Game crashes at random moments, sometimes in menu sometimes when loading map.(sometimes doesn’t start at all).
Logs:
Log: Log file open, 04/09/15 14:09:01
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: … running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterCompat.ini
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterLightmass.ini
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterEngine.ini
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterGame.ini
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterInput.ini
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterUI.ini
DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar 30 2015 12:38:32
Init: Changelist: 44516
Init: Command line: -flUrl=“https://xt-fireline-live.ops.nexon.net” -flDomain=“net.nexon.shooter.steam” -flClientIdSecret=“086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe”
Init: Base directory: D:\Jeux\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32
[0001.55:2015.04.09-12.09.01] Init: Computer: TANGUY-PC
[0001.55:2015.04.09-12.09.01] Init: User: Tanguy
[0001.55:2015.04.09-12.09.01] Init: Minimum Timer Resolution=1
[0001.55:2015.04.09-12.09.01] Init: CPU Page size=4096, Processors=8
[0001.55:2015.04.09-12.09.01] Init: High frequency timer resolution =2.603798 MHz
[0001.55:2015.04.09-12.09.01] Init: Memory total: Physical=3.0GB (3GB approx) Pagefile=6.0GB Virtual=2.0GB
[0001.61:2015.04.09-12.09.02] Init: WinSock: I am Tanguy-PC (192.168.1.69:0)
[0001.61:2015.04.09-12.09.02] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0001.62:2015.04.09-12.09.02] Init: Object subsystem initialized
[0001.62:2015.04.09-12.09.02] Log: [STEAM] - Vapour initialising…
[0002.30:2015.04.09-12.09.02] Log: [STEAM] - Vapour initialised successfully
[0002.89:2015.04.09-12.09.03] Log: Is running remote desktop: no
[0002.89:2015.04.09-12.09.03] Log: Get compatibility level
[0003.28:2015.04.09-12.09.03] Init: OS stats:
[0003.28:2015.04.09-12.09.03] Init: Windows 7 Service Pack 1
[0003.28:2015.04.09-12.09.03] Init: RemoteDesktop=0
[0003.28:2015.04.09-12.09.03] Init: Memory stats:
[0003.28:2015.04.09-12.09.03] Init: Physical: 3063MB
[0003.28:2015.04.09-12.09.03] Init: Virtual: 2047MB
[0003.28:2015.04.09-12.09.03] Init: PageFile: 6124MB
[0003.28:2015.04.09-12.09.03] Init: CPU stats:
[0003.28:2015.04.09-12.09.03] Init: MeasuredPerformanceTime: 127.445 (measured now)
[0003.28:2015.04.09-12.09.03] Init: Hyperthreaded: 1
[0003.28:2015.04.09-12.09.03] Init: NumProcessorsPerCPU: 1
[0003.28:2015.04.09-12.09.03] Init: NumLogicalProcessors: 8
[0003.28:2015.04.09-12.09.03] Init: NumPhysicalProcessors: 4
[0003.28:2015.04.09-12.09.03] Init: MaxSpeed: 2668
[0003.28:2015.04.09-12.09.03] Init: CurrentSpeed: 2668
[0003.28:2015.04.09-12.09.03] Init: CoresPerProcessor: 4
[0003.28:2015.04.09-12.09.03] Init: IsOnBattery: 0
[0003.28:2015.04.09-12.09.03] Init: BatteryLevel: -1
[0003.28:2015.04.09-12.09.03] Init: Manufacturer: Intel
[0003.28:2015.04.09-12.09.03] Init: CPUName: INTEL Pentium-III
[0003.28:2015.04.09-12.09.03] Init: L1CacheSize: 32
[0003.28:2015.04.09-12.09.03] Init: L2CacheSize: -1
[0003.28:2015.04.09-12.09.03] Init: Architecture: x86
[0003.28:2015.04.09-12.09.03] Init: GPU stats:
[0003.28:2015.04.09-12.09.03] Init: VendorID: 00001002
[0003.28:2015.04.09-12.09.03] Init: DeviceID: 00006739
[0003.28:2015.04.09-12.09.03] Init: DriverVersion: 8.17.10.1333
[0003.28:2015.04.09-12.09.03] Init: DeviceName: AMD Radeon HD 6800 Series
[0003.28:2015.04.09-12.09.03] Init: DriverName: aticfx32.dll
[0003.28:2015.04.09-12.09.03] Init: PixelShaderVersion: 3
[0003.28:2015.04.09-12.09.03] Init: VertexShaderVersion: 3
[0003.28:2015.04.09-12.09.03] Init: VRAMQuantity: 1024
[0003.28:2015.04.09-12.09.03] Init: DedicatedVRAM: 1016
[0003.28:2015.04.09-12.09.03] Init: AdapterCount: 1
[0003.28:2015.04.09-12.09.03] Init: SupportsHardwareTnL: 1
[0003.28:2015.04.09-12.09.03] Init: GPU DeviceID not found in ini.
