Reached_BinaryMover: bad moverState?? Help!


(Nenquel) #1

Hello!

When I try to start my map (already in pk3) I get this error:
Reached_BinaryMover: bad moverState
But I can start my map without a problem with sv_pure 0 and g_gametype 2…

Could anyone tell me how to get rid of that problem?

Greets Nenquel


(S14Y3R) #2

Never seen that error before. Have you tried reinstalling ET?


(Nenquel) #3

I just tried, but it didnt help a bit…

The last thing I made in my map was a crane:
like a script_mover, some path_corner_2 and a button to activate, with a trigger_invisble_user, a func_static, and a target_script_trigger…
And of course I tried to script the hole thing - and the moment I’d like to know if it works, what it obviously not does.
Since this I want to know how to fix it ^^


(.Chris.) #4

Can you post your map script, just include all relevant parts and also post what entities used and what keys/values you used on them. Maybe we can find something in them.


(Nenquel) #5

Making a .map and .script file for you to look for the error I made it all up again and testing it myself it works!
I think I might have forgot a origin brush or somekind of that…

But thank you!

Maybe someone of the splash damage team could tell us what kind of error that was! ^^