Red Eye.


(Talak) #1

I was just looking through the list of mercenaries that were in the closed beta since I never got a chance to participate. I noticed Red Eye has smoke grenades and a infrared eye patch. Did his smoke grenades disable hit markers and sounds? I never played in servers in Enemy Territory: Wolfenstein that had hit sounds because whenever a covert ops would drop a smoke. I would just shoot until I heard the sound, then focus my fire and kill the guy.

I personally have never liked hit markers and sounds ever since they started appearing in multiplayer games in Quake 3. Earliest game I can think of that had them was probably Virtua Cop.


(Szakalot) #2

they do not disable hit markers and sounds.

It actually makes it pretty balanced though:

  • random spraying through the smoke to get redeye is not very effective
  • if redeye camps too much in the smoke he can still be picked off though

(cornJester) #3

[quote=“Szakalot;30026”]they do not disable hit markers and sounds.

It actually makes it pretty balanced though:

  • random spraying through the smoke to get redeye is not very effective
  • if redeye camps too much in the smoke he can still be picked off though[/quote]

Szakalot makes a good point. He seems to do that a lot from my short time here. :stuck_out_tongue:


(Old Man) #4

I just realised that guy has not only smokes BUT M-14 like rifle. A must buy for me :smiley:


(sinKrin) #5

Redeye is on my must buy list. Looking forward to that merc. He’s going to mix up tactical game play a lot. Hurry up SD and earn yourself some monies :wink:


(scorchingLibrary) #6

M14? Daaaamn, have to farm a lot, i believe. Actually, i should start it right now. When will be this merc able to buy?


(watsyurdeal) #7

Just shell out the cash, 10 bucks isn’t really that much, it’s one hour of work for me compared to a whole day of playing.


(Reddeadcap) #8

some gameplay for you fans out there, Not only do you see through the smoke, but mark enemies for your friends, also grenades blast the smoke away


(goodField) #9

I’m honestly waiting for the opportunity to play this guy before returning to the game. I love Battle Rifles to pieces, and the IR/Smoke Combo is one of my favorites.


(Talak) #10

[quote=“Szakalot;30026”]they do not disable hit markers and sounds.

It actually makes it pretty balanced though:

  • random spraying through the smoke to get redeye is not very effective
  • if redeye camps too much in the smoke he can still be picked off though[/quote]

I’m not talking about Red Eye specifically, but the fact that his smoke grenade loses a lot of it’s tactical value when hit markers and sounds are active. There’s really no point in tossing a smoke grenade to cover someone repairing an objective or arming/disarming a c4.


(cornJester) #11

[quote=“Talak;33598”][quote=“Szakalot;30026”]they do not disable hit markers and sounds.

It actually makes it pretty balanced though:

  • random spraying through the smoke to get redeye is not very effective
  • if redeye camps too much in the smoke he can still be picked off though[/quote]

I’m not talking about Red Eye specifically, but the fact that his smoke grenade loses a lot of it’s tactical value when hit markers and sounds are active. There’s really no point in tossing a smoke grenade to cover someone repairing an objective or arming/disarming a c4.

[/quote]

No point? You mean besides possibly giving them an extra second or two? Especially if it’s an engineer that could make all the difference. You could also cover them, anyone rushing the point you would be able to see. It’s better cover than them being seen instantly. Especially if they utilize some actual cover as well. Should you not be able to find the person planting at all?


(Talak) #12

With any one of the automatic weapons in the game. It would take less than a second to make a sweep of shots to fish for a hit marker. Smoke grenades in ET:W did absolutely nothing on servers with hit sounds. When they eventually add Turtle to the game, I could see smoke grenades adding more value because just about every one of the objectives is completely exposed.

Take stage three of bridge or terminal for example. Red Eye tosses a smoke grenade in the area for delivery. You can only be so far away from the delivery area to drop off the objective. I spot a player running into the smoke and all I have to do is aim in front of the drop off point which is conveniently displayed on the hud, get a hit marker and focus all of my shots there. It wouldn’t matter if you’re crouched because I would aim at a low enough height to tag you.

Ubisoft realized how silly hit markers were after the backlash on the forums from alpha testers in rainbow six siege. They changed it so it only shows a marker after a confirmed kill.


(CCP115) #13

I see your point, and I kinda agree. Problem is this could be very potentially buggy and/or hard to implement. Also, the smoke grenade does seem to be for Redeye specifically to use for ambushing. He could use it for covering an objective or path, but it would be better saved for an ambush scenario, unless you desperately need some cover while planting a bomb.


