[QUOTE=kamikazee;209038]Interestingly, as playing a character not firmly ground in reality, you are in fact still showing a side of your personality.
If you start tea-bagging, you still show how few sportsmanship you can show at a given moment. If you go on a spawn-killing rampage on the outnumbered enemy, you still show that you only care about winning.
[/QUOTE]
I don’t think you understand what I’m trynig to say. They want female characters so they feel comfortable being the character, or something like that.
I on the other hand, don’t treat the characters in game as myself, but as an outside character that I control, kind of control a known character in a single player game. If I TK someone, that is my hands clicking on that mouse button to do it, not the character pulling the trigger.
For example, let’s pretend that you want your character to be such and such because you want to step into that character’s shoes. It’s like saying you are personifying yourself as either:
a metallic thimble
a tiny figurine you spent time painting
colored plastic shaped like chess pawns
So I treat video games no different than board games, and I treat my character no different from any piece in a board game.
What I’m trying to say is, I use my mental strategies to control my character, and I don’t say that my character is me. I am not in the game. I am sitting on my chair, near a computer, playing the game. This is why I have no trouble picking whoever I want, and when there is nobody there that I really want, I’m just as happy picking whoever is left. This is also why when I play multiplayer games with friends, where they pick a character first, and it is blacked out, and you can’t pick that character, I don’t mind, I end up picking the character that is left on the screen.
When communicating with others online, I’m not talking to that avatar, and I don’t feel that I have to find that avatar with my controlled, and not me avatar, to talk to him. I in fact am talking to the man, or woman, sitting in his chair near the computer playing his/her game.
I find it odd that, people don’t personify themselves into board game pieces, and they don’t personify into characters in a TV show. But once you put them both together, they can easily personify themselves as a game piece inside a TV, or monitor.
I guess if you always attribute characters to yourself, I guess when you write books, make movies, or make games, they’d always be about yourself, and not imaginative character you made up.
I hope Splash Damage in the future makes a multitude of characters in future games too, just to keep things diverse, and I hope Bethesda or whoever in the future would fund them properly.