Rant about REVIVE guns


(Carniege) #1

Spark’s revive gun needs to be reconsidered in my opinion. It’s a revive gun for a reason, to revive, not to snipe and kill people in one shot to the kneecap. I’m sorry right but what the hell. I know you can kill people with defibrillators but that’s very hard as you have to snake behind them but that’s besides the point.

I know sparks is a twig and her primary weapons are secondary weapons from the other mercs who can hold things above 5kg but aura also has only 80hp yet she doesn’t have some overpowered sniper shit.

I understand that you have to charge it, aim it and all of that crap but it’s meant for reviving not killing. And I also know that all the sparks professionals are going to be commenting that this is a stupid idea and don’t get me wrong it is, but come on it’s so annoying. At least put some damage cap on it or something.


(SnakekillerX) #2

Its super annoying from the receiving end.
Its awesome from the giving end.

I really like Sparks, if they removed the ability to damage people with the reviver gun they would need to give her a different primary weapon so she could defend herself against heavier builds better.

She also has weaker HP healing capabilities compared to the other medics.

Also… Aura might not an OP sniper, but she has a shotgun, which many people also complain about, and her automatic weapon alternative is also fairly strong.

Shotgun is usually what I switch to when I need to turn the tide of battle, normally with my Proxy though.


(Carniege) #3

@SnakekillerX yeah why dont they just give sparks primary weapons rather than secondaries from other mercs rather than allow her revive gun to damage others?


(watsyurdeal) #4

Honestly, I wouldn’t mind the Revivr if she couldn’t patch herself up like she does currently.


(ImSploosh) #5

I’ve been saying this for weeks now.

Sparks is the best sniper in the game and it shouldn’t be like that. I only started playing in November (other than a couple games back the early beta or whatever), so I only started noticing it more that I’ve gotten into the game.The Revivr needs a major nerf or Sparks needs to become a Sniper of sorts, but even then, it needs a nerf. She shouldn’t be able to hipfire it with ease and have the perks of a semi auto and bolt action sniper rifle. Added onto that, I’m pretty sure it shoots faster than the MOA and Felix for the 1-shot kill. Sure, it takes a little getting use to, but it’s overpowered as fuck.

I’m really surprised there hasn’t been a nerf on it yet… Makes me wonder if there was a huge buff to it or something lol.


(Carniege) #6

@Sploosh yesss join the club ahah


(SnakekillerX) #7

[quote=“Sploosh;132231”]Added onto that, I’m pretty sure it shoots faster than the MOA and Felix for the 1-shot kill. Sure, it takes a little getting use to, but it’s overpowered as fuck.

I’m really surprised there hasn’t been a nerf on it yet… Makes me wonder if there was a huge buff to it or something lol. [/quote]

Even with the fast charge augment I still think it shoots slower than the sniper rifles if you want to get it to a level for a 1 hit kill. (except maybe for the really squishy builds)

You have to remember though, if you take away her reviver gun damage capabilities she can no longer fair against heavier builds in a 1 vs 1 situation.

Pretty well any merc should be able to take out another merc in some way or another so long as the person playing them is skilled enough… but without the reviver gun’s accuracy and damage you are forced to rely on basically secondary weapons as a squishy build against possibly a heavy build with a real primary.

People ask, why doesn’t she just get a regular primary weapon then? Well, she wasn’t intended to, that why her Reviver gun does damage, that pretty much IS her primary weapon, similar to how rhino mostly uses their minigun, and fletcher usually plays with stickies and uses other weapons only when needed.

Since the reviver gun can be used so well at distance they likely said, well then… she doesn’t get a proper primary weapon then to even it out.


(ImSploosh) #8

[quote=“SnakekillerX;132367”][quote=“Sploosh;132231”]Added onto that, I’m pretty sure it shoots faster than the MOA and Felix for the 1-shot kill. Sure, it takes a little getting use to, but it’s overpowered as fuck.

I’m really surprised there hasn’t been a nerf on it yet… Makes me wonder if there was a huge buff to it or something lol. [/quote]

Even with the fast charge augment I still think it shoots slower than the sniper rifles if you want to get it to a level for a 1 hit kill. (except maybe for the really squishy builds)

You have to remember though, if you take away her reviver gun damage capabilities she can no longer fair against heavier builds in a 1 vs 1 situation.

Pretty well any merc should be able to take out another merc in some way or another so long as the person playing them is skilled enough… but without the reviver gun’s accuracy and damage you are forced to rely on basically secondary weapons as a squishy build against possibly a heavy build with a real primary.