[0003.28:2015.04.09-12.09.03] Init: Machine detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
[0003.28:2015.04.09-12.09.03] Init: Previous detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
[0003.29:2015.04.09-12.09.03] Init: System Settings changed using SetFriendlyGraphicsSettings:
[0003.29:2015.04.09-12.09.03] Init: System Settings:
[0003.29:2015.04.09-12.09.03] Init: bFirstRun=false
[0003.29:2015.04.09-12.09.03] Init: StaticDecals=true
[0003.29:2015.04.09-12.09.03] Init: DynamicDecals=true
[0003.29:2015.04.09-12.09.03] Init: UnbatchedDecals=false
[0003.29:2015.04.09-12.09.03] Init: DynamicLights=true
[0003.29:2015.04.09-12.09.03] Init: DynamicShadows=false
[0003.29:2015.04.09-12.09.03] Init: LightEnvironmentShadows=true
[0003.29:2015.04.09-12.09.03] Init: CompositeDynamicLights=false
[0003.29:2015.04.09-12.09.03] Init: SHSecondaryLighting=false
[0003.29:2015.04.09-12.09.03] Init: DirectionalLightmaps=false
[0003.29:2015.04.09-12.09.03] Init: MotionBlur=false
[0003.29:2015.04.09-12.09.03] Init: MotionBlurPause=false
[0003.29:2015.04.09-12.09.03] Init: DepthOfField=false
[0003.29:2015.04.09-12.09.03] Init: AmbientOcclusion=false
[0003.29:2015.04.09-12.09.03] Init: Bloom=true
[0003.29:2015.04.09-12.09.03] Init: bAllowLightShafts=true
[0003.29:2015.04.09-12.09.03] Init: Distortion=true
[0003.29:2015.04.09-12.09.03] Init: FilteredDistortion=true
[0003.29:2015.04.09-12.09.03] Init: DropParticleDistortion=false
[0003.29:2015.04.09-12.09.03] Init: bAllowDownsampledTranslucency=false
[0003.29:2015.04.09-12.09.03] Init: SpeedTreeLeaves=true
[0003.29:2015.04.09-12.09.03] Init: bUseMaxQualityMode=false
[0003.29:2015.04.09-12.09.03] Init: SpeedTreeFronds=true
[0003.29:2015.04.09-12.09.03] Init: OnlyStreamInTextures=false
[0003.29:2015.04.09-12.09.03] Init: LensFlares=true
[0003.29:2015.04.09-12.09.03] Init: FogVolumes=false
[0003.29:2015.04.09-12.09.03] Init: FloatingPointRenderTargets=true
[0003.29:2015.04.09-12.09.03] Init: OneFrameThreadLag=false
[0003.29:2015.04.09-12.09.03] Init: UseVsync=false
[0003.29:2015.04.09-12.09.03] Init: UpscaleScreenPercentage=true
[0003.29:2015.04.09-12.09.03] Init: Fullscreen=true
[0003.29:2015.04.09-12.09.03] Init: Borderless=true
[0003.29:2015.04.09-12.09.03] Init: bAllowD3D9MSAA=false
[0003.29:2015.04.09-12.09.03] Init: AllowD3D11=false
[0003.29:2015.04.09-12.09.03] Init: AllowOpenGL=false
[0003.29:2015.04.09-12.09.03] Init: AllowRadialBlur=true
[0003.29:2015.04.09-12.09.03] Init: AllowSubsurfaceScattering=false
[0003.29:2015.04.09-12.09.03] Init: AllowImageReflections=true
[0003.29:2015.04.09-12.09.03] Init: AllowImageReflectionShadowing=true
[0003.29:2015.04.09-12.09.03] Init: bEnableBranchingPCFShadows=false
[0003.29:2015.04.09-12.09.03] Init: bAllowHardwareShadowFiltering=false
[0003.29:2015.04.09-12.09.03] Init: bEnableForegroundShadowsOnWorld=false
[0003.29:2015.04.09-12.09.03] Init: bEnableForegroundSelfShadowing=true
[0003.29:2015.04.09-12.09.03] Init: bAllowWholeSceneDominantShadows=true
[0003.29:2015.04.09-12.09.03] Init: bUseConservativeShadowBounds=false
[0003.29:2015.04.09-12.09.03] Init: bAllowFracturedDamage=true
[0003.29:2015.04.09-12.09.03] Init: bForceCPUAccessToGPUSkinVerts=false
[0003.29:2015.04.09-12.09.03] Init: bDisableSkeletalInstanceWeights=false
[0003.29:2015.04.09-12.09.03] Init: HighPrecisionGBuffers=false
