Ranked Case rewards & better in-game info about Ranked rewards


(SzGamer227) #1

Apparently double credits wasn’t enough to get people to play Ranked a sufficient amount. Queue times in my region are the maximum “more than 30 minutes” even during peak hours. Any amount of boosted credits isn’t going to mean anything if matchmaking times are this long, because waiting half an hour for twenty minutes of double credits doesn’t pay off. (Really, you probably don’t even have to do the math.)

One problem is that the Ranked credit rewards are not advertised in-game. The only source of this information has come from patch notes and one-time announcements. That’s hardly a sufficient source of information. A simple change to make Ranked more appealing is to make the rewards pop out to the average player, like so:

Informational pop-up when hovering over the “Ranked Match” button

Actual In-Game Screenshot

Special Ranked-exclusive case rewards, which are elaborated on below.

So that’s the first (actually, second) part of the title. On to the second (er, first, I guess).

Guaranteed Equipment Case drops for enduring through the matchmaking process and playing a Ranked game to the end without leaving would be a much more substantial incentive to attract Ranked players. More players means more accurate ranks and more tolerable queue times.

Dirty Bomb is advertised as a tough competitive game. Rewarding tough competitive gameplay should be more of a priority. That said, onto the more interesting and lucrative part of my Ranked Case Rewards Master Plan.

A chance to pick up unique Ranked-exclusive cases to further reward playing competitive Ranked games. Replacing the standard Equipment Case drop chance in normal pub matches would be a new Specialist Case Ticket, which can be traded in at the store for one of five Specialist Equipment Case variants in a special section in the Store.

(Leveling up could reward a Specialist Case Ticket as well. A normal Equipment Case per level is, needless to say, a garbage level-up reward that you probably never even notice.)

At the end of a Ranked Season, special variants of the Specialist Case Tickets are awarded based on the player’s end rank. Bronze, Silver, Gold, and Cobalt Specialist Case Tickets could be traded in for Bronze, Silver, Gold, and Cobalt Specialist Cases, which guarentee a Bronze, Silver, Gold, or Cobalt loadout card, respectively. This could also include special exclusive Elite Operative cases and skins for Elite Operative ranked players.

What is a Specialist Equipment Case, you ask? (I mentioned them quite a bit without explanation, didn’t I?) It is an Equipment Case that yields a Lead+ loadout card for one of four mercs, depending on what Case you decide to trade your ticket in for.

The five Specialist Case variants correspond with the five merc roles as follows:

  • Assault (yields a Fragger, Nader, Thunder, or Rhino card)
  • Fire Support (yields a Skyhammer, Arty, Stoker, or Kira card)
  • Engineer (yields a Fletcher, Proxy, Bushwhacker, or Turtle card)
  • Medic (yields a Aura, Sawbonez, Phoenix, or Sparks card)
  • Recon (yields a Vassili, Aimee, RedEye, or Phantom card)

And that’s the long and short of it. Guaranteed Equipment Case drops for finishing a Ranked match. Randomly dropped Specialist Case Tickets that lead to a Lead+ loadout card for one of four mercs. Special end-of-season case rewards that yield better rarity cards at better ranks. It gives you reason to invest time in Ranked matches, and compromises between your desire for selection and the RNG demons that posses the Splash Damage developers. Whatever. You get it.

Comments are appreciated. What do you guys think?


(CCP115) #2

I’d be cool with getting ¯_(ツ)_/¯ for playing comp.


(doxjq) #3

Double credits was always a silly idea. Take into account the amount of time it takes to find a ranked game, you could have played 5 normal games instead. So in theory it’s worth less credits to play ranked lol.

I don’t even know what to suggest any more to boost ranked numbers. Other than removing public servers and forcing people into ranked I literally have no clue what could work.


(nokiII) #4

Depends on the region and time you play. If you play in prime EU, you get 5 minute queues unless you’re gold2 or higher. And you also get the benefit of playing a proper game mode with exactly as many players as intended for the map and FF/Collision on to reduce mindless spam.


(neverplayseriou) #5

Eu had 5 min queues yesterday, just don’t queue in na.


(doxjq) #6

NA is our only option here. We don’t have a competitive scene, and now that they moved our servers to Singapore, we actually ping better to NA, even though Singapore is right next door. Permanent routing problems. EU is unplayable for us (320-350ms).

It’s not that people here aren’t interested in ranked, it’s more the limits on ranked now. Single and duo sucks, and tbh it’s rare to see 5 friends on all at once, so generally speaking you’ll see 3’s and 4’s running around, but you can’t queue in ranked as a 3 or 4.

Ranked is dying, and they added more limitations to it that caused it to die even further. They need to start reverting back to how it was, where any queue size can play any number of players so long as the skill is relative.


(SzGamer227) #7

@neverplayserious - Thanks for the tip. 180 ping beats 30 minute queues afaic. XD


(SzGamer227) #8

So I went in to play and I noticed this


(watsyurdeal) #9

I approve of specialist cases