redeye = engineer, turtle = fire support, phantom = assault


(capriRocket) #1

so i was thinking what if redeye was an engineer and has CQC weapons that actually deal a significant amount of damage? perfect! smoke to bridge the gap to the objective, or the objective itself, then plant or use IR to kill the enemies rushing towards you trying to prevent the defuse.
i see way more uses for him in that role. currently nobody gives a shit about redeye, “oh smoke, ill wait a few secs and peek again”, or toss one nade or sticky… ability DENIED.

imo hes worse in every way as a recon in comparision to vasilli, i dont even know why redeye exists, hes not good at anything? is he just available for use when you want to artificially challenge yourself?

turtle: not sure why he needs to be an engineer. of course its handy being able to plant a wall and then plant c4 but the beauty of deplyables like that are, that you can dictate your team where to go with it, much like auras healing station.

id also like to emphasize that the height of his shield makes or breaks the merc. too low and its useless, high enough to only expose your head to the enemy would be powerful.
judging from the e3 trailer it has a good height, only head in middle, down to upper body on both sides.

i also thought the shield could restock ammo to be even more attractive and go along with his fire support role.

phantom, what is he atm, recon or assault? i forgot.
anyway i think he should be an infiltrator, so an assault merc.
undo his cloak nerf, give the katana as primary weapon on every loadout instead of an smg.
abilities: 1: cloak without shield. 2: hacking tool that can be used from like 2 meters away to turn healing stations, turrets or proxy mines to youre side, awarding all kills done by them to you. hacking would take a couple of seconds.

see him like a siege breaker. get behind that aura and rhino, hack station while cloaked (only beam visible) and then take em both down while being healed.
hack bushwackers turret and watch him get shot by it, same deal with proxy.
fun! retarded! whatever, this thought wasnt really finished haha.


(CCP115) #2

I’m only really gonna comment on Redeye:

He’s fine. Pretty damn balanced, and a merc with a high skill ceiling. Sure his smoke is easily shut down by a Nader nade or two, but that’s some valuable potential damage being wasted. And he can spot a LOT of people, just by pressing IR goggles for a second. It’s insanely powerful spotting-wise.


(gg2ez) #3

[quote=“capriRocket;16197”]so i was thinking what if redeye was an engineer and has CQC weapons that actually deal a significant amount of damage? perfect! smoke to bridge the gap to the objective, or the objective itself, then plant or use IR to kill the enemies rushing towards you trying to prevent the defuse.
i see way more uses for him in that role. currently nobody gives a shit about redeye, “oh smoke, ill wait a few secs and peek again”, or toss one nade or sticky… ability DENIED.

imo hes worse in every way as a recon in comparision to vasilli, i dont even know why redeye exists, hes not good at anything? is he just available for use when you want to artificially challenge yourself?[/quote]

Redeye isn’t good for anything? What the fck? Have you actually ever played as Redeye? It’s a simple formula: Throw smoke where enemies are clusterfcking, run in and kill them. It’s not just for covering your enemies either, you can cover your allies and their deployables to help them escape from a tough situation, and cover the area while doing an objective.

You really need to check your source information before you post.


(capriRocket) #4

[quote=“gg2ez;64532”][quote=“capriRocket;16197”]so i was thinking what if redeye was an engineer and has CQC weapons that actually deal a significant amount of damage? perfect! smoke to bridge the gap to the objective, or the objective itself, then plant or use IR to kill the enemies rushing towards you trying to prevent the defuse.
i see way more uses for him in that role. currently nobody gives a shit about redeye, “oh smoke, ill wait a few secs and peek again”, or toss one nade or sticky… ability DENIED.

imo hes worse in every way as a recon in comparision to vasilli, i dont even know why redeye exists, hes not good at anything? is he just available for use when you want to artificially challenge yourself?[/quote]

Redeye isn’t good for anything? What the fck? Have you actually ever played as Redeye? It’s a simple formula: Throw smoke where enemies are clusterfcking, run in and kill them. It’s not just for covering your enemies either, you can cover your allies and their deployables to help them escape from a tough situation, and cover the area while doing an objective.

You really need to check your source information before you post.[/quote]

yeah i got him since hes available.
run in and kill people in close quarters with a dreiss or a knife? are you kidding me?
just because you can pull of stunts like that doesnt mean the merc is good, more that your enemy is brainafk, you could also just stomp a pub like that with sparks only using pistols.

you can cover your allies and their deployables to help them escape from a tough situation

wat? have you ever considered that they pack their shit together and run off because you made em unable to see anything? lol

cover the area while doing an objective.

thus working well as an engineer.

btw, you forgot to mention what hes currently good at.


(gg2ez) #5

[quote=“capriRocket;64599”][quote=“gg2ez;64532”][quote=“capriRocket;16197”]so i was thinking what if redeye was an engineer and has CQC weapons that actually deal a significant amount of damage? perfect! smoke to bridge the gap to the objective, or the objective itself, then plant or use IR to kill the enemies rushing towards you trying to prevent the defuse.
i see way more uses for him in that role. currently nobody gives a shit about redeye, “oh smoke, ill wait a few secs and peek again”, or toss one nade or sticky… ability DENIED.

imo hes worse in every way as a recon in comparision to vasilli, i dont even know why redeye exists, hes not good at anything? is he just available for use when you want to artificially challenge yourself?[/quote]

Redeye isn’t good for anything? What the fck? Have you actually ever played as Redeye? It’s a simple formula: Throw smoke where enemies are clusterfcking, run in and kill them. It’s not just for covering your enemies either, you can cover your allies and their deployables to help them escape from a tough situation, and cover the area while doing an objective.

You really need to check your source information before you post.[/quote]

yeah i got him since hes available.
run in and kill people in close quarters with a dreiss or a knife? are you kidding me?
just because you can pull of stunts like that doesnt mean the merc is good, more that your enemy is brainafk, you could also just stomp a pub like that with sparks only using pistols.

you can cover your allies and their deployables to help them escape from a tough situation

wat? have you ever considered that they pack their shit together and run off because you made em unable to see anything? lol

cover the area while doing an objective.

thus working well as an engineer.

btw, you forgot to mention what hes currently good at.
[/quote]

Team communication. Heard of it? You fcking tell them you’re gonna deploy smoke and instruct them to keep repairing the damn EV, same fcking thing when you throw a smoke bomb IN FRONT of them to cover their escape, I don’t try to encase them in smoke. Common sense, you want your team to see!


(handyHeirloom) #6

Really? I thought he was a straight upgrade to vassili. Spots enemies AND can smoke off choke points, with a higher health pool to boot.