Real concerns over Brinks Rank system


(Nail) #41

it’s a non issue because the problem doesn’t exist, he read it wrong


(tokamak) #42

Easily solved by awarding less to zero rewards/xp to killing/winning from lowbies.


(Jamieson) #43

Don’t try to be a smart ass because your obviously not very good at it, I mean it was you who said there is no point in worrying and I explianed why in this case there is, if you think it was so stupid of me to say that , I only said it because you said it was stupid when it clearly wasn’t.

Just because some people don’t think it is an issue does not mean you or anyone else who doens’t think it is a problem has the right to tell us to shut up. Nobody forced you to read this thred, no body forced you to reply or get invovled, if you really don’t agree with me and others than feel free to say so but don’t tell us to shut up as I keep hearing.


(INF3RN0) #44

Hope SD already thought of that :).


(tokamak) #45

It works a charm in WoW, going on a killing spree at players way below your level is just a major waste of time if you don’t have sadistic tendencies.


(Exedore) #46

As we’ve mentioned before, the main purpose of the ranks is to stop highly ranked players from picking on new players. New players can play in ranks above them, but not vice versa.


(tokamak) #47

How does that work actually? Are there maximum limits to the amount of xp a player can have in order to join a server?


(Exedore) #48

Essentially. Games are roughly matched to the host’s rank/XP unless otherwise specified by said host.


(tokamak) #49

So there willl be a form of matchmaking? Like, gathering in a lobby warcraft style?


(AnthonyDa) #50

But rank/xp doesn’t gives player skills accurately.


(tokamak) #51

I’d love to hear an alternative better indicator if you have one.


(AnthonyDa) #52

XP per hour (and not just overall xp), total time player, screen asking your skill (ala QL), k/d ratio,(…) a mix of everything stated here … but definitively not global XP only.


(tokamak) #53

Yeah XP per hour would be a great indicator actually.


(Senethro) #54

Its also an easy one to manipulate.


(tokamak) #55

Manipulating it in order to get to fight lower players in order to get more xp is impossible as they cancel each other out.


(MILFandCookies) #56

I would also include - Kills per minute and headshot ratio.


(tokamak) #57

That would be too much emphasis on the shooting aspect which is only just a part of the game.


(MILFandCookies) #58

Given that I said “also include” I highly doubt that.


(tokamak) #59

Even if you include them then it would put too much emphasis on the combat aspect of the game as those factors are already included in the xp as well.


(MILFandCookies) #60

Thats nice dear, however XP on its own doesn’t illustrate whether someone can aim.

Try again.