Reddit's reaction to Phantom.


(Mescman) #21

Well… He IS supposed to be a killin’ merc like Fragger, it’s his one and only job.

Plus Vassili and his heartbeat sensor / Redeye with his infrared should mop the floor with phantoms. Also fraggers are still more efficient killers with their “heyho triplekill+instagibs”-nades


(Eox) #22

Yet I never saw such a bunch of player acting so negatively to a new merc. Not even Nader when she got in free rotation. No even Sparks. The hate thread is actually at 196 upvotes on Reddit as I am writting this post, and it’s still increasing. Not even counting the whole lot of new threads that showed up here, and in Reddit, and in actually a lot of communities about DB around the internet.

The most looked down mechanic is by far the damage negation while cloaked, allowing you to just rush stupidly to people with a total impunity. Even negating explosives. Add this to the fact that he also can use two of the best SMGs in the game, and a lot more. I planned to buy him today, so I’ll make you a real feedback soon.


(MTLMortis) #23

Where’s this 20 player server, I wanna favorite it.

Quit standing still, I shotgun Phantoms dead all the time.

Course then they get it into their head that they have to kill me, and it becomes annoying to have to kill them again every 30 seconds when they try to sneak up on me again.

Ah yes, Reddit, the font of reasonableness and calm on the internet. The problem with Reddit, and the internet in general, is that the signal to noise ratio is horrible.


(KayDubz) #24

double post


(KayDubz) #25

[quote=“amaranthCar;41209”]Well… He IS supposed to be a killin’ merc like Fragger, it’s his one and only job.

Plus Vassili and his heartbeat sensor / Redeye with his infrared should mop the floor with phantoms. Also fraggers are still more efficient killers with their “heyho triplekill+instagibs”-nades[/quote]

  1. Heartbeat sensor has limited radius. The only map where I effectively spotted Phantom with regularity was on Chapel. And this was thanks to the size and shape of the map. And by the time I spot him, he’s already run through the range of my sensor and makes a b-line for me or my teammates. And he invariably kills 1 or 2 of us even after I warn them and put a shot into him. All because of that stupid overpowered shield, and the fact that his invisibility is easily abused because of the short cooldown.

The devs should have made it so that as soon as you hit him, the invisibility is gone and he takes legitimate damage. And the cool down should be higher so he actually plays like a legit assassin and stealth character. Not an inviso-tank as he is now. As it stands, most Phantoms dont care about being spotted and will gladly go into suicide missions because they can easily get 3 kills before dying.

  1. Redeye is not available. And tbh, who would want to have to constantly be in infrared mode, playing scout all the time just to spot phantoms? Takes the fun out of that merc if all youre doing is worrying about 1 other specific class and constantly having to worry about flanks by yourself.

  2. Fragger has drawbacks. He’s slow, does not replenish his own ammo, and has a 40 second cooldown per grenade. And he doesnt have a shield!

What drawback, if any, does Phantom have? He’s fast, has a strong melee, good gun, shield, invisibility, did I mention his shield renders orbital strike and mines practically ineffective, augments that make him even more OP, and he has a pathetically short cool down.

Dont compare him to fragger at all. Why the hell does he have a shield AND invisibility AND melee? He’s like a Dynasty Warriors character mixed with Spy from TF2, mixed with those shields we see in Call of Duty.

What were the devs thinking? Its as if they completely ignored what the community complained about in the past with him. Nevermind turning a seemingly blind eye to other things that have yet to be fixed.

I give them a lot of props for the general game balances they have in past updates…but the addition of a game breaking melee character in an FPS game totally makes all of their past balance updates worthless.


(MTLMortis) #26

His drawback is he’s a lonewolf without the firepower to take out anyone else with a gun that notices him. Which is anyone that’s paying attention to their surroundings.


(Eox) #27

A lone wolf with a KEK-10, and tank+invisibility at demand, and a KEK-10, and 120 hps, and a KEK-10, and almost able to rush your face with a melee with few or no punishment. Did I mentionned the KEK-10 ?


(MTLMortis) #28

[quote=“Eox;42052”]
A lone wolf with a KEK-10, and tank+invisibility at demand, and a KEK-10, and 120 hps, and a KEK-10, and almost able to rush your face with a melee with few or no punishment. Did I mentionned the KEK-10 ?[/quote]

yadda yadda yadda he gets pwnt by any main gun. Only Merc I see having problems with Phantom is Aura.


(KayDubz) #29

Bullcrap. The Kek-10 is plenty firepower, and his has the overpowered katana strikes. All Phantom has to do is make a slash, and then back up and shoot you. And even if you get the jump on him and shoot him before he hits you, he can dash straight for you and quickly melee kill you because of the shield. He essentially has 200HP that you have to deal with just to kill him.

