With Dirty Bomb having a small competitive player pool (at least from what I’ve experienced with searching for ranked matches and constantly being matched with the same players), and considering the fact that the skill pool would look something like an hour glass, determining someone’s rank based on win-loss is not optimal. Similar to League of Legends, Dirty Bomb is intensely determined by ability of the team as a whole. One bad player could mean the game, one person who has a bad connection and constantly disconnects could mean the game, one rage quitty teammate again, could be the game.
I’m not 100% sure how Dirty Bomb determines your rank. I’m going to assume it’s based on win-loss since I just played two games which I lost (one due to a teammate that was shooting walls on his own time and didn’t know where to go), however I got the best score overall with a decent KDA, and yet got deranked. For lack of a better phrase, this just does not seem fair. I don’t think losses should be rewarded but I think strong performances should be rewarded/tolerated. Theoretically I could play the next 10 games amazingly with godlike KDA’s, lose them all, and get demoted to the absolute bottom. I know I probably seem whiny and salty but I just feel that success and skill shouldn’t be punished as that discourages players from wanting to do ranked at all.
Thoughts/Opinions?
