If I’m a new player, here are the things which are likely to scare me away from a game:
[ul]
[li]Being shot in the face so quickly that I can’t even touch the learning curve and spend most of my time in a respawn queue waiting.[/li][/ul]
Someone completing the objectives and winning the game? Not so much.
If the sole point of the ranking system is to prevent skilled players from dominating new players until the new players give up, you could probably just have rank = (headshots x target’s rank)/(shots fired) and it’d do the job about as well as anything else.
If you’re trying to do a bit more and match up types of players, rather than just put everyone on a pro/scrub line, then yeah, I can see the point of having other variables. For example, if you’re a player who puts effort into doing objectives but aren’t the best shot, you get put together with other people like you.
You’d had to have played on very sheltered servers, though, not to understand that superior aim is the most frustrating, difficult and off-putting thing to come against in an enemy.