People ask, why doesn’t she just get a regular primary weapon then? Well, she wasn’t intended to, that why her Reviver gun does damage, that pretty much IS her primary weapon, similar to how rhino mostly uses their minigun, and fletcher usually plays with stickies and uses other weapons only when needed.

Since the reviver gun can be used so well at distance they likely said, well then… she doesn’t get a proper primary weapon then to even it out.[/quote]

Don’t get me wrong, it makes sense why they made her this way, and I think she should still have something or some way to counter bigger mercs. However, the current Rev gun is just a bit much in my opinion. She also has 2 secondaries which definitely helps when sniping. Added onto that, she has speed+instant healing health packs which are both another huge bonus for sniping or facing off against bigger mercs in certain situations.

I wasn’t positive as to whether or not it shoots faster, but it just appears to. It might be because I see the weapon as easy to spam.

I feel like the revivr should at least be nerfed so it has a huge damage drop off after a certain range. Or have something else implemented, but I just don’t have ideas right now. I’ve used her during her free rotation and it was fairly easy to rack up points from headshots. I didn’t like her though because I just prefer using the classic sniper rifle and not some futuristic laser gun from Star Wars. :smiley: Maybe I’m just butthurt that she makes Vassili seem useless other than his heartbeat sensor.


(Carniege) #9

@SnakekillerX Why don’t we make her another squishy medic? Give her a shotgun like aura, and make her revive gun revive only or give it a massive nerf. You might argue that they would become pretty much the same merc then but all the mercs are similar, for example skyhammer and stoker, proxy and aura and so fourth, the only thing that changes is the ability (and a few hitpoints). Then we can give the vasilli with his overpowered PDP his throne back lol.

And also the minigun should really be capped time wise because it’s so op


(PleasantWheat) #10

Mini-gun op? Really? (soz for off topic that just really urked me)


(ProfPlump) #11

The real issue is that now, with the loss of the insta-gib from sniper rifles, Sparks is now by FAR the best sniper in the game, so RedEye, Vassili (and probably Aimee) are all made obsolete in comparison, especially since their abilities (smoke/goggles/motion sensors/camera) are also nowhere near as useful as being able to revive and heal your teammates at the same time. At least when Vassili had the insta-gib he had a reason to be picked over Sparks…

Let me put this simply - it’s hard to determine exactly how effective Sparks should be in combat, but she should NEVER make any other classes obsolete, and that’s what she is doing right now to the long-ranged mercs. She NEEDS a nerf. The question is, how harsh should the nerf be?


(ProfPlump) #12

[quote=“Carniege;132500”]@SnakekillerX Why don’t we make her another squishy medic? Give her a shotgun like aura, and make her revive gun revive only or give it a massive nerf. You might argue that they would become pretty much the same merc then but all the mercs are similar, for example skyhammer and stoker, proxy and aura and so fourth, the only thing that changes is the ability (and a few hitpoints). Then we can give the vasilli with his overpowered PDP his throne back lol.

And also the minigun should really be capped time wise because it’s so op[/quote]

The PDP really isn’t that OP… The reason that bolt action rifles are so good in FPS games is because you can shoot and then instantly duck behind cover, then pop out to shoot, then hide and so on so that you are making yourself incredibly hard to hit while dealing a massive amount of damage each time you expose yourself. Remember that if you pop out for 1/4 of a second you can deal deal 150 damage with a MOA, while a PDP can only fire 1 shot in that amount of time and so can only deal 90 damage. Therefore, if an MOA user is having a sniper battle against a PDP user, the MOA user is at a MASSIVE advantage.

The PDP is perfectly balanced as it is, and perhaps is one of the only ways to counter Sparks effectively - it really isn’t OP.


(SirMurder) #13

Basically your just getting ANNOYED by the REVIVR Do you also get annoyed by Phantom?

You wanna nerf phantom even more?

No?

K good B)


(Carniege) #14

@ProfPlump yeah the PDP isn’t overpowered I don’t know why I said that lol but yeah I totally agree that she pretty much makes Vasilli and Redeye quite useless due to her being able to revive people as well as snipe. The fact that she doesn’t have spread either is even more annoying.

@PleasantWheat I don’t know it’s just that whenever I’m against it I always die so quickly even if it’s at medium range. Maybe life hates me but the fact that they run around with it constantly is what I find overpowered. Like, the gun in itself is quite balanced, but the fact that it can be used all the time without overheating or anything is too much. A rhino can destroy the secondary objectives without giving the enemy team a chance to disarm the C4 considering, well, there is no C4 as he’s just damaging it. Of course it would take long but even 2 rhinos would take under a minute of constant firing.