[0003.29:2015.04.09-12.09.03] Init: bAllowSeparateTranslucency=true
[0003.29:2015.04.09-12.09.03] Init: bUseARGB8=false
[0003.29:2015.04.09-12.09.03] Init: bAllowTemporalAA=false
[0003.29:2015.04.09-12.09.03] Init: bAllowPostprocessMLAA=false
[0003.29:2015.04.09-12.09.03] Init: bAllowHighQualityMaterials=true
[0003.29:2015.04.09-12.09.03] Init: bAllowWeatherEffect=true
[0003.29:2015.04.09-12.09.03] Init: bAllowPostProcess=true
[0003.29:2015.04.09-12.09.03] Init: bEnableParallelApexClothingFetch=false
[0003.29:2015.04.09-12.09.03] Init: SkeletalMeshLODBias=1
[0003.29:2015.04.09-12.09.03] Init: ParticleLODBias=0
[0003.29:2015.04.09-12.09.03] Init: DetailMode=1
[0003.29:2015.04.09-12.09.03] Init: ShadowFilterQualityBias=0
[0003.29:2015.04.09-12.09.03] Init: MaxAnisotropy=4
[0003.29:2015.04.09-12.09.03] Init: MaxMultiSamples=1
[0003.29:2015.04.09-12.09.03] Init: MinShadowResolution=64
[0003.29:2015.04.09-12.09.03] Init: MinPreShadowResolution=8
[0003.29:2015.04.09-12.09.03] Init: MaxShadowResolution=1120
[0003.29:2015.04.09-12.09.03] Init: MaxWholeSceneDominantShadowResolution=1344
[0003.29:2015.04.09-12.09.03] Init: ResX=1920
[0003.29:2015.04.09-12.09.03] Init: ResY=1080
[0003.29:2015.04.09-12.09.03] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0003.29:2015.04.09-12.09.03] Init: WholeSceneShadowUnbuiltInteractionThreshold=50
[0003.29:2015.04.09-12.09.03] Init: ShadowFadeResolution=128
[0003.29:2015.04.09-12.09.03] Init: PreShadowFadeResolution=16
[0003.29:2015.04.09-12.09.03] Init: MotionBlurSkinning=0
[0003.29:2015.04.09-12.09.03] Init: ApexDestructionMaxChunkIslandCount=2147483647
[0003.29:2015.04.09-12.09.03] Init: MaxDrawDistanceScale=1.000
[0003.29:2015.04.09-12.09.03] Init: ScreenPercentage=100.000
[0003.29:2015.04.09-12.09.03] Init: SceneCaptureStreamingMultiplier=1.000
[0003.29:2015.04.09-12.09.03] Init: ShadowTexelsPerPixel=1.273
[0003.29:2015.04.09-12.09.03] Init: PreShadowResolutionFactor=0.500
[0003.29:2015.04.09-12.09.03] Init: ShadowFilterRadius=2.000
[0003.29:2015.04.09-12.09.03] Init: ShadowDepthBias=0.012
[0003.29:2015.04.09-12.09.03] Init: PerObjectShadowTransition=60.000
[0003.29:2015.04.09-12.09.03] Init: CSMSplitPenumbraScale=0.500
[0003.29:2015.04.09-12.09.03] Init: CSMSplitSoftTransitionDistanceScale=4.000
[0003.29:2015.04.09-12.09.03] Init: CSMSplitDepthBiasScale=0.500
[0003.29:2015.04.09-12.09.03] Init: CSMMinimumFOV=40.000
[0003.29:2015.04.09-12.09.03] Init: CSMFOVRoundFactor=4.000
[0003.29:2015.04.09-12.09.03] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0003.29:2015.04.09-12.09.03] Init: ShadowFadeExponent=0.250
[0003.29:2015.04.09-12.09.03] Init: NumFracturedPartsScale=1.000
[0003.29:2015.04.09-12.09.03] Init: FractureDirectSpawnChanceScale=1.000
[0003.29:2015.04.09-12.09.03] Init: FractureRadialSpawnChanceScale=1.000
[0003.29:2015.04.09-12.09.03] Init: FractureCullDistanceScale=1.000
[0003.29:2015.04.09-12.09.03] Init: DecalCullDistanceScale=1.000
[0003.29:2015.04.09-12.09.03] Init: TessellationFactorMultiplier=1.000
[0003.29:2015.04.09-12.09.03] Init: TemporalAA_MinDepth=500.000
[0003.29:2015.04.09-12.09.03] Init: TemporalAA_StartDepthVelocityScale=100.000
[0003.29:2015.04.09-12.09.03] Init: ApexLODResourceBudget=1000000020040877300000.000
[0003.29:2015.04.09-12.09.03] Init: ApexDestructionMaxChunkSeparationLOD=1.000
