Reality in the face !


(BomBaKlaK) #1

1 - I was disappointed by several things:
We see nothing, Because:

  • It’s very messy in the general sense
  • Blur
  • Blue filter
  • vignette filter
  • Icons friend too large and poorly customizable
  • Name of the friends in bold and so big !
  • Aiming ring that hides a huge part of the central view, the critical point … Incomprehensible! Critical failure on their part, here I forgive them.
    -Poor management of shadows and light. Some cards have been less time than others. Contenair-city is a success story because of its management of lights and shadows versus Black Aquarium and its corridors.

2 - it’s messy.
If we assume that one does not see much, and fighting hand to hand never lasts more than a second for those who have seen the other first. So yes it feel to be moving in all directions. So rough and I would say more, it’s messy.

3 - Customization, as black dots:

  • Configuration menu that just a name for him. need Cfg to change something, hey 10 years ago the option existed for games most of them public.
  • Inability to remove this central white circle.
  • Cvars blocked, no communication on the subject.
  • Linux server? cvars? info on anti *** censored *** more or less on hold?
  • Seta ui_showgun “0” Option not finalized, you pass in “0”,
    Its mean, stick that in the files of games, none contains any croisshair model, it is simple brink, the croisshair we do not want it.

Seriously they said they would like this? What idea they have of us … If I expected here.

4 - Maps

  • Map design sucks so much ! denfense have a hudge advantage.
  • Far too many bottlenecks.
  • In the Arc, your choice between blue and gray, its a little blue for boys and pink for girls.
  • Bypass the enemy requires a relatively long time and is rarely put into practice.
  • Edit: Lack of secondary passage open access does not require any action to open access.

5 - Gameplay

Fairly smooth gameplay in general, it is original.
The “Aim” no-scope is fun and interest, it requires some experience but also it have a learning curve much longer than a cod. This means that by playing regularly your accuracy in aiming to increase. There are thresholds and that of a black ops is well below.

  • The smart is just automating the figures, but with a camera on his shoulder, no way to get it manual
  • Failure in the design of the automated actions such as buffed or revived. In fact the character is caught up in the box hit invisible and imposed by the program, result: significant lack of precision at this level.

6 - choice of weapons - body type

Crash and burn of the process which have the effect that:

  • During a game, unable to choose a heavy weapon if you play slightly.
  • During a game, you can only play two classes equipped with their best capabilities.
  • Same with the body-type.

Eventually you come to play choose a type of body size and confined to thee perfect with you. This leaves out a whole section of their creation, let’s face it is more than unfortunate.
A simple idea, it removes BodyType. Everyone runs the same speed, if he has a pistol in hand or a msg but with a variation for those with sulfates that they switch places a handicap of base speed by 8% ex. Running speed will decrease even more the gun will grosse.ex in order: Pistolet/smg— rifle Assult rifle — --- snip — gpmp sulfates. Apply the principle that made in QW but with a variant balanced accordingly.

7 - Social

  • No chat after the game ended to congratulate or insult or just a lil say goodbye, we are not robots devoid of emotion ****.
  • Chat which disappears completely. seta g_chatLineTimeout “25” (tps of belonging)
    -Scoreboard to ****, see the statistics do not serve as am very proud of. A display shows whether hit / shots is improving in its accuracy. It’s interesting if you want to progress.

8 - Optimization

"I always played in the low fps, so the annisotropie anti-aliasing and frankly I do not care. What I fool at least that’s the number of fps I get, I’ll just say that Black ops though it was poorly opti PC, showed more polished graphics and a more stable framerate, though explosions brink bcp does not count …

9 - Promises

  • The smart will be offered in two versions, automatic and manual.
  • The game will be fully customizable.

A lie quite funny.
Memory to the fall of 2009 they had claimed that the PC version was not a console port . At that point I thought there was something that was wrong, I did not know what but now I understand. If they had focused their efforts on one platform, the game would probably become what we thought it would be. A skilled and nervous fps perfectly optimized, on maps of high quality (one of the trademark).

After 200 hours I had more than enough, I waited so long that I could well highlighted some history, to be sure no regrets. He deserved it.

Is it useful to say a lil word on his future? Its not very useful I think.
maybe players would not make old bones on brink.

A thought for all that work invested to build something around the brink.

waiting for the patch without big hopes …


(its al bout security) #2
  1. no one will take this seriously

2.this thread is going to be ravaged at nightfall via trolls GL my friend


(BomBaKlaK) #3

cool ! :stuck_out_tongue: I dont care ! I just want to say my feelings
after if the troll want to trash this thread go on !

that’s part of the reality of BRINK ! this game have a troll life !


(its al bout security) #4

the truth is most people here like brink, and they can overlook small problems.
2nd of all most people here are on computer, but they dont realise the console version had way more sales

i wouldnt be suprised if they just dropped pc support in general as they are having alot of problems with whiners and shooting updates and so forth


(BomBaKlaK) #5

So : online 641 peak 1,193 … it’s a fact !

