Reclaim mechanic


(Apofenas) #1

Hello.

Reclaim nerf in latest patches nerfed deployables a lot, so i decided why not suggest a concept i had for a while.

Have you ever asked a question why do deployable explodes disappears once you place another one? I mean, sure, if you don’t want to leave enemy an ammo or health source or some advanced tech sample. But why does turret at a back of your territory explode if you placed another on front line? Or heal station if you place another 2 m away?

Anyway, here is my suggestion. Currently you can place new depoyable you can quickly reclaim old one before it disappears. So ou get both new deployable and reclaim discount for your ability. I suggest to increace the time before the deployable disappears for example to 10 seconds. This will allow you to place new deployable on a new place, than reclaim old deployable from known position if your ability is recharged already. The old deployable would be disabled for that time and switch colour to green for your team and orange for enemy. If the new deployable dies(or gets reclaimed), the old one reenables. Time required to reenable should vary depending on how much deployable was disabled. Reclaiming disabled deployable would recharge only 50% of your ability

[spoiler](yes yes, no Fletchers with 6 stickies for ya)[/spoiler]

Also this means that Stoker/Kira could resupply themselves, but keep their ammo station at good place. Same with Aura heal station. Fletcher would be able to make a sticky trap and than throw another set of stickies to enemy. Proxy would be able to make pizza delivery or plant some additional throw-and-forgive mines, but keep her mines at key spots. Bushwhacker could also make bigger use of his turret in combat and keep another turret at base.

Addition for competitive: If deployable is disabled, let enemy to reclaim it to recharge 50% of their ability. Also if 10 sec runs out, the deployable doesn’t disappear, but turns into neutral wreck object, that can be reclaimed by any merc to recharge 35% of their ability.


(watsyurdeal) #2

For me, I actually think reclaiming something should instantly remove cooldown, just my opinion.

But I think what really should be changed, is a penalty for when your deployable is destroyed. Currently, when I destroy a mine, turret, or healing station, they can just plop another one down. It’d make a lot of sense to punish them for bad placement, and even would give Splash a reason to slightly change the healing station and turret, to maybe be a little different, or buff them.

For example, the Turret could get a right click option, where you can rotate the turret so you can put it in tight positions, and give it a 180 degree angle for turning.

Honestly the turrets in this game are not that hard to deal with, and a small buff like this wouldn’t be detrimental at all imo.

The healing station I think could just be changed to be less annoying to fight against, while still serving it’s purpose of basically being a stationary healh pack, that never stops working.


(Ptiloui) #3

Please SD, make this be real :slight_smile:

Anyway, i don’t agree with the reclaim removing cooldown, because xp grind. Example : I play proxy, place mine (+20xp), reclaim it (+5xp), replace it, re-reclaim it, etc… This makes you gain 25xp per second or so, around 1500xp / min. Seem to glitchy to me.


(doxjq) #4

Man, this has been suggested so many times, and I really dunno why it isn’t a thing yet. His turret sure needs it. So annoying having to be behind it to set it up. Can never get it into corners.


(BananaSlug) #5

@Watsyurdeal yes but some people enjoy spamming things to farm xp, but it could be like 2/3 seconds to stop spamming


(B_Montiel) #6

I actually think that they’re quite glitchy already and very deadly used as a cross fire support, which means you generally have to make sure fire is concentrated on yourself. Allowing turret to be put in narrower places sound like a big buff in my view.


(BerylRdm) #7

yes but some people enjoy spamming things to farm xp, but it could be like 2/3 seconds to stop spamming

Like you get tons of xp for deploy-reclaim… You won’t farm anything this way.


(Nibbles02) #8

[quote=“Beryl;198614”]

yes but some people enjoy spamming things to farm xp, but it could be like 2/3 seconds to stop spamming

Like you get tons of xp for deploy-reclaim… You won’t farm anything this way.[/quote]

A lot of players don’t get 25 xp/sec so this would be a worthwhile boost to their leveling and income, and considering that people and their friends get on servers and farm kills/revives for 30-40k xp in pubs, it’s not hard to imagine that people would abuse this, especially since they just buffed the xp from deployables and secondary abilities.


(Tanker_Ray) #9

[quote=“Watsyurdeal;198517”]For me, I actually think reclaiming something should instantly remove cooldown, just my opinion.

But I think what really should be changed, is a penalty for when your deployable is destroyed. Currently, when I destroy a mine, turret, or healing station, they can just plop another one down. It’d make a lot of sense to punish them for bad placement, and even would give Splash a reason to slightly change the healing station and turret, to maybe be a little different, or buff them.

For example, the Turret could get a right click option, where you can rotate the turret so you can put it in tight positions, and give it a 180 degree angle for turning.

Honestly the turrets in this game are not that hard to deal with, and a small buff like this wouldn’t be detrimental at all imo.

The healing station I think could just be changed to be less annoying to fight against, while still serving it’s purpose of basically being a stationary healh pack, that never stops working.[/quote]

But first, then they have to fix the Arty’s bizarre and insanely wide deployable destroying range.

Its deployable destroying range is so damn weird that it can even remove the healing stations indoor, or like 10m far away.

Besides that, the idea sounds really sweet.

Eventhough Bush waiting for his 35 seconds seems to be quite harsh.

Aura with Extra Supplies might be handy though, just like you said.

Because it was better to accumulate the skill CD instead of reclaiming, if you had extra station for preparation = waiting previous one to be destroyed so that you can immediately deploy a new one.