Was SD that named it so…
Real concerns over Brinks Rank system
Calling it “Hardcore Mode” would probably be a bad idea, since virtually every hardcore mode in first person shooters in recent years has just stripped away some HUD elements and increased player damage, which is in no way what this feature in Brink is about.
[QUOTE=Jamieson;220065]Don’t try to be a smart ass because your obviously not very good at it, I mean it was you who said there is no point in worrying and I explianed why in this case there is, if you think it was so stupid of me to say that , I only said it because you said it was stupid when it clearly wasn’t.
Just because some people don’t think it is an issue does not mean you or anyone else who doens’t think it is a problem has the right to tell us to shut up. Nobody forced you to read this thred, no body forced you to reply or get invovled, if you really don’t agree with me and others than feel free to say so but don’t tell us to shut up as I keep hearing.[/QUOTE]
Oh, look at me, I’m special, I can come up with stupid concerns about things I don’t know shit about, only misheard about. Oh, give me a prize, after all I waste my time on a forum, but hey, I have nothing better to do anyway. Get a life.
The “I have nothing better to do get a life” argument is so overrated these days… we are all on the forum talking crap, dont act like you were special case of non-geekness coming from the sky to enlight us with your awesomness plz… You sound even dumber to reply to a post you dont like.
He has the right to express his concerns IMO, and if you cant come up with anything constructive why do you reply?
But thanks, I wasnt sure if you were an ass or a good troll, now I know.
Peace
First off : Hey jamieson long time nosee 
I have been away from brink for a long time now and didnt know about the ranking system until I read this thread, im all for a ranking system, I dont think it will divide the playerbase THAT much, atlest not for the PC, sure the “restricted rank” gametype will only be played by noobs and smurfs who cant handle a realmatch.
I wont even go into the console version as that will fail no matter what, we have COD out on the console which wont ever move.
Anyway, I always hated unlocks which could make a player more powerfull, I hate MW2 with all of my hearth but I still play it from time to time because it got the rank system just right, in MW2 there are 70 ranks and alot of different unlocks, the weapons and perks you unlock isent making it unbalanced but is giving the player more diversity which always is a good thing, it dosent creat a unbalance beacuse some dude has been playing it since realse, sure he might be a crackshot now but he dont kill you because of his weapons or unlocks.
Nothing will be changed right now so we will just have to hold our thumbs and hope splashdamage knows wtf they are doing (dobut it)
[QUOTE=Apples;220586]The “I have nothing better to do get a life” argument is so overrated these days… we are all on the forum talking crap, dont act like you were special case of non-geekness coming from the sky to enlight us with your awesomness plz… You sound even dumber to reply to a post you dont like.
He has the right to express his concerns IMO, and if you cant come up with anything constructive why do you reply?
But thanks, I wasnt sure if you were an ass or a good troll, now I know.
Peace[/QUOTE]
LMAO… I love how you always post an inflammitory post and then finish it with Peace. Bahahaha :rolleyes:
IMO, ranking on accuracy seems pretty harsh for a class based game with many roles. Is that diligent Medic who keeps you in the fight less valuable than some guy who always uses a high accuracy weapon, camps off to one side of the map and picks off easy shots? I know people who did this as Covert Ops with the Sniper in ETQW, just to get 40-50% accuracy, should these guys then be ranked as high skill?
Lots of sports and games have tried to rank people like this before and ultimately any system that tries to delve too far into the details ends up being less useful or exploitable. The best solution is something like an ELO or TrueSkill ranking that simply measure wins and defeats and adjusts ratings for each result based on the relative ratings of the participants involved.
However, even if you get a perfect system to match two equal players against each other it still doesn’t help if you come up against a dude who has ‘Dr Galactic’s Death Ray 2000’ when you’re holding a Spud Gun 
Measuring skill on wins and losses has the perverse effect of making people stack on teams and leave before losses (even though ETQW already dealt with that, people still thought it helped somehow).
Then again, if this is a hidden ranking system it could work as it would put all these ‘great sports’ together in the same matches.
I allways end my post by peace (except when I’m drunk, so you could know when I’m), no matter what, its not cuz we disagree that I shall punch him in the face right?
And my posts are mostly like this because so many dudes cant discuss anything and are entitled to their opinions, so they should be flamed anyway.
Same thing goes for you tho, cant dig posts cuz I’m lazy but if I remember well you got an infraction for “flamebait” or whatever and on anoother thread mocked us all cuz we werent acting civil… Pretty paradoxal IMO, at least I try to stay consistent, if ppl are stupid, there’s nothing I can do but flame.
