Guys, I had some idea to improve Phantom (in a really innovative way)
1-His 4th slot (the cloak) should have 2 modes. Primary (normal) and secondary clic (superstealth, as before of the last rework, if you are still, you are actually invisible, and generally less visible)
2-In his secondary stealthmode, he can’t use guns or melee, just has to stay with his cloak. Though he can hand attack (like breaking necks or something like that…)
3-If he switches to a gun or melee on his superstealthmode, it will return to normal stealth and make a sound/or use “semi-declaoking” animation
4-Superstealth mode last a little bit less
This allows for assasination (though the hand attack will give players a time to react before being totally killed) but doesn’t make it totally unpredictable, plus giving phantom a real stealth without OP-ing him.
Also, there should be a radius marker showing the percentages of visibility you have to the players inside those radius, just so we can be aware of how visible we are