How to ?
i tried this :
func_timer (wait 500) -> target_relay -> 2 target delay (wait 200) -> 2 target relay (random on) -> 4 blue spawns and 4 red spawns
http://wolfcfg.free.fr/images/market/screen_gtk_market.jpg
any help ?
How to ?
i tried this :
func_timer (wait 500) -> target_relay -> 2 target delay (wait 200) -> 2 target relay (random on) -> 4 blue spawns and 4 red spawns
http://wolfcfg.free.fr/images/market/screen_gtk_market.jpg
any help ?
Well your question is quite vague … o_o
I assume you want the players to spawn at random points chaning during the game ?
Not sure how to do it with just entities (and not sure its possible either), but you can do a simple map script :
game_manager
{
spawn
{
trigger self randompoints
}
trigger randompoints
{
accum 1 random 4 // 4 means 4 possibilities : 0,1,2,3
accum 1 trigger_if_equal 0 self spawn_point_1
accum 1 trigger_if_equal 1 self spawn_point_2
accum 1 trigger_if_equal 2 self spawn_point_3
accum 1 trigger_if_equal 3 self spawn_point_4
wait 5000
trigger self randompoints // will play this script again after 5 seconds
}
trigger spawn_point_1
{
setstate spawnpoints_A default
setstate spawnpoints_B invisible
setstate spawnpoints_C invisible
setstate spawnpoints_D invisible
}
trigger spawn_point_2
{
setstate spawnpoints_A invisible
setstate spawnpoints_B default
setstate spawnpoints_C invisible
setstate spawnpoints_D invisible
}
trigger spawn_point_3
{
setstate spawnpoints_A invisible
setstate spawnpoints_B invisible
setstate spawnpoints_C default
setstate spawnpoints_D invisible
}
trigger spawn_point_4
{
setstate spawnpoints_A invisible
setstate spawnpoints_B invisible
setstate spawnpoints_C invisible
setstate spawnpoints_D default
}
}
With this script all you need is your team_CTF_redspawn entities to have a targetname (“spawnpoints_A” to “spawnpoints_D”).
Every 5 seconds, all the groups of spawnpoints will be closed except for the group randomly picked.
Hope that helps (and works <_<) …
the script doesn’t work.
ET says :
unknown triggers spawn_point_1/2/3/4
i think that it is due to spawn of game manager, functions didn’t spawn already.
trying to add a timer to trigger the script arranged by me :
joe
{
spawn
{
wait 200
}
trigger randompoints
{
accum 1 random 4 // 4 means 4 possibilities : 0,1,2,3
accum 1 trigger_if_equal 0 self spawn_point_1
accum 1 trigger_if_equal 1 self spawn_point_2
accum 1 trigger_if_equal 2 self spawn_point_3
accum 1 trigger_if_equal 3 self spawn_point_4
wait 5000
trigger self randompoints // will play this script again after 5 seconds
}
trigger spawn_point_1
{
setstate spawnpoints_A default
setstate spawnpoints_B invisible
setstate spawnpoints_C invisible
setstate spawnpoints_D invisible
}
trigger spawn_point_2
{
setstate spawnpoints_A invisible
setstate spawnpoints_B default
setstate spawnpoints_C invisible
setstate spawnpoints_D invisible
}
trigger spawn_point_3
{
setstate spawnpoints_A invisible
setstate spawnpoints_B invisible
setstate spawnpoints_C default
setstate spawnpoints_D invisible
}
trigger spawn_point_4
{
setstate spawnpoints_A invisible
setstate spawnpoints_B invisible
setstate spawnpoints_C invisible
setstate spawnpoints_D default
}
}
ah I forgot somehting : “self” doesnt work with trigger_if_equal, so you have to replace
“trigger_if_equal self spawn_point_X”
by
“trigger_if_equal joe spawn_point_X” (since you decided to use something scriptnamed “joe” instead of the game_manager)
also, in the script you showed the spawn function doesnt trigger the “randompoints” function, so unless some other part of your script triggers it, that wont do anything : )