(Gi.Am) #14

Well he isn’t out yet so this hypothetical, it will be useless because of x, is a bit non sensical (but I love them, so).

I would say we don’t need to remove hitmarkers (atleast not for that purpose alone). The video Redcap showed, clearly indicates that the prefered use of the smoke is, to smoke the enemy and then go barrel fishing yourself (especially if red eye marks them for his teammates). Also from what I have seen the smoke seems big enough to cover the whole bridge delivery point. So you will get some additional time just because they don’t know which side to test first, there will always be the uncertainty wether noone is there or you just didn’t hit them and it wastes ammo.
The smoke to cover your teammates will be beneficial since it gives added protection against snipers covering open spaces and hiding the exact position of a engineers head while he is defusing.


(Jojack) #15

Can red eye see through enemy smoke too? Can he mark enemies in enemy smoke for his teammates? I think he’s a cool concept, but I dread when the time comes for him to be on free rotation. The game will be nothing but smoke everywhere, all the time. It’s gonna be so much more annoying than free rhino week. Hopefully it has about double the cool down it had on that video posted above.


(Szakalot) #16

[quote=“Jojack;33836”]Can red eye see through enemy smoke too? Can he mark enemies in enemy smoke for his teammates? I think he’s a cool concept, but I dread when the time comes for him to be on free rotation. The game will be nothing but smoke everywhere, all the time. It’s gonna be so much more annoying than free rhino week. Hopefully it has about double the cool down it had on that video posted above.
[/quote]

as opposed to you guys; we actually played with red eye so here are some thoughts :wink: :

  • smoke can absolutely be used as cover for your teammates, trainyard 1st obj comes to mind; you can smoke off one side and plant an advantageous plant like C4 right int he middle with no cover for later defuse attempts. automatic-fire ‘sweep’ is really ineffective, when it comes down to a 3 sec plant
  • smoke cannot be used as indefinite cover though, sitting inside the smoke guns blazing will reveal your position, and if you start getting hit; you are likely going to get hit even more
  • based on how fast the game is, smoke is a lot of fun but not impossible to counter (explosives, gtfo from the smoked area)
  • ambushes are indeed a great way to attack entrenched positions, or stop an attack in its tracks

and yes: all RedEyes can see through all the smokes


(bontsa) #17

Very interesting character (come on, who wouldn’t want to play Snake in DB? Only cardboard box is missing), and I like the synergy there seems to be especially between Redeye’s, Nader’s and Vassili’s skills. No necessarily needed to have a counter Redeye, but heartbeatsensor where it doesn’t give location information constantly, still helps disposing a campy Redeye and his jolly lot. And as a by-product giving Nader’s lil’ eggs of death more tactical uses, without buffing them damage-wise or so? Sweet quacamole and cheesecake add this merc already! :>


(Talak) #18

Can the smoke grenade be destroyed Szakalot?

Also, if hitmarkers have no bearing on how ineffective/effective smoke grenades are. Then disable them and record some gameplay to prove me wrong when they reintroduce Red Eye.


(goodField) #19

[quote=“Talak;33914”]Can the smoke grenade be destroyed Szakalot?

Also, if hitmarkers have no bearing on how ineffective/effective smoke grenades are. Then disable them and record some gameplay to prove me wrong when they reintroduce Red Eye.[/quote]

You can dissipate the smoke with any explosive.


(Reddeadcap) #20

[quote=“Talak;33914”]Can the smoke grenade be destroyed Szakalot?

Also, if hitmarkers have no bearing on how ineffective/effective smoke grenades are. Then disable them and record some gameplay to prove me wrong when they reintroduce Red Eye.[/quote]The smoke will be wide, there are few objectives that aren’t covered by it, and the person, say repairing a generator they can move around while repairing, if that person is Redeye, they can still see through it and see enemies with their I/R Monocle, if there is a teammate around, the I/R Monocle will mark the enemy for them.

If the roles are reversed, Say that Red eye tossed a smoke grenade over a teammate and they’re reparing a generator/EV or Disarming c4 this can still somewhat move a little, and take cover in the smoke while Redeye shoots the blinded/marked enemy, in most cases your hitmarkers are indicating an enemy you’re shooting… whick you have be seeing, if you’re spraying willy-nilly into the smoke you’re not getting the best of your weapon, Headshots.

While the grenade can not be destroyed, explosions dissipate the smoke.