I like BRINK but not that way ! the problems are not so small !
PC gamers were just forgotten for money ? is console the future of SD ?


(Wildkarrde) #6

360 version isn’t exactly great … Far from it in fact.


(Verticae) #7

[QUOTE=its al bout security;342604]1. no one will take this seriously

2.this thread is going to be ravaged at nightfall via trolls GL my friend[/QUOTE]

Why do you conclude that everything negative must be ‘trolling’? Are you really unable to understand the difference?


(Crytiqal) #8

He is a troll himself, don’t feed


(zenstar) #9

I don’t agree with all your points but there are a couple there that warrent some attention.
Remain optemistic that SD will get around to sorting things out.


(coleym91) #10

[QUOTE=BomBaKlaK;342598]- Icons friend too large and poorly customizable

  • Name of the friends in bold and so big ![/quote]

This is by far one of the most annoying things in this game. Who thought it was a good idea in an FPS for a revival icon to take up half the screen. Gets in the way of everything. Can’t see who I’m shooting and can’t see who’s shooting me.

F doing every single ****ing thing is the most annoying though. Even takes like 3 seconds before the button will even bloody work. Terrible.


(Apples) #11

popcorn ready
OM NOM NOM NOM NOM NOM


(SockDog) #12

[QUOTE=Apples;342635]popcorn ready
OM NOM NOM NOM NOM NOM[/QUOTE]

Haven’t you seen this movie a hundred times already?


(Azev2000) #13

@BomBaKlaK

Great post. This pretty much sums up my exact thoughts but I could never get it all out without getting really angry.


(DarkangelUK) #14

Only 100? BomBaKlaK has 304 posts


(Apples) #15

The plot is allways the same, but I’m allways waiting for the twist :smiley:


(zenstar) #16

If they can get away with making 7!!! Saw movies… :eek:


(neks) #17

movies relying on a twist are bad movies…

that said, there are few things in that list that do need to be fixed. Some others, I don’t know.

Many people are crying over the designs of the maps. I don’t see anything wrong with it. If you can embrace the gameplay the game has to offer, you should see that the maps are meant to follow the same direction.

Plus, I don’t know who played Wolf:ET but SD never changed anything to Seawall Battery although the first part is a spawnkill party in favor of the defense

Personally, I wish we could have binds for weapon combinations so that when you’re dead you can choose which weapons you can spawn with but I understand that it defeats the purpose of going to the CP to do so. But I find this annoying when you’re used to be able to do that with one key in other games. I can see that as there is not several spawnpoints to choose…


(zenstar) #18

[QUOTE=neks;342659]movies relying on a twist are bad movies…

that said, there are few things in that list that do need to be fixed. Some others, I don’t know.

Many people are crying over the designs of the maps. I don’t see anything wrong with it. If you can embrace the gameplay the game has to offer, you should see that the maps are meant to follow the same direction.

Plus, I don’t know who played Wolf:ET but SD never changed anything to Seawall Battery although the first part is a spawnkill party in favor of the defense

Personally, I wish we could have binds for weapon combinations so that when you’re dead you can choose which weapons you can spawn with but I understand that it defeats the purpose of going to the CP to do so. But I find this annoying when you’re used to be able to do that with one key in other games. I can see that as there is not several spawnpoints to choose…[/QUOTE]

I feel similar to this. I like the maps. They are appropriate to the flow of the game. I also don’t mind defence having an advantage since I’m on defence 1/2 the time and the other 1/2 of the time it feels awesome to overcome them and win.

I don’t even have an issue with the ‘magic button’ (F). Loads of games are going this way even if they’re not headed for consoles. Loads of shooters have a “use” key that opens doors, interacts with scenery, picks up objects, starts the car, makes a frappachino, pets the dog and whatever else you need done when aiming at something.
It’s more user friendly to have a single, context-sensitive button than it is to have a load of different buttons. Maybe they should have added the option to choose if you want one button or to split it up? /shrug. I’m happy with a single button.

A more robust lobby and chat system would be great and While I don’t want to change characters or body types during a game I’d like to be able to select a character from a lobby just in case I log onto a game that needs an engineer and i’m playing my operative/medic and not my engineer. Not a massive issue but a ‘nice to have’.


(BomBaKlaK) #19

we can’t compare this to battery in Wolf ET ! even this map can easily done by attackers cause there is some alternative route ! in Ccity or resort you don’t have any alternative way to do it !
So just shut up and suffer ! that’s the way you feel ?


(its al bout security) #20

umm most things people post negativly is just a failed attempt at trolling.

people trying to make arguments just cause is trolling.

and i am afriad i have surfed the interwebs just long enough to find tha people will try too subtly troll.