Reasons why Aimee is balanced.


(jollyRacer) #1

I’ve used her for a few hours since she came out and here’s why I think she shouldn’t be nerfed at all.

-Her SNITCH device has a really short radius and doesn’t cover a large area.
-The debuff is automatically not applied onto enemies standing in the radius of Aura’s healing station. (Yes, Aura can counter her ability hard)
-She is really squishy compared to Vasilli and dies easily to anything.
-She does not have great secondaries to protect herself with unlike Vasilli who has the machine gun pistols.

Overall, I feel that SD really gave her a lot of thought and balanced her right. [More damage potential] = [Much lesser survivability]
Think of her as a high risk, high reward type of recon merc.
Reasons to buy and play her? If you’re a great sniper, you’ll know how to avoid bad situations if you have the luxury to do so and with the debuff, you’ll do great work.

P.s. She’s never leaving my squad.


(Yoma) #2

Till now those Aimee’s i faced were annoying sometimes because that SNITCH is very small and sometimes its applied at the ceiling where you usually not check but she is indeed fragile.

Im curious how much and how the damage amplifier works because shotguns might be broken against marked targets.

Well, i gonna get her once the event ends (maybe earlier, depends) and for the time being i “(make) use” of the enemy/allied Aimee to please myself, the one or the other way. :wink:


(Rjsto) #3

reason number whatever:
-Rjsto sucks as her


(ClemClem7) #4

Someone know the actual radius of the SNITCH device ? For me it seems like if someone is in the line of sight, he’ll be spotted and debuff. Not small radius as announced.


(jollyRacer) #5

@Yoma yeah I knew that it was going to be a hassle (which it should be) to find the device, hence I began to use the “bomb squad” augment more now. I even have it on my Aimee loadout to counter the opponent Aimee.

Haven’t got the chance to try a combo with Aura yet. Say you’re on the defense and you place a SNITCH near the doorway and Aura just camps there with her Rumburgh. Interesting duo I’d say, but I’ll have to try and then let you know if it’s viable.

Which brings up Thunder. With Aimee on the Field, we might see more Thunders being used because his concussion Grenades should be able to disable the SNITCH and given his hp pool, charging through should not be a problem because I don’t remember FELIX being able to 1-shot headshot him.


(Jostabeere) #6

I am surprised that a new merc isn’t a pain in the ass for a first time since months.


(jollyRacer) #7

@Jostabeere probably because she’s a sniper and that requires a level of skill in order to play decently. In addition to that, without her SNITCH device / vs non-debilitated enemies, she’s just a weaker version of Vasilli. Probably only 70% of what Vasilli is.


(Yoma) #8

[quote=“jollyRacer;165776”]
Which brings up Thunder. With Aimee on the Field, we might see more Thunders being used because his concussion Grenades should be able to disable the SNITCH and given his hp pool, charging through should not be a problem because I don’t remember FELIX being able to 1-shot headshot him.[/quote]

Please no more Thunder, im tired of the last free rotation where i got blinded for 10 seconds every game because every noob throwed flashs… please god beware no! (Not that free rotation Nader is any more fun… today Underground defender 2nd obj. me as Aura and 4 enemy picking nader and playing good old nadespam from all sides… felt like matrix when i long jump around the place to heal and res ppl while from all directions nades fly by… .Sadly i couldnt do the “lean back to evade the hit into the face” move… .)

Thats the thing i would like to know aswell, how much is the amplifier because it will suffice to kill Thunder in one shot with Felix because headshot with Felix deals 158 damage on 160 hp thunder. The question is, does it increase Felix damage above 200 to one shot Rhino, sadly i doubt this a lot.


(SereneFlight) #9

[More damage potential] = [Much lesser survivability]

I don’t really think that’s how it works… points at Fragger

Think of her as a high risk, high reward type of recon merc.

Or Vassili with -20 health.

Reasons to buy and play her? If you’re a great sniper, you’ll know how to avoid bad situations if you have the luxury to do so and with the debuff, you’ll do great work.

Correction: If you like using PDP or Grandeur.

Except when you play against three of dem buggers, you end up being weakened all the time S:


(Mrarauzz) #10

Situationally better than redeye and vasigil, but not enough to make her better than the two. 7/10 merc would play again.


(Ctrix) #11

The snitch says that it only counters NATURAL regeneration. So any medic counters the debuff. I havn’t tried this though.

Also, Vasillis heartsensor goes through walls. The Snitch doesn’t.

All in all, I feel like she’s just a worse Vasilli. Once people get used to the sensor being on walls nobody is going to play her.

I mean, people already hate Vasilli. And he’s actually good if played properly. But only because the heartsensor can detect people across half the map and give the team awareness to being outflanked.
As Aimee you’d have to place that sensor really sneakily for a similar effect, and then you won’t be covering the main battle. Also she has less health. Also I refuse to believe the regen stop does anything. If they have enough time for the regen to kick in, you aren’t shooting at them. If you aren’t shooting at them, they can just look for the snitch and kill it.


