Hi
i have a problem to make a duel map of mine
most of the map is finished, i have some ideas yet, but i came across a problem with spawns…
map is a little arena to train skill in close-combat.
so there are some spawns around the map, and for spawncamping reasons those spawn has to be random, but they arent, and i dont know how to make them random, becose players are spawning in one place, but there are more spawnpoints 
i managed to make spawns that i can choose from command map, or by setspawnpt binds, but that isnt too good for duels
can someone help me with it ?
Random spawns
Hi!
Have you used the blue and red spawn boxes? I am not sure that those will work, for your map. Maybe you should try the pink spawn box instead (info_player_deathmatch I think it is called)?
Good luck! Random spawns are neat, in a death match arena.
:blah:
// Loffy
yes i tried it, game will disconect and say “no spawnpoints found” if i dont use red/blue spawnboxes
isnt there any way to do those random spawns ?
please im desperate 
This could be done with alot of scripting.
If you make several spawn points and then give em scriptnames and targetnames, then u can use a random accum so select a number to be the active one.
But may have to trigger the random script stuff somehow. So perhaps u can do a trigger_multiple that spans across the whole map triggering a target_script_trigger that triggers the scriptpart that makes the random selection of the accum.
Dunno if this can be done, if just thinking out loud.
make an entity and give it a scriptname
script
my_scriptname
{
spawn
{
wait 200
trigger my_scriptname loop // this will make it auto-trigger at start
}
loop
{
here you script the following:
turn off the “old” random spawnpoint
accum 1 random X // X is # random points, this picks a new point
turn on the new random spawnpoint
wait 5000 // how long till new point
trigger self loop // start all over again
}
you might want to have one main spawnpoint area which are never switched off so you’ll never have all spawnpoints switched off (might cause an error)
the off/ on thing will look something like
trigger off_on
{
accum 1 trigger_if_equal 1 self no1
accum 1 trigger_if_equal 2 self no2
.
.
.
}
trigger no1
{
alertentity spawnpoint_1_targetname
}
trigger no2
{
alertentity spawnpoint_2_targetname
}
.
etc.
.
BTW
if u have different scripting routines for loop and on/off u need to use globalaccum in stead of accum.
Good luck