Ranked Matches credit multiplier (suggestion)


(ZeroFactor) #1

(remember this is just a suggestion so don’t get salty!)

I was thinking that there could be a slightly different money system in ranked, EG:

Bronze: 1.5 credit multiplier

Silver: 2.0 credit multiplier

Gold: 2.5 credit multiplier

Cobalt: 3.0 credit multiplier

Elite: 3.0 credit multiplier + free (regular) case per match

This gives a reason for people to try to advance in rank increasing the competition for higher ranks

This is entirely open to suggestions (eg: alter the amount of money you earn, add other bonuses, etc) so feel free to comment below :smile:


(RyePanda) #2

Not sure if it should be that drastic, but an interesting concept.


(FalC_16) #3

well truth is, there is not much pulling me towards competitive matches today. Each time I try to get a match I wait for evar. .


(ZeroFactor) #4

Drastic? doesnt seem that drastic to me, each game usually gains 300-500 credits meaning if you are in colbalt, its only about 1500 credits per match (not exactly drastic, but enough for people to want to play ranked, no?)


(Jostabeere) #5

Woo. I will play for maximal stressful 30 minutes for ~450-900 Credits and have to actually care about teamplay instead of doing one casual game and getting the same credits from a mission.
People will abuse the shit out of credit earnings making Draws of 30 min AFKing so they get the most income.
Comp need a proper balance (either only premade 5 teams or only soloQ) and actual rewards for winning like special skins/trinkets and more overall bling.


(SzGamer227) #6

Think about what this would do to mid-to-low ranking players.

All of a sudden it is super rewarding for good players to play ranked.

Lower-ranked players would still be stuck with the same old, but now they are much more likely to be paired with greedy credit-seeking high-ranking players. Trying to rank up would be virtually impossible because if the general player pool consists of high-ranking players, anyone who falls below that level gets stomped and demoted.

If there’s going to be a scaled reward that corresponds to rank, it should be a seasonal reward like the trinkets. Having higher rewards that compound with the number of matches played skews the skill level of ranked players and stacks the odds against the general player base.

I’m all for having better credit/case rewards to incentivize playing more ranked matches, but those rewards need to be equal for all players to avoid this kind of problem.


(jollyRacer) #7

Go lower

Bronze: 0.5 credit multiplier

Silver: 1.0 credit multiplier

Gold: 1.5 credit multiplier

Cobalt: 2.0 credit multiplier + free (regular) case per match

This is more balanced.


(Feley) #8

[quote=“jollyRacer;146910”]Go lower

Bronze: 0.5 credit multiplier

Silver: 1.0 credit multiplier

Gold: 1.5 credit multiplier

Cobalt: 2.0 credit multiplier + free (regular) case per match

This is more balanced.[/quote]

0.5 credit multiplayer is like deviding by 2…

Anyways I would go with:

Bronze 1.25x multiplier

Silver - 1.5x multiplier

Gold - 1.5x multiplier + guranteed regular case at end of the match… since its 2/3 for getting it in regular sw, and now it would only add that last 1/3

Cobalt - 1.75x multiplier + guranteed regular case

Elite - 2x multiplier + guranteed regular case


(ZeroFactor) #9

[quote=“Jostabeere;146786”]Woo. I will play for maximal stressful 30 minutes for ~450-900 Credits and have to actually care about teamplay instead of doing one casual game and getting the same credits from a mission.
People will abuse the shit out of credit earnings making Draws of 30 min AFKing so they get the most income.
Comp need a proper balance (either only premade 5 teams or only soloQ) and actual rewards for winning like special skins/trinkets and more overall bling.[/quote]

Hmm, How about a set reward then?
For example:

Bronze: 500 credits (per win)

Silver: 750 credits

Gold:1000 credits

Cobalt:1250 credits

Elite:1500 credits + guaranteed regular case


(SnakekillerX) #10

I think we are forgetting an important fact. There isn’t anything to spend your credits on.
You can buy all the mercs (it really doesn’t take THAT long) then you are left with buying cases, or trading up your cards.

The game needs more content to spend your credits on before spitting credits out the wazoo.

That being said, having an extra benefit to playing ranked is good.
Perhaps it can increase the chance at a case dropping after a game, chance to drop can increase with each rank by a small percentage.

I think that most can agree that you get a case on average of 1 every 3 games or so.
So we can take that base of 33.3% and add a small amount to that for each level.

Each rank can be +.X% case drop chance increase.

Then balanced so that it isn’t too crazy once you get to the highest rank.
It becomes a subtle bonus, but still helpful in the long run.