I think the concern is mostly towards being able to have any random people play together and not have their rank/time played make a difference. In a lot of other games persistent unlocks make you better than another player with less. QW gave everyone equal advantage at these variables and it made it so that a no-rank could beat out a supreme commander, which is how it should be. As long as unlocks/rank have the same affect in Brink, matchmaking is just going to be a convenience for those who just installed the game and console players.
Real concerns over Brinks Rank system
I see what you mean. But still, wouldn’t it be kind of unfair for a new player to play against more veteran players, since they have unlocked more abilities that the newbie cannot use. They could be used against him and his equipment/weapons/etc. would be limited so it would be somewhat bad. It’d be better, IMO, for a new player to play against other new players if they chose to do so, so they could slide into the gameplay and get better… idk, just my opinion. And honestly the new players would probably play the single player, and it would suggest the multiplayer once they were better at it, true? So maybe it would be fine for all randoms to play with each other.’
And about the newbie beating the pro thing… GOD! I hate that in CoD, ANYBODY can be good… it’s so annoying… you die in 2 shots and anybody can do it to you. So what’s the most important thing to me in this game really, is the skill factor.
I don’t think the abilities are going to be so unbalanced that low lvl players cannot beat high lvl players…this isn’t MW2. Besides, if it’s that much of a concern, join servers that have high lvl skills turned off.
Are you saying that a new player shouldn’t have guns that can kill in 2 shots and that only “pros” should? SKill=long time played?
No, not at all… that’s even worse. I just don’t like how people die in like 2 shots in that game, I prefer games with more health, so any bad kid can’t hold the controller with one hand and kill someone who KNOWS what they’re doing. That’s what’s annoying… Halo 3 is pretty good against that, more skill involved in that game. And Brink has a bit more health than the usual realist shooters, so maybe this game will require much skill as well. I hope so, even if they die easily, all the movement will work into it well with the whole being evasive during gunfights thing… in CoD, they even moved slow so it was like point and click and you win. See what I mean, any mindless zombie can do that… only the GOOD mindless zombies can kill the GOOD mindless zombies in like, idk… Halo 3? (or 2, for a back in the day reference)
Ace your post was a bit confusing so I can see how it was misinterpreted. Let me see if I got it straight,
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You don’t want rank/unlocks to cause bad players to suddenly become good players.
SD seems to think that they have made a system where unlocks don’t give any sort of advantage that is better at any level, just “options” or “gains/losses”. -
You don’ like COD because of how quickly people die and how simple it is overall.
Same here
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So yea, a lot of us are just counting on the whole XP/unlock system being what SD has promised
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Yeah, sorry for being confusing, because honestly, my posts were a bit lengthy/drawn-out and puzzling in their format. Lol, but yes. I hope this game is like that… but no CoD-like gameplay… that’s BS =_=
[QUOTE=Jamieson;219742]This is where the real concern comes in, Its very unlikely Brink will have the huge player base that Quake live can boast, Quake has been around for ever, its a well established Franchise, Brink isn’t, in fact its a new IP which is relitevely unheard of.[/QUOTE]Seriously, your real concerns are ridiculously unreal! Quake is not a well established franchise. It’s skill based hardcore multiplayer and that’s a thing of the past. The average modern day gamer has no idea what Quake is about. QL is a relatively small project running with absolutely no advertising so far. There is no huge player base though it’s pretty big for what it is. There is no way you can compare it to a AAA title like Brink. Have a look at the player numbers in BC2. I guess that’s more what Brink is aiming at. If a ranking system works with such a small playerbase as QL there is absolutely no reason for concerns here.
and of course, we dont have any specific clue on how the rank/matchmaking/server infrastructure will work.
all i know is that it will be a bit different to what we used to be in shooters. dedicated servers are confirmed but i have no idea how this drop in/drop out support and story/campaign implementation will work.
QL has somewhat over a million accounts registered. 850k have completed the training match. 138k have played for 10 hours. 25k logged in during the 2 week period surrounding last Christmas. (I couldn’t find that number so source is Sponge@#splashdamage ;o)
QL is not huge.
[quote=kilL_888;219868]and of course, we dont have any specific clue on how the rank/matchmaking/server infrastructure will work.
all i know is that it will be a bit different to what we used to be in shooters. dedicated servers are confirmed but i have no idea how this drop in/drop out support and story/campaign implementation will work.[/quote]
Probably something like L4D. You can start a lobby and go on random server or directly connect to one server with server browser.
Would be nice to have some deeper informations about that because L4D lobby systems is using some nice features like the fact that you can start a lobby and start a game on your server (with any mod/admin rights on it compared to random server). If SD copied this system, let’s just hope they done it right with all cool features too.
Don’t you just love these guys expressing worries over things they have never seen before, only heard about?
Thats because it would be a bit late to worry about something after we have seen it (i.e when the game is released) because by then its obviously to late.
i guess[and hope im right]its just help Brink players have [more]appropriate opponents/teammates, than sometimes happen in ETQW.
to keep game more funny, to maintain challenge, to prevent some [serious]issues.
actually im think, SD may/must add also some “segmentation” on horizontal layer of playerbase, based on approach to gameplay/preferences/access to fun.
ie, based more on style of gameplay, rather than level of it.
I play console, but idc about my k/d or skill splits. I am going to play so many hours of this game when it comes out (regardless of whether or not it is good or bad), so I’ll be the max rank 1/10th of the way through. Most ppl might never get to see the unlocks, so I can see why ppl complain, but its really about dedication. Most upgrades are actually meant to be worse than basic ones (to accommodate for lack of balance/unconsidered variables/unconsidered combinations). If anything I am more annoyed that you can never unlock everything on one account.
i guess thats the point.
as well as attempt to instill FUD in community/developers and/or subvert/hijack them/their creations.