Red-Eye's rotation shows a couple of needed tweaks.


(Lumi) #1

First of all, unlike Stoker’s Molotov, there is no ally vs enemy smoke differentiation! Granted there is no damage involved, yet it’s important to know if you’re running in the safety of your ally’s smoke or the death trap of an enemy Red-Eye. As well as wasting sticky bombs trying to blow out an enemy smoke, when in fact it’s your ally’s.

Second, Red-Eye smokes need to keep a sort of outline when in infra-red vision. Otherwise there is no way for Red-Eye to know if his smoke has been blown out or where it even is when he has his power active.


(XavienX) #2

And also, the smoke might blind your own team from molotovs and they end up all dying in it when they step out o the smoke and happen to be dying right on the flames.


(DMaster2) #3

[quote=“Lumi;20386”]First of all, unlike Stoker’s Molotov, there is no ally vs enemy smoke differentiation! Granted there is no damage involved, yet it’s important to know if you’re running in the safety of your ally’s smoke or the death trap of an enemy Red-Eye. As well as wasting sticky bombs trying to blow out an enemy smoke, when in fact it’s your ally’s.

Second, Red-Eye smokes need to keep a sort of outline when in infra-red vision. Otherwise there is no way for Red-Eye to know if his smoke has been blown out or where it even is when he has his power active.[/quote]
Agree to both the points. At least now Redeye is playable, before you couldn’t even fully cover the smoke with the vision with at least a couple of seconds of blind spot. That was dumb design.


(Lumi) #4

I also seem to have discovered another interesting thing. The smoke is supposed to extinguish a Molotov, but seems like if the order of throwing is smoke then Molotov, that doesn’t happen.

Either that, or it was a enemy smoke on an enemy Molotov. Either way, knowing that Molotov’s are going to be extinguished or not is vital information that we’re not currently getting.


(Gh0st1e) #5

I play on high settings and can clearly see if the smoke is present or not while IR goggles are enabled. There is a “fog” effect that you will notice with the goggles on. If you play on high and say that you can’t tell if the smoke is there then you simply aren’t paying attention.

I’m not sure is this is the case on lower settings howrver, if not then the devs should find a way to implement it.


(streetwiseSailboat) #6

[quote=“Lumi;111591”]I also seem to have discovered another interesting thing. The smoke is supposed to extinguish a Molotov, but seems like if the order of throwing is smoke then Molotov, that doesn’t happen.

Either that, or it was a enemy smoke on an enemy Molotov. Either way, knowing that Molotov’s are going to be extinguished or not is vital information that we’re not currently getting.[/quote]

I play Red Eye a lot and I extinguish fires by throwing the grenade on them. From experience, the order is molotov then smoke.


(bizarreRectangle) #7

There is actually a difference between friendly and enemy smoke. I don’t really know, enemy smoke just looks a little more gray or a little more brownish.


(Lumi) #8

[quote=“streetwiseSailboat;111933”][quote=“Lumi;111591”]I also seem to have discovered another interesting thing. The smoke is supposed to extinguish a Molotov, but seems like if the order of throwing is smoke then Molotov, that doesn’t happen.

Either that, or it was a enemy smoke on an enemy Molotov. Either way, knowing that Molotov’s are going to be extinguished or not is vital information that we’re not currently getting.[/quote]

I play Red Eye a lot and I extinguish fires by throwing the grenade on them. From experience, the order is Molotov then smoke.[/quote]

I know that that works to extinguish fires, but I’ve witnessed a Molotov being thrown into a smoke and that didn’t seem to affect it at all. Seems like it has been coded that explosions extinguish the fire and since a already exploded smoke can is not an explosion anymore we have a nice glitch on our hands…

It’s barely noticeable, we need something a bit more distinctive. Why does the smoke have to be grey, would be cool to have blueish and reddish hues…


(bizarreRectangle) #9

Not cool to have blue and red. How about the friendly smoke is more transparent, although not completely so you know that it’s smoke. Enemy smoke does its job.


(Aazhyd) #10

What about removing smoke completely?

I have been in friendly smoke several times since the rotation and its horrible. Suddenly you lose sight of the enemy AND you dont see where you’re going / aiming. The enemy can still shoot in the smoke and see hit markers.


(bizarreRectangle) #11

It’s just the problem with the player and not redeye.