“Am I a loudmouth? Of course not! I can make sure you never have to hear my voice again if you really want to!”
Discord
Class- Recon/Engineer
HP- 100
Speed- 430
Profile-
Praised for using unconventional policing methods in the aftermath of the Dirty Bomb attacks on London, Discord and her paramilitary police friends were efficient at their jobs, whether it be a stealthy extraction or clearing a hideout. At one point, they were hired to go and capture a prominent CDA official in an infirmary for victims of the attacks. Turns out that carefully tuned sound waves that rattle eyes and bones kill intensive care patients. After that disastrous operation, everybody on the team was eliminated shortly afterwards, except for her. Then the voicemails from MercServ kept coming and coming. Sounds like a conspiracy (pun intended).
Discord specializes in controlling the flow of information on the battlefield. Her handheld Acoustic Disruptor is perfect for spotting enemies at short range as well as disrupting their vision and hearing, while her deployable Antiphase Emitter can silence team movement and temporarily hide objective progress.
Acoustic Disruptor
Cooldown- 22 sec
Duration- 5 sec spot duration, 7 sec “Rattled” effect duration
Discord takes out her handheld long-range acoustic device and fires a “charge” of sound (high and low frequencies not actually represented in game*) in a tight cone. There is a .5 second warmup time before the charge fires. Spotting range is roughly 15 meters, but the AD is able to spot enemies through walls and floors. Using the AD will also spot Discord to all enemies.
Spotted enemies will also receive the “Rattled” effect, which makes their view slightly blurry and disables all HUD elements as well as muffling all sounds they hear, including objective notifiers (Defuse the bloody C4, etc.). Hearing and vision come back slowly over the 7 second duration, and healing will reduce the current duration by three seconds.
Antiphase Emitter
Cooldown- 40 sec
Duration- 10 sec
Discord takes out a medium sized cylindrical device and plants it on the ground, immediately generating a noise cancelling area that is slightly smaller than Aura’s Health Station radius. All noises made within the AoE by allies are inaudible to enemies outside.
The most important part of the AE is that when you or an ally plants/repairs/disarms on any objective while inside its AoE, all audio and visual objective notifiers are delayed for the enemy team by 5 second.
Brand-New Tools
Discord performs objectives 1.5 times faster than non-engineers. ((ballpark estimate here, but Discord does stuff faster than non-engineers, but slower than actual engineers)
Weapons-
Primaries- Hochfir, Crotzini, SMG-9
Secondaries- Caulden, M9, S&W
Melee- Standard three
Personality- Discord is a massive loudmouth and enjoys shouting and talking incessantly as well was taunting opponents. Occasionally, she can be very quiet and reserved.
Sample Quotes-
“Screaming, and then silence. The sound of forgiveness.”- Finishing a downed enemy
“ONE. TWO. THREE. All dead!”- Triple Kill
“Shh… nobody will ever miss you.”- On kill
Notes
[spoiler]
Discord is designed to be a more utility oriented engineer capable of covering up allied movements and stealthily performing objectives on the offense while still being able to spot and debuff enemies on both sides. This was basically a modified mish-mash of two previous ideas, Parabola (parabolic spotting microphone) and Mute (Mute Charge). I’m open to feedback! Thanks for reading!
-Penguin
[/spoiler]
