Still a fairly unpolished alpha, but I need to get this out for gameflow testing before I continue with detailing. Overall FPS is pretty high. The screenies below were taken at 800 x 600, r_gamma 2.0, r_intensity 1.5.
There is still a lot of missing and misaligned textures. I will eventually get to those, but need feedback on how the map flows and plays. Cheers. Feedback can be left in the etnation or splashdamage forums.
http://www.pcgamemods.com/8265/
Allied spawn (1 and 1a), Explosives (2), Axis initial spawn (3 and 3a), Truck (4)

Lower floor of allied spawn (1). Allies spawn top and have exit doors or can drop thru floor to lower level

View from the truck (4). Allies have to take explosives from garage (opposite, 2)) to truck

Once fixed and explosives are loaded, the truck bomb rams the main gate

Interior rooms. Both primary routes are downwards sloping ramps (no stairs in this map)

Coolant room is protected by a dynamitable team door on either end. Axis can use it to in and out, Allied have to dyno it.

View from inside the initial axis spawn (3). Control panel gives some protection from panzers getting fired into the spawn. Axis have 4 exits from spawn (side passage (3a), 2 large balcony exits (shown on right) and a ground level team door

Axis side exit (3a)

Hallways from Axis rear spawn

Coolant room, showing 2 vent exits. One vent tunnel leads from the axis spawn, one leads from the forward spawn

View of the 2 coolant tanks and the control panel, which can be satcheled and rebuilt

Cheers




