Phantom’s core mechanic, at the very least, can be abused to ruin the game for others. If it can be abused to ruin the game, it will. An argument can be said Vassili has the same ability. To a degree I can support that claim, but the main difference is it takes great skill to ruin the game for others as a sniper. It takes very little skill to do it as Phantom.
The way I run him, is to flank the enemy after they have already engaged the rest of my team and aren’t looking for invisible men. I target medics first, engineers second. Once those primary targets are dead and gibbed, I move back to an obscure place and hide. Once they run past me and engage my team, I come from behind and kill the medics first, engineers second and let the rest of my team deal with the rest while I reposition and get ready for the next spawn.
I come from somewhere different each spawn. Sometimes I retreat back to my team and let the enemy waste time searching for ghosts. After a couple spawns of this, they start to get comfortable again and that leaves the door open for me to spawn rape them again.
If you think playing an entire match outnumbered 2-1 with no medics and no engineers doesn’t hurt your ability to do objectives…I’m not sure what to say. And if you think it’s fun to play against a merc class that has the power to do this, without the need of skill or a pocket medic, you must be a masochist.
Everyone who says it’s easy to deal with Phantoms hasn’t dealt with one that abuses their power to full effect. If you see a Phantom running at you with enough time to get through their shield and their HP, you aren’t playing against a good Phantom.
I’m the first to say Phantom is a ton of fun to play. I’m also the first to say he breaks the game in it’s current form. Not necessarily from being OP, but from how he changes the whole flow of the game to something that just isn’t as fun.
People say you can pull the same K/D ratios with Fragger. Yes, you can, even better probably. But there’s a difference. While Fragger can occasionally kill/gib you without you ever seeing him, it should be rarely if you have good awareness. The difference is you can see Fragger, you can engage Fragger, you have a fighting chance against Fragger and if you lose you can accept it.
Against a good Phantom player (please notice I said “good” , this excludes phantoms you see running right at you), you are instantly killed while in the middle of a firefight with someone else. You never see the player, you never have a chance to engage the player, you don’t have a fighting chance to win. This is FRUSTRATING to people and changes the entire game experience to be something that is FRUSTRATING. As a developer, you don’t want your player base being frustrated. It’s not good for business.