@SirMurder yeah I’m getting annoyed at the fact that the revive gun is used as a sniper without complications and kills very quickly. It’s a revive gun, meaning the more you charge it the more % it heals. Therefore to a rhino (I THINK) it would take more damage than to an aura for example due to %, which makes it also quite unfair. And where the hell did you get phantom from? He’s very well balanced so I’m very baffled as to how that even came across to your mind.


(Naonna) #15

The revive gun is fine outside of the headshot multiplier. I’d rather have to deal with 2 bodyshots than a single headshot. Spark’s low hp means that a single burst from a burst-rifle can kill sparks if placed well. The removal of a high damage multiplier for the Revivr rifle would do require her to be reliant on her team as intended and remove the frustrating massive damage. Just increase the base damage of a full-charge to 75 instead to compensate. - Just my idea.


(SnakekillerX) #16

I agree that the instagib removal from snipers might have been a bit too much. You basically have to shoot them in the body first THEN get the headshot if you want that instagib to happen which is a bit annoying.

The same happened to a lot of other weapons too though, like landmine and maytrdome.
You CAN still insta gib, it just doesn’t happen as often, people need to be closer to the explosion for full damage and it needs to do a certain % past their current HP to gib.

Since I play Proxy a lot I find myself having to run back to my mines and double tapping people to make sure they stay dead.

Its hard to say what to do about it, but nerfing the revivr gun may make it not very useful as a weapon anymore.

Vassili has his detector which is pretty nice, you can line up a headshot before they even come around the corner at times. Red Eye is still great still because you can smpke choke points and pick off people while they can’t even see you, or use it to conceal mines, turrets, etc… plus still spot people.

While Sparks is a good sniper, you still have to be a decent player to utilize it as you don’t get the zoom you do with sniper rifles, and you have to multitask healing/reviving people and are unable to spot enemy players.

While it can be annoying to be picked off by a sparks, its no less annoying to be picked off by a sniper. To me, the most annoying class by far is Fletcher… but we won’t be seeing any nerfs to him any time soon I’m sure.


(ProfPlump) #17

[quote=“SnakekillerX;132947”]I agree that the instagib removal from snipers might have been a bit too much. You basically have to shoot them in the body first THEN get the headshot if you want that instagib to happen which is a bit annoying.

The same happened to a lot of other weapons too though, like landmine and maytrdome.
You CAN still insta gib, it just doesn’t happen as often, people need to be closer to the explosion for full damage and it needs to do a certain % past their current HP to gib.

Since I play Proxy a lot I find myself having to run back to my mines and double tapping people to make sure they stay dead.

Its hard to say what to do about it, but nerfing the revivr gun may make it not very useful as a weapon anymore.

Vassili has his detector which is pretty nice, you can line up a headshot before they even come around the corner at times. Red Eye is still great still because you can smpke choke points and pick off people while they can’t even see you, or use it to conceal mines, turrets, etc… plus still spot people.

While Sparks is a good sniper, you still have to be a decent player to utilize it as you don’t get the zoom you do with sniper rifles, and you have to multitask healing/reviving people and are unable to spot enemy players.

While it can be annoying to be picked off by a sparks, its no less annoying to be picked off by a sniper. To me, the most annoying class by far is Fletcher… but we won’t be seeing any nerfs to him any time soon I’m sure.[/quote]

I don’t know if you’re quoting me here, but my point was that now without the MOA insta-gib, Sparks is now a better pick for sniping than Vassili. I was NOT saying that the MOA needs the insta-gib back, because Vassili is actually well balanced now - it’s just that Sparks is too OP combat-wise.


(Naonna) #18

Again. Bodyshots, I’m fine with. Headshots from her at full-charge from the hip? Not so much. - And I absolutely love playing her.


(Carniege) #19

@SnakekillerX for me that’s the biggest problem - she doesn’t zoom in. That means that at medium to close range she has a very powerful sniper rifle with perfect aim and even when she does zoom in it’s like a scope on an assault rifle, it only helps in medium range. This means that killing people is much easier than with the limited vision 5x (or however) zoom.

Also her purpose is to revive. If we get rid of/reduce the damage aspect then she wont be any less useful as a medic, she’ll just be worse at doing so much damage which is my problem.

@Naonna Yeah she must be fun to play with but at the receiving end it’s too much


(SirMurder) #20

[quote=“SnakekillerX;132947”]

While it can be annoying to be picked off by a sparks, its no less annoying to be picked off by a sniper. To me, the most annoying class by far is Fletcher… but we won’t be seeing any nerfs to him any time soon I’m sure.[/quote]

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