(Sinee) #12

[quote=“jollyRacer;27919”]
-She is really squishy compared to Vasilli and dies easily to anything.
-She does not have great secondaries to protect herself with unlike Vasilli who has the machine gun pistols.[/quote]

Because of these, I’ve found her so fucking difficult and challenging to use. Almost painful to use. Can’t finish off people with a secondary if you land a body shot is just a start. The only compensation is if they’ve been debuffed by Snitch, and then that’s a huge “maybe” if someone goes into the radius+you manage to hit them at all within your 7 second window. She’s ok against other squishy mercs then, but again, Aura and Sparks are so fast and can just heal themselves.
The fact she’s so weak and is stuck to the ground strafing like any other sniper, she doesn’t have nearly enough health to take any damage in order to take a shot. She’s very hindered.

She is a worse Vassili. Any nerfing at all would make her impossible to use. The Snitch is a very good team-helper so at the very least, even though she’s weak, an easy kill in any CQC with shitty secondaries, she’s helpful for her team. And debuffing can easily be healed by any half-brained medic.

I love the Snitch concept and wouldn’t want it altered at all. But she is still incredibly difficult to use.
I don’t think anyone would take her over Vassili unless they are simply just more motivated to help the team with the debuffing (perhaps she’s more viable in comp), because she falls short of him in capability. Or unless of course they’re a girl IRL like me and just want to play a girl, despite how painfully hard DB makes it for female mercs.


(LoliGagging) #13

After playing her for a couple hours today, I can say she is pretty damn difficult to play. The cam never goes exactly where I want it to go, as it’s not a beeline towards the cursor. It’s a little dip and then it flies. I had to use the grandeur because I can’t snipe for diddly and even then u get roasted against people with decent, not good, aim because ur a little grill with no hp. However, I can see some ppl actually doing very well since the ability is so useful in certain locations. Most people I know that can snipe would still rather use vaseline or solid snake doe.


(solace_) #14

I find her strong and enjoyable to use (posted gameplay to my channel if you are interested) but definitely not OP. She is very squishy and requires precise shooting to get a lot of kills. Splash Damage did a really good job of releasing a fair and balanced merc. Two thumbs up.


(Jostabeere) #15

[quote=“Mercy;165855”][quote=“jollyRacer;27919”]
-She is really squishy compared to Vasilli and dies easily to anything.
-She does not have great secondaries to protect herself with unlike Vasilli who has the machine gun pistols.[/quote]

Because of these, I’ve found her so @$!# difficult and challenging to use. Almost painful to use. Can’t finish off people with a secondary if you land a body shot is just a start. The only compensation is if they’ve been debuffed by Snitch, and then that’s a huge “maybe” if someone goes into the radius+you manage to hit them at all within your 7 second window. She’s ok against other squishy mercs then, but again, Aura and Sparks are so fast and can just heal themselves.
The fact she’s so weak and is stuck to the ground strafing like any other sniper, she doesn’t have nearly enough health to take any damage in order to take a shot. She’s very hindered.

She is a worse Vassili. Any nerfing at all would make her impossible to use. The Snitch is a very good team-helper so at the very least, even though she’s weak, an easy kill in any CQC with @$!# secondaries, she’s helpful for her team. And debuffing can easily be healed by any half-brained medic.

I love the Snitch concept and wouldn’t want it altered at all. But she is still incredibly difficult to use.
I don’t think anyone would take her over Vassili unless they are simply just more motivated to help the team with the debuffing (perhaps she’s more viable in comp), because she falls short of him in capability. Or unless of course they’re a girl IRL like me and just want to play a girl, despite how painfully hard DB makes it for female mercs.[/quote]

Good. you have to aim with pistols instead of spamming machine pistol in general direction of the enemy.


(Gi.Am) #16

the cam doesn’t dip and than flies it glides gradualy to the ground. so for short range you can aim straight ahead but have to correct upward for longer ranges (like grenades). If you angle high enough you can cover astounishing ranges. From attackers spawn on overground to the train. Or from the defenders spawn on trainyard over past the objective area.

Only bad thing is that it has a very wonky collision box and sometimes sticks to stuff it shouldn’t (like 40cm midair infront of some bushes).


(scrub_lord) #17

More reasons why Aura is the best pubstomping class.


(Matuno) #18

Played her a lot today, and loving it. The mobility with quick eye and various rifles is amazing, and I’m finally appreciating the grandeur thanks to her.

Balance-wise she seems to be in a great spot, much to my surprise. I still don’t like anything that works as a distraction (in any game), but the Snitch has a subtle effect that can be ignored if there’s no time to look for a needle in a haystack. Also, one more for team BombSquad.