recording brink footage as an actual video file.


(signofzeta) #1

I see in ETQW, that if you record a demo, you can’t really share it with your friends who does not have ETQW, or put it up on youtube or whatever unless you use fraps or do some tedious tasks.

How about making it so that if you record a demo in Brink, it saves the demo as an actual video file that can be uploaded on youtube, and played with a video player?


(tokamak) #2

The beauty of recording demos instead of videos is that it actually doesn’t slow down your gameplay and at the same time enables you to record the video of the demo in even higher fps. You can even let the game render the demo as a video frame by frame on the highest settings possible.


(darthmob) #3

I’d say leave it as it is. It’s one of those suggestions that are like “hey, wouldn’t it be neat if…” without being realistic or reasonable. Fraps works if you just want to get a small clip and show something. If you want more you use /rendernetdemo or whatever it’s called. Previous idtech gams have showed what amazing stuff is possible with it.

I would much prefer if the coders work on the really important stuff.


(tokamak) #4

Like better control of the demo’s without having to write a whole cfg file.


(light_sh4v0r) #5

The current system is better than what you suggest. Filesizes go through the roof when recording like that, and your performance goes down drastically while playing, and therefore also screwing the video.
You can always use xfire if you wish to record everything live.


(tokamak) #6

I suspect that a little ‘please add a free fraps to the game’ plays here as well. Would be nice though, having a ‘record avi’ (uncompressed) while running the demo.


(INF3RN0) #7

[QUOTE=light_sh4v0r;219047]The current system is better than what you suggest. Filesizes go through the roof when recording like that, and your performance goes down drastically while playing, and therefore also screwing the video.
You can always use xfire if you wish to record everything live.[/QUOTE]

Thanks for saving me a post :)! More accessible settings would be all I could ask for.


(DarkangelUK) #8

That’s all it would be, fraps built into the game more or less… which would mean they’d need to design an inbuilt soft that works just like fraps which i doubt will happen, or strike a deal with fraps to include an ingame version, which i doubt will happen.

The filesize comment is a bit redundant as you get a large size regardless of how you capture footage, its up to the user to encode it to a usable size and codec, and it wouldn’t be practical or efficient to encode on the fly.


(INF3RN0) #9

Raw video files are much larger than compressed demo files. I would rather not have all my demos be video files, especially because I don’t always intend to make videos from them. A separate feature might make more sense though.


(DarkangelUK) #10

Oh yeah just read it again, he wants to just save a video rather than having a demo file and an in-game method of getting that to video format… i thought he just initially wanted a method of getting the demo to a video clip.

Doom 3 renderdemos used to be huuugggee for demos, would go into the 100’s of mb’s, tho if you zip’d or rar’d it, it would drop to about 3 or 4mb in size.


(INF3RN0) #11

I think that he really just doesn’t want to look for a free recording program, use rendernetdemo, or pay for fraps lol :wink:.


(knippon) #12

some built in time controls to the demo viewer would be nice. You know like…rewinding.


(darthmob) #13

[QUOTE=knippon;219169]some built in time controls to the demo viewer would be nice. You know like…rewinding.[/QUOTE] If you are interested in that stuff there’s a whole thread about it with lots of technical details I wouldn’t even pretend to understand. :smiley:


(AnthonyDa) #14

If you need FRAPS, then buy it ? (or find/make alternative to it).
Tho, it would be nice if the autodemo and democutter works fine this time, unlike ETQW’s equivalent.


(murka) #15

You could always write an app to print screen to an image after each glFinish() event and if you really like, compress it.

The reason we love demos is because they contain 100x more than just the 1st person stuff you see in-game. You could go to a place you never were and record a video of it or record everything at different angles, use camera script etc. Possibilities are almost(30fps, cough) limitless.


(tokamak) #16

Yeah, the slow motion stuff never works out :frowning:


(mortis) #17

Having player and server side demo capabilities allows you to change camera angles and do many things that pure video recording would not allow unless you stage it. Plus, there is a great need for demos at the competition level, for those who want to analyze game play from all angles. I see nothing but good from the ETQW demo system, and I hope they implement something similar in Brink.


(DoubleDigit) #18

The way the replay system is implemented in GTA 4 PC version, is the best yet. The game just records as in other games, but you have much more control when replaying, where to set the camera, can be stationary or follow something, where the camera should look, dynamic fov, replay speed and so on. You can even use footage from other replays to compile a movie. And after all the editing is done, you can export the end result to a movie file.

Like this


(murka) #19

Pretty much what etqw’s demo system can do. Just that having camera scripts is a bit more fiddlesome, but camtrace makes it easy enough.


(DoubleDigit) #20

I’d say it’s a world’s difference. The whole editing, exporting took me 8 hours. How much time would you waste with scripts? How easy is it to jump around in the recordings to find that moment you want to show? How easy is it to set up a camera point of view without exporting the level into another editor just to trace a camera path?

As with everything else, the easier and accessible the controls are, more time is dedicated to the actual end result, instead of wasting time wondering how to achieve something.