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Character: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Weapon: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Vehicle: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Effects: (MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_UI: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Init: Friendly System Settings:
[0003.29:2015.04.09-12.09.03] Init: TextureDetail=Level5
[0003.29:2015.04.09-12.09.03] Init: WorldDetail=Level3
[0003.29:2015.04.09-12.09.03] Init: ShadowDetail=Level3
[0003.29:2015.04.09-12.09.03] Init: bUseVSync=0
[0003.29:2015.04.09-12.09.03] Init: bUseMSAA=0
[0003.29:2015.04.09-12.09.03] Init: ScreenPercentage=100
[0003.29:2015.04.09-12.09.03] Init: UpscaleScreenPercentage=1
[0003.29:2015.04.09-12.09.03] Init: ResX=1920
[0003.29:2015.04.09-12.09.03] Init: ResY=1080
[0003.29:2015.04.09-12.09.03] Init: Fullscreen=1
[0003.31:2015.04.09-12.09.03] Init: Writing new compatibility level to ini. Composite: 3. CPU: 5. GPU: 3.
[0023.13:2015.04.09-12.09.23] Log: [XIGNCODE] - Initialised
[0023.14:2015.04.09-12.09.23] Log: Found D3D11 adapter 0: AMD Radeon HD 6800 Series
[0023.14:2015.04.09-12.09.23] Log: Adapter has 1016MB of dedicated video memory, 0MB of dedicated system memory, and 1275MB of shared system memory
[0023.21:2015.04.09-12.09.23] Log: Shader platform (RHI): PC-D3D-SM3
[0023.34:2015.04.09-12.09.23] Log: PhysX GPU Support: DISABLED
[0023.77:2015.04.09-12.09.24] Init: Initializing FaceFX…
[0023.77:2015.04.09-12.09.24] Init: FaceFX 1.7.4 initialized.
[0029.70:2015.04.09-12.09.30] DevShaders: … Loaded 596 shaders (2 legacy, 0 redundant)
[0029.70:2015.04.09-12.09.30] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0039.03:2015.04.09-12.09.39] DevShaders: … Loaded 39541 shaders (0 legacy, 0 redundant)
[0040.14:2015.04.09-12.09.40] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 8104 materials (0 redundant)
[0053.74:2015.04.09-12.09.54] Init: Finished loading startup packages in 24.04 seconds
[0053.75:2015.04.09-12.09.54] Log: 123217 objects as part of root set at end of initial load.
[0053.75:2015.04.09-12.09.54] Log: 0 out of 0 bytes used by permanent object pool.
[0053.75:2015.04.09-12.09.54] Log: Initializing Engine…
[0053.76:2015.04.09-12.09.54] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0053.76:2015.04.09-12.09.54] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0053.76:2015.04.09-12.09.54] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0053.76:2015.04.09-12.09.54] Log: Log SDArchive : Loading archive : …\ShooterGame\CookedPC\webData.arc
[0054.33:2015.04.09-12.09.54] Log: Log SDArchive : archive loaded, grabing relevant info.
[0054.33:2015.04.09-12.09.54] Critical: appError called: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
[0054.33:2015.04.09-12.09.54] Critical: Windows GetLastError: Lopération a réussi. (0)
[0055.65:2015.04.09-12.09.56] Log: === Critical error: ===
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
PC specs:
Intel i7 920 @2.67
RAM: 6GB(2.99GB usable)
Windows Home Premium 32bit
GFX: AMD Radeon 6800 Series
Tried solutions: Reinstalling game on other partitions, changing amd driver setings.
Installing 64bit windows for full RAM usage isn’t an option as it won’t install for unknown reason. Any options/solutions to make this work? Saw some fixes about increasing VRAM but I’m not sure how safe that is/harmful to rest of PC. Thanks in advance