I am developing a script editor for Doom 3, called Raptor. Currently, the main features of Raptor are:
- Code complete help for all Doom 3 entities
- Color coded syntax highlighting
- Multi tabbed interface
- Easily extensible architecture to support new mods and new games (e.g. Quake IV)
- Automatically analyze the associated .map file to validate the script
- Visually represent all parent-child entity relationships (like, parts of a machine linked by the ‘bind’ function)
This screenshot shows the first 3 features of Raptor that I have listed above.
Feature Suggestions:
Raptor will be reaching beta status by mid September. Before doing a public release, I want to ensure that Raptor has all the features that mod teams and game developers need from such a script editor. To do this, I would like to have the Doom 3 community involved from the early stages of Raptor’s development. So, if you would like to make any suggestion on the feature set, please post them on this thread, or email me at vitalmaya@hotmail.com.
Beta Testing
I am also looking for people who would be interested in beta testing Raptor. If you wish to help, please send me an email.
Edit: Moved image to new server