[QUOTE=kilL_888;361033]actually i did my research. in my conclusion i wrote it down…
i actually exchanged my radeon hd 4870 with a gtx 560ti. it runs better, sure, but the 560 is a new card, the 4870 is over 2 years old…
there are still drops in the framerate and that is the main issue. the framerate in brink is not stable, independend from what card you are using.
even with the gtx560 ti the frames drop below 40 in large open spaces with more than 8 people fighting. and i didnt even have ambient occlusion enabled which would have reduced the framerate by an additional 50%.
the game demands a ****load of hardware. i5 to play with constant framerate. and as i stated in my conclision, the graphics brink provides dont justify the hardware requirenments.
all im saying is that ati is not (the only one) to blame. i think ati is in fact not to blame when i look at the launch of brink. gridding issue was not atis fault, it was splash damage’s fault actually. they did not test sufficiently or introduced a bug in the final build. the bug was fixed shortly after release by splash damage, not by ati. so, who is it to blame?[/QUOTE]
I read your conclusions. You stated that the framerate increased when ATI released updated drivers. You also stated that the best you could squeeze out of your ATI was 30 fps but that with your Nvidia “in some areas the fps drop below 60. in large open spaces with a lot of fighting it goes even down to 40.”
Now this is what I am talking about: Some ATI players get less than 20 fps and still do. Completely unplayable and ATI has known bugs with it’s OpenGL drivers. I am not saying that ATI has caused all the issues in Brink. I’m saying that the specific issues which I am talking about are caused by ATI.
I’m not interested in your graphical fidelity arguments or your hardware requiremnt arguments which is why I never commented in your other thread. You’ve gone a bit offtopic as this was originally about the issues that ilyama999 had with his ATI card.
Looking at the tech support forum I see a similar trend that I’ve seen in other game forums: new ATI drivers (11.5 i believe) made a huge difference to fps. More so than game patches prior to the driver release. This points at ATI’s buggy drivers getting much needed patching.
Again: I’m not talking about getting FPSs dropping to 40 when everyone is in your view while fighting outside while turning your graphics to max while having a cpu lower than an i3 and only having 4Gbs of memory. I’m talking about a normal setup not being able to maintain 20-30 fps with an affected ATI card.
I neither agree nor disagree with what you’re talking about. It’s not on my original topic. If you’d like me to comment on your other thread just say so and I’ll go put my 2c in there (and point out how someone with a very similar graphics card to you with a better rig pulls out a far better framerate).