Hello
Using the above min-mod, i am attempting to edit the current graphics he has used, for an edited version (as seen below)
Obviously, the problem is that there looks like there is no alpha channel, however there IS, but the .shader for some reason is not working and utilizing the alpha channel as it should. Included below is the .shader and a screen shot.
All your help is appreciated.
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// raybans simple med/ammo pickup shader
// just replacement icons for the ammo and med packs, that are lower in
// poly and more quake3 style for simple items.
// [email]raybanb@gmail.com[/email]
models/multiplayer/supplies/healthbox_icon
{
cull none
deformVertexes autoSprite
{
map models/multiplayer/supplies/healthbox_icon.tga
rgbGen identity
}
{
map textures/effects/envmap_slate_90.tga
blendFunc GL_ONE GL_ONE
tcGen environment
rgbGen wave sin .3 .1 0 0.5
}
{
map models/multiplayer/supplies/healthbox_icon.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
}
}
models/multiplayer/supplies/ammobox_icon
{
cull none
deformVertexes autoSprite
{
map models/multiplayer/supplies/ammobox_icon.tga
rgbGen identity
}
{
map textures/effects/envmap_slate_90.tga
blendFunc GL_ONE GL_ONE
tcGen environment
rgbGen wave sin .3 .1 0 0.5
}
{
map models/multiplayer/supplies/ammobox_icon.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
}
}
models/multiplayer/supplies/ammobox_icon2
{
cull none
deformVertexes autoSprite
{
map models/multiplayer/supplies/ammobox_icon2.tga
rgbGen identity
}
{
map textures/effects/envmap_slate_90.tga
blendFunc GL_ONE GL_ONE
tcGen environment
rgbGen wave sin .3 .1 0 0.5
}
{
map models/multiplayer/supplies/ammobox_icon2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}


becaus they looks awesome 
Sry but I had to…