I tried to make an extensive list of small tips and tricks for new players. Here’s the result.
GENERAL :
- Being two to defuse, plant or repair is only useful if the second person covers the other.
- Basically, only one person can defuse/repair at the same time. Cover him.
- Try to finish targets. It’s easy points and it prevent revives.
- Especially if your target can self revive or if there’s a Sparks in the enemy team.
- If you have trouble to kill someone, you should probably destroy the healing station first.
- Weird sounds usually means imminent danger. Red lasers definitely do.
- Always pay attention to the merc composition of your team, and fill jobs that aren’t already taken if you can.
- Aim the head for maximum damage.
- Spamming jumps will mostly make you waste bullets.
- Never teabag Nader, unless you have balls of steel.
- Lonewolfing, most of the time, isn’t a good idea.
- That doesn’t mean that you should always be glued to your teammates. That’s usually asking to get a pineapple in your face.
- Respect your teammates.
- Nobody likes crybabies.
- If Fragger stops shooting, prepare yourself for a pineapple.
- Drop the melee. Use your guns more than anything else. DB is mostly about gunplay.
- Shooting legs deals less damage.
- The smaller timer near the round timer tells you when the next spawning wave comes.
- Try to not get killed when that timer is high.
- It takes a long time to help up people just to get them back up with low hp. Make sure it’s worth it.
- Best candidates for help ups are usually medics themselves, especially if there is no other medics to revive him.
- You are shielded from damage for a small time when you respawn.
- Shooting will remove all kind of damage shielding from respawns.
- It’s can be better to reposition yourself when you get revived than directly try to shoot or interact with the objective.
- Abuse corners.
- If you struggle with your current merc, you should probably switch.
- If you used to be the only medic, engineer or fire support of your team, try to tell them before switching.
- There is not difference between Bronze loadouts and Silver/Gold/cobalt loadouts. It’s just fluff.
ENGINEER : PROXY, FLETCHER, TURTLE, BUSHWHACKER
- You’ll have a hard time to shoot back at people if you run with your mines in your hands.
- Because you plant, repair and defuse faster than anyone else, you have the priority on objectives.
- Playing the objective is a team effort.
- A turret is nicely positionned if you score assists with it.
- A turret that kills is a spotted turret.
- Stickies are usually better when nobody is actively firing at you.
- Stickies are usually poor traps, but excellent throwing rocks.
- That doesn’t mean your trap won’t work…
- Guns are usually better at duelling than your sticky bombs.
- Turtle shield is better laid down before enemy shoots at you as the generator is vulnerable if you put it down under fire.
- Because you have a shield doesn’t mean that you must camp it.
- If you need to move forward, you may want to reclaim your deployables.
- Mines are double edged and can get your teammates killed if enemies shoot at them.
- Don’t put your mines where your teammates are.
MEDIC : SAWBONEZ, SPARKS, AURA, PHOENIX
- You have a gun. Use it.
- If your teammates have a red cross or a heart above them, they need you.
- Don’t forget that defibs serves to revive people.
- If there’s no allies around you, you are probably doing something wrong.
- The REVIVR (Revive Gun) has an explicit name. Revive people with it, not with your hands.
- Stations works much better behind cover, near the frontline.
- If you need to move forward, you can reclaim the station.
- If you have trouble to directly pack your allies, toss it in their line of sight.
- If you run out of healing, it’s probably time to ask for a second medic.
- Phoenix’s healing pulse can be charged for more efficiency. But don’t charge it too much.
- Self reviving with Phoenix will mostly work if there’s no way for your enemies to reach your body.
- If you’re about to get downed somewhere as Phoenix, try to end up behind cover and/or around your teammates.
RECON : VASSILI, AIMEE, PHANTOM, REDEYE
- Your heartbeat sensor detects through walls, so don’t toss it in the open.
- Best positions are where enemies can’t reach at all or without taking a massive load of damage from yourself or allies.
- A heartbeat sensor is small and can go through all kind of gaps and interstices.
- Taking your time is fine. Being hesitant isn’t.
- Finish targets on the ground with bolt actions snipers (MOA, FELIX) : it’s useful, it gives easy points, and will only require you one bullet.
- Recons aren’t strong in numbers. One is usually enough.
- IR Googles aren’t good to see artilleries and dangerous deployables. Try to not remain too long with IR googles active.
- Bomb Squad and Guardian Angel can help a lot though.
- Only the heartbeat sensor can detect through walls.
- Smoking is all about covering your teammates, not about preventing them from shooting stuff. Use it smartly.
- Smoking enemies directly is usually a poor use of a smoke grenade.
- It’s usually better to locate yourself behind the smoke cloud than inside it.
- Use your IR googles more than your smoke grenade.
- Phantom’s best hiding spot is around your allies, pushing together.
- Phantom’s refractive armor will disable surrounding deployables. Which is perfect to help your team pushing forward.
- Phantom’s best weapon is his gun. Not his katana.
- There is nothing more obvious than a Phantom running at you alone with Refractive Armor active.
- If you truly want to be invisible with Phantom, don’t move at all.
FIRE SUPPORT : SKYHAMMER, JAVELIN, STOKER, KIRA, ARTY
- Throw ammo on a regular basis, or always have your ammo station setup nearby.
- There’s nothing more infuriating than being useless due to lack of ammunition.
- It’s usually your job to destroy the EV. Use your offensive ability on it.
- However, if you play Javelin, it’s usually better to keep the rocket for smaller, secondary objectives or players.
- You can usually take out generators faster than the C4. It’s especially true with Javelin and Stoker.
- Your abilities are mostly about taking enemies out of annoying positions.
- Tossing an airstrike marker indoors can be surprisingly effective.
- Don’t hesitate about shooting from a bit far away. The range of assault rifles much better than you think.
- Meatshield your engineer if needed.
- Your abilities are one of the best ways to get rid of Turtle’s shield. Especially the Molotov.
ASSAULT : FRAGGER, NADER, THUNDER, RHINO
- You have two main jobs : killing stuff and covering people who needs it.
- Frag grenades are always better if they explode as soon as they reach the enemies. Always cook them, and try to not make it obvious.
- Rhino is better at defending stuff, and likes Aura a lot.
- That doesn’t mean that Rhino should never leave the station if needed.
- If you have to breach through a chokepoint, Assaults are your friends.
- Concussion grenades are more effective as a teamplay tool. Make sure that your team follows.
- Concussion grenades won’t be as effective if everyone is sitting on a health station.
- Being at the frontline does not mean being suicidal.
- Always meatshield your engineer.
- If you play Nader, get your dirty hands off the Martyrdom button. This will avoid you to piss your medics off.
Hopefully this will help most of you.