[QUOTE=Profane;205216]Missing the point. Not all men are faster/stronger/whatever than ALL women. It’s not a “well, five percent of women are faster than such-and-such percent of men.” It’s down to individual differences which is further compounded by lifestyle. I’m not arguing for physical equality across genders (which according to latest studies, puts the idea of only male and female sexes being the norm firmly in the past - so we’re not even dealing with strict gender lines anyway), I’m saying that a random sampling of a population would produce a number of women ‘better’ than many of the men in the same group. The bottom performances would still be led by women, but there’d be men there, too. Get it?
signofzeta, there is no such thing as a ‘male’ brain. You’re reading old articles if you’ve caught that. The sexes are varied across a stratum (the SA runner is just a more famous example) and so are the biologies inherent. I know people have issues accepting shades of gray, but that’s life for you. Yes, there is an average for female and male genders, but it’s a cobbling of all the gray.
As for the home improvement and shopping arguments…seriously. Learn about cultural imprinting. We do things that are ‘acceptable’ according to our cultural upbringing. Girls play with ponies and dolls, boys play with racecars and guns.
And frankly, I don’t really care that you want gender performance inequality in a game where there are hit points instead of instant death. And where you never have to eat or drink water. And where energy constantly replenishes during a game in which you never sleep or ‘rest’ beyond not sprinting. Human biology in a video game? How cute. Go play Sims.
But that’s also not why I was arguing for female avatars (I was just pointing out that the females-are-less argument is stupid in the context of video games). The Proteus Effect is, in a roundabout way, the way human beings see themselves as their avatar, enough that is effects behavior. So when I’m playing a game that is all-male instead of mixed (this is hardly to say I’d always choose a female avatar), I loose interest faster. I don’t identify as the avatar, so whatever in-game accomplishments exist cease to matter eventually. I find it easier to identify with an avatar that is a genderless monster. Kinda prefer it, actually. So yeah, I’d rather have no gender in the game at all than have to imagine myself as a dude for customization (and let’s face it, if customization is there, you’re going to use it).
And as of yet, I have never seen a game (beyond games full of bikinis) where all choices of avatar customization were female. The day that becomes as common as an all-male customization spread, is the day this argument becomes null and void. But until then, using Lara Croft in this argument can be dealt with by listing the massive amount of games with a male central character (do I really have to do that?).
Frankly, for an industry looking for new ways to attract the other half of the human species, you’d think consistently leaving women off as an ‘unnecessary’ and ‘expensive’ addition to a game would be rather…backwards. If the video game industry wants to sell to women, start marketing video games to them. And what better way than showing female avatars in a game doing the same thing the men do. Shoot an opponent, snark about what noob they are.
(Marketing is the whole bloody reason we have gendered toys in the first place. Male and female children used to be treated the same - boy children even wore gowns early in life, just like the girls. Now we have a cultural expectation of gendered toys, and a cultural idea of what women should and should not be doing with their time. - Market towards women well enough, and you’ll have female customers. Cultural norms shift, but not without a little work.)
So while I’m not “bent out of shape” about the whole thing, having long since become accustomed to it, I’m also going to put my money where my mouth is.
No female customization where male customization exists = no money from me.[/QUOTE]
sorry, but you are wrong. The male and female brains are different and the gender identity has been established since birth, unless that person would grow up to be a homosexual.
If you have this proteus effect, or something like that, then you are playing too much. When I play, I pick female and male avatars equally, provided what their stats really are. If you heard of the game You Don’t Know Jack 5th dementia, you get to choose between 2 male faces or 2 female faces as icons. For me, I choose the one depending on which of the 4 has the funniest blurb that is underneath it, nothing to do with the fact that I’m a male.
Also, if you have never heard of the John Money, and the Reimer twins, take a look at that. One of them was castrated at birth and his penis got destroyed somehow. They tried to treat him like a female, but that didn’t work out because his brain has imprinted male stuff. Learned it in first year psychology class, and maybe you should take some psychology.
Ok, if you can name any female who from birth started playing video games, especially FPS games, without any prior exposure to video games, that is no cousins or brothers, and only hung out with girls when she was a kid, then I’m wrong and you are right. As of now, if any female does not hang out with males or her family isn’t exposed to video games in general, then there is absolutely no way that she would even play video games in the first place. Males are more likely to play video games on their own and females are more likely to play because someone else likes that hobby, or they are surrounded by video games.
As for the SA runner, that is only one exception. You need more than that too convince the others that males and females think similarly, but as of right now, they don’t.
There would be some overlap between what males and females would become after birth, but there is no such male who acts like a female from birth and will never do what extreme females do, and vice versa.
And as for leaving half of the gaming population out, which in fact is a quarter or probably a fifth since half of the gamers aren’t female, and let’s make that one twentieth females who play FPS games, and let’s make that one hundredths who actually give a damn about female avatars.
So making it for 50% of gamers eh? Make that 0.01% of female gamers who give a crap about female avatars. Although I’m making numbers up, Splash Damage won’t lose on 50% of the world’s population, since more males play video games in the first place, and there those, male and female who don’t play video games. Like I said, you can’t make a girl out there who is into fashion and shoes to play video games. That’s just simply not done.
You sound like as if there is 0.0000000000000000000000000000000000001%, that makes all the difference, but from what I have seen, around 5 or 6 of you support the idea of having female avatars, and how many gamers are there? In the world of Anthropometrics, we only strive for the low end of 5th percentile females and the high end of 95th percentile males. If we made it 0.000000000001th percentile female and 99.999999999th percentile males, then doorways would be extremely tall, and engineering designs would be too extreme for the majority of users. Those who are extremely tall accept the fact that they can’t fit through doorways, and they must crouch. Why can’t you accept the fact that there are only a few of you who want female avatars, and the rest of the female gamers, although they would like to have female avatars, just don’t even care at the moment? If they cared, they would have posted something here, but they didn’t.
This game is designed as a shooter, and males are more likely to play shooters than females. Also there would be more of a chance that males would give a crap for being a female than a female being a male, so it was designed with this in mind. If you think that because one or 2 of you like shooters, just think of the anthropometrics and the percentiles thing. It is a similar concept and that the extremes or minorities are usually left out. Just think why extremely obese people don’t have as much privileges as “normal” people? Same thing there. If it takes way more money to double the animations than there are a minority of gamers who want female avatars who can make a sale to SD for the cash they lost in developing female avatars and animations, then no, there is no reason to make female avatars.
No money from you is way more worth it than spending way more money to make female avatars and animations anyway.
But I would suggest the thin build should be a female model just to put a pacifier on those I really want a female avatar people’s mouth. This is provided that each of the 3 builds, skinny, medium, fat, each have different animations that aren’t even remotely similar. If they are similar, then making the skinny a female avatar would take an extra set of animations anyway.
If you want to contribute to SD an X amount of dollars to make female avatars and animations, then go ahead, but right now, they aren’t going to risk a loss of money just to satisfy 0.000001% of gamers.
Also telling the developers to make female avatars when the game is close to being released is a bad idea since they have already put effort into making the male avatars and animations in the first place. If you would have told them when they announced the title, then they might would have put female avatars, but right now, when they started making female avatars, they thought that those people who wanted female avatars are a very minor minority, and should be left out.
I told the gamers who wanted female avatars in quake wars to tell Splash Damage to find a way female avatars even before they started modeling and animating the characters, you people didn’t, and now it is too late. Oh well, I guess you have to remember to tell SD when they make their NEXT GAME.