schedule I didnt get to upload it until this weekend. It was basically a day of playing the SR and hating it, then playing the Dreiss and hating the RoF nerf, then playing the SR again and liking it a little bit, then playing the Dreiss and really liking it, before finally playing the SR again and getting the feel of it to the point where it’s the only gun I use on Redeye. This was recorded just as I decided I prefered the SR. To address a couple of your points:

  • The use of heavy melee was reflexive due to my quick melee button, wasn’t a huge fan but it was a hard habit to break.

  • I wasn’t really comfortable with the SR to the point where I could just switch to it when running into an enemy, but yes it was definitely bad in this video.

  • Sadly I find myself spamming bodyshots more often now, after I miss the first HS I tend to switch to bodyshots to make up for lost time.

  • The iron sights on this gun are super weird for me, still trying to figure out where the bullet actually lands (tip of the vertical line?)

  • Definitely. I’m trying to use it to where I’m not hosing my teammates over, still trying to find the best places to use it, and the best times to use it.

[quote=“Gi.Am;68947”]For the kukri he isn’t doing any crouch dipping, so yeah heavy makes more sense pre-patch. Tho it is worth to note that the main problem was, that the kukri is/was offcenter. You could reliable gibb with slash but had to aim a bit to the left (kukri hitting to the right of your crosshair). But they increased the range so slashing should work now like every other weapon I think.

As far as Redey goes Szakalot is the expert got nothing to add, maybe the timings on the IR could be a bit better running in a hallway with IR on is a bit wastefull and more often than not a bushwhacker turret awaits at the end :wink: .

Anyways, there are however 2 things that I saw in this video that just rub me wrong in general (and have nothing to do with redeye) so I’m have to gonna call them out.

  1. Just because you are a recon/firesupport/medic/aussault doesn’t mean you can’t push the EV. You could have easily finished the EV section a whole spawnwave earlier especially in that spot its only a couple of meters/units and its very bad if they destroy it in that spot.
  2. In the second segment I saw 2 redeyes and a vassili all in the same spot that while yielding a nice amount of kills did nothing to help your team deliver. But the moment you decide to be more agressive and flank your team can deliver. could have done that 5 minutes sooner.

Not singleing you out, just something I see way too much in general. K/D means nothing in this game if it doesn’t bring your team forward.

besides that nice video (thumbs up for not cutting the bad stuff out btw.) and keep at it.[/quote]

  1. I agree, I wasn’t totally comfortable playing Redeye at the time so I wasn’t feeling right leading the charge so to speak.

  2. I saw that as soon as I went back and re-watched the clip before I decided to use it. Also agree.


(Szakalot) #9

Its good to predict how much damage you need to deal. Against Aura’s its almost always better to go for the head, against most opponents you are better of with 3 bodyshots vs. 1hs + 1bs.

Ironsights are quite clunky, the spot where you hit is a little above the bottom part of the “U” shape, hopefully it will get fixed in the future. Therefore at the moment its generally better to go for spammy bodyshots, most people die in 3; sometimes you need 4 (fragger; or falloff damage).

You are using the SR as a peek-a-boom gun, which is good; it shares this characteristic with shotguns, except its also good at long range.

Imo you don’t have to think too much about where to put the smoke, just throw it at your feet and enjoy the extra cover. Only exception is close-quarters, enemies can see you pretty easily if you are both in smoke.


(Gi.Am) #10

@titaniumCrouton He is most certainly more of an expert on the subject than me. And he is certainly the number one Redeye fanboy on this forum. Who was telling tales of his glory as far back as closed beta (maybe even alpha). I mean look at him while the rest of us is sporting fancy custom avatars he has stayed true to the grizzled beard of Redeye.

Anyways, Ironsights are all aligned at the tip of the vertical frontside, basically you can ignore the back sight. That goes for all weapons.

Personaly I prefer to throw smoke more towards the enemy, it blocks their view more compared to your teams. And most people will spray into the smoke which means sitting in it quite often still gets you wounded. disadvantage of course is they can get past it faster.