And god help you in he’s got backup…especially if there is another Phantom with him. Lone wolf my ass.


(loonyTop) #30

It’s simple. Phantom is for people who only care about their K/D rate and not about the team or objective.


(Ghosthree3) #31

Because facing only half a team isn’t helpful for the objective.


(loonyTop) #32

Ugh, yeah campers in COD claim the same crap.


(Ghosthree3) #33

You’re actually going to tell me that if I go and kill 4 of the enemy on my own in an 8v8 game this is not helping my team. Really? I mean I know they’re usually bad but they should manage the 7v4.


(scrub_lord) #34

All it takes is a few shots to take out his shield and it is almost always depleted quite a bit before engagements anyways. Phantoms charging you are just easy headshots.


(Jojack) #35

Phantom’s core mechanic, at the very least, can be abused to ruin the game for others. If it can be abused to ruin the game, it will. An argument can be said Vassili has the same ability. To a degree I can support that claim, but the main difference is it takes great skill to ruin the game for others as a sniper. It takes very little skill to do it as Phantom.

The way I run him, is to flank the enemy after they have already engaged the rest of my team and aren’t looking for invisible men. I target medics first, engineers second. Once those primary targets are dead and gibbed, I move back to an obscure place and hide. Once they run past me and engage my team, I come from behind and kill the medics first, engineers second and let the rest of my team deal with the rest while I reposition and get ready for the next spawn.

I come from somewhere different each spawn. Sometimes I retreat back to my team and let the enemy waste time searching for ghosts. After a couple spawns of this, they start to get comfortable again and that leaves the door open for me to spawn rape them again.

If you think playing an entire match outnumbered 2-1 with no medics and no engineers doesn’t hurt your ability to do objectives…I’m not sure what to say. And if you think it’s fun to play against a merc class that has the power to do this, without the need of skill or a pocket medic, you must be a masochist.

Everyone who says it’s easy to deal with Phantoms hasn’t dealt with one that abuses their power to full effect. If you see a Phantom running at you with enough time to get through their shield and their HP, you aren’t playing against a good Phantom.

I’m the first to say Phantom is a ton of fun to play. I’m also the first to say he breaks the game in it’s current form. Not necessarily from being OP, but from how he changes the whole flow of the game to something that just isn’t as fun.

People say you can pull the same K/D ratios with Fragger. Yes, you can, even better probably. But there’s a difference. While Fragger can occasionally kill/gib you without you ever seeing him, it should be rarely if you have good awareness. The difference is you can see Fragger, you can engage Fragger, you have a fighting chance against Fragger and if you lose you can accept it.

Against a good Phantom player (please notice I said “good” , this excludes phantoms you see running right at you), you are instantly killed while in the middle of a firefight with someone else. You never see the player, you never have a chance to engage the player, you don’t have a fighting chance to win. This is FRUSTRATING to people and changes the entire game experience to be something that is FRUSTRATING. As a developer, you don’t want your player base being frustrated. It’s not good for business.


(Ghosthree3) #36

Yeah I agree 100%.


(Jojack) #37

You gotta be kidding me. ANYONE charging you are easy headshots, they are also usually bad players. Quit justifying the class based off terrible usage of the class. You will rarely see a good Phantom because a good Phantom will wait until you are shooting someone else to insta kill you. His shield will be depleted before the engagement? You’ve really played against some trash Phantoms. His shield should NEVER be depleted before engagements. How on earth would it get depleted BEFORE engagements?


(Ghosthree3) #38

His shield will not be depleted, it will be low. Maybe half. Meaning it only sucks up 40 damage.


(Jojack) #39

His shield will not be depleted, it will be low. Maybe half. Meaning it only sucks up 40 damage.[/quote]

Can you tell me how it will be depleted so low? Why would a Phantom activate his shield so long before an engagement that it’s over 50% depleted by the time he actually needs it? The cooldown on this ability is laughable. Activate it for a couple seconds at a time, as needed, to get into position. It’s constantly off cool down…like literally constantly. As long as your not an idiot and have it running 24/7 when you don’t need it. And even if you are an idiot it takes like 3-5 seconds for it to come off of max cool down. Everything about this character including his obvious best load out is completely broken and I feel like I’m getting trolled by the devs. They can’t be this stupid.


(Ghosthree3) #40

Depends how attentive the enemy team is I guess. The only time you can probably pull off having it near full charge is catching enemies out of spawn if you did manage to sneak behind. Otherwise you’re going to want to be using it to try and avoid them noticing that you’re coming.

Against bad teams, yeah, I guess you could hide in a corner and let it recharge. I doubt attentive players will let you though, they’ll just come kill you, then you’ll have to fight with no shield at all.