/rant off
The best solution IMO to matchmaking is to find an Index (like DA mentioned) which include Objective / KDR / haxcurracy.
regarding XP I guess kills must play a lower role in that, if you dont want to encourage spawncamper or stuffs, give really more xp for team players than lone wolves, like some significant extra points for medic givin health or soldier giving ammo. (This way a rambo medic or a rambo soldier will have less XP than a decent medic giving health and reviving, and a hillhugger sniper will have almost 0 xp), this way you encourage ppl battling in the front and supporting their team mates (like the savior kills from BC2, killing a guy who is shooting to a teammate near to death). In short, give significant perks for team player, this will discourage lemmings and loners farmers.
I’m not talking here about really “good” player who will prolly play lonewolves but rack 60 kills a map, cuz they usually nevermind about their XP anyway, but they are a great asset to their teams. This way you encourage farmeers to teamplay and the guyz who dont care about xp can play like they want anyway, they’ll be usefull no matter what.
Peace (again)
Well that’s what I mean. If xp rewards skill accordingly (and yes, buffing/healing people at the right time takes just as much skill as aiming) then xp (per hour) will be all you need to judge someone’s skill and you won’t need complicated formulas and indexes simply because that would mean you would be re-inventing the xp system.
We already have the proper system, the effort would be better spent on improving it rather than re-inventing it.
Yeah we can almost agree on XP part, the index to me is more another thing calculated for matchmaking only, which need to be different from XP cuz in no way you can prevent any player to find something to increase his xp by farming, farmers were there, are there and will be there long time after we both died 
To me there is a difference beetween accumulated XP and “skill rank” because if you do the matchmaking beetween … say 14 leet aimers and 2 objectives guyz, even with the same amount of xp per hour the poor 2 guyz will get raped the whole map and wont do any objective anyway, please remember that its still a FPS, so even if I agree that nowadays with these kind of FPS the “skill” is more than aim/point/click, I also consider that if we want fair games for everyone, we should take the accuracy and KDR in the balance, but with some sort of good index which limit the flaws in each of these “raw” datas.
Oh, and peace 
PLZ dont tell me its ranking by wins/loses?
I mean im a stat whore with all that comes with it, if its gonna be matching me by how much I win I wont have time to have fun, as it sits now on my smurf acc in etqw I sit on a 7 w/l ratio and im just now starting to play for fun, I.E hillhumping with a sniperrifle or quickscoping people.
If it ranks you by your w/l ratio then you will never have time to have fun unless you creat smurf accounts, say I wanna try playing a engineer one time, I wont be able to do that as if I do then I will get raped and my rating will drop -.-
[QUOTE=nilco;220803]PLZ dont tell me its ranking by wins/loses?
I mean im a stat whore with all that comes with it, if its gonna be matching me by how much I win I wont have time to have fun, as it sits now on my smurf acc in etqw I sit on a 7 w/l ratio and im just now starting to play for fun, I.E hillhumping with a sniperrifle or quickscoping people.
If it ranks you by your w/l ratio then you will never have time to have fun unless you creat smurf accounts, say I wanna try playing a engineer one time, I wont be able to do that as if I do then I will get raped and my rating will drop -.-[/QUOTE]
You’re a bad person.
nilco looll
but will it be any point in wondering?
SD will eventually stop caring and stop giving support, then probably take the stats site down.
LoL that was the same post. I said there were a lot of b…s, and then said to stop fighting.
I didn’t mean it as a flame, but just in frustration. In hindsight I can see it being so though.
At any rate, I think too much thought is going into this rank system. I think it’s mainly in place to help in matchmaking.
If people quit prior to losing to preserve their rank then they will have an inflated rank, and therefore will keep getting owned whenever the matchmaker puts them with an “equivalent rank” team 
in previous games where a matchmaking system is introduced, a rank just keeps going up… it does not reduce, so if your on there and you stay at a low+ skill level, but you have played 1000 hours more than anyone else, your rank will still be as high as anyone, therefore its still not foolproof, it needs a rank system which might reduce when a players ability reduces, that way it will keep you at the skill level where you are at that particular time.
A combination of Kills Per Minute, Kill to death Ratio, Total Accuracy, XP per hour and Average distance covered per map is imo the best way to measure, as they can catch out stat whores and campers. You cant fake Kills per minute (unless you and a buddy just stand in a corner shooting each other, but in that case when one of you goes to a higher rank band you will just get raped)
Cant say i think the rank system is much use, why not just have Newbie servers only open to players who have played less than 20 hours…?
