Ran out of virtual memory.


(Snatix) #1

Game crashes at random moments, sometimes in menu sometimes when loading map.(sometimes doesn’t start at all).

Logs:

Log: Log file open, 04/09/15 14:09:01
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: … running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterCompat.ini
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterLightmass.ini
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterEngine.ini
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterGame.ini
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterInput.ini
DevConfig: GConfig::Find has loaded file: …\ShooterGame\Config\ShooterUI.ini
DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar 30 2015 12:38:32
Init: Changelist: 44516
Init: Command line: -flUrl=“https://xt-fireline-live.ops.nexon.net” -flDomain=“net.nexon.shooter.steam” -flClientIdSecret=“086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe”
Init: Base directory: D:\Jeux\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32
[0001.55:2015.04.09-12.09.01] Init: Computer: TANGUY-PC
[0001.55:2015.04.09-12.09.01] Init: User: Tanguy
[0001.55:2015.04.09-12.09.01] Init: Minimum Timer Resolution=1
[0001.55:2015.04.09-12.09.01] Init: CPU Page size=4096, Processors=8
[0001.55:2015.04.09-12.09.01] Init: High frequency timer resolution =2.603798 MHz
[0001.55:2015.04.09-12.09.01] Init: Memory total: Physical=3.0GB (3GB approx) Pagefile=6.0GB Virtual=2.0GB
[0001.61:2015.04.09-12.09.02] Init: WinSock: I am Tanguy-PC (192.168.1.69:0)
[0001.61:2015.04.09-12.09.02] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0001.62:2015.04.09-12.09.02] Init: Object subsystem initialized
[0001.62:2015.04.09-12.09.02] Log: [STEAM] - Vapour initialising…
[0002.30:2015.04.09-12.09.02] Log: [STEAM] - Vapour initialised successfully
[0002.89:2015.04.09-12.09.03] Log: Is running remote desktop: no
[0002.89:2015.04.09-12.09.03] Log: Get compatibility level
[0003.28:2015.04.09-12.09.03] Init: OS stats:
[0003.28:2015.04.09-12.09.03] Init: Windows 7 Service Pack 1
[0003.28:2015.04.09-12.09.03] Init: RemoteDesktop=0
[0003.28:2015.04.09-12.09.03] Init: Memory stats:
[0003.28:2015.04.09-12.09.03] Init: Physical: 3063MB
[0003.28:2015.04.09-12.09.03] Init: Virtual: 2047MB
[0003.28:2015.04.09-12.09.03] Init: PageFile: 6124MB
[0003.28:2015.04.09-12.09.03] Init: CPU stats:
[0003.28:2015.04.09-12.09.03] Init: MeasuredPerformanceTime: 127.445 (measured now)
[0003.28:2015.04.09-12.09.03] Init: Hyperthreaded: 1
[0003.28:2015.04.09-12.09.03] Init: NumProcessorsPerCPU: 1
[0003.28:2015.04.09-12.09.03] Init: NumLogicalProcessors: 8
[0003.28:2015.04.09-12.09.03] Init: NumPhysicalProcessors: 4
[0003.28:2015.04.09-12.09.03] Init: MaxSpeed: 2668
[0003.28:2015.04.09-12.09.03] Init: CurrentSpeed: 2668
[0003.28:2015.04.09-12.09.03] Init: CoresPerProcessor: 4
[0003.28:2015.04.09-12.09.03] Init: IsOnBattery: 0
[0003.28:2015.04.09-12.09.03] Init: BatteryLevel: -1
[0003.28:2015.04.09-12.09.03] Init: Manufacturer: Intel
[0003.28:2015.04.09-12.09.03] Init: CPUName: INTEL Pentium-III
[0003.28:2015.04.09-12.09.03] Init: L1CacheSize: 32
[0003.28:2015.04.09-12.09.03] Init: L2CacheSize: -1
[0003.28:2015.04.09-12.09.03] Init: Architecture: x86
[0003.28:2015.04.09-12.09.03] Init: GPU stats:
[0003.28:2015.04.09-12.09.03] Init: VendorID: 00001002
[0003.28:2015.04.09-12.09.03] Init: DeviceID: 00006739
[0003.28:2015.04.09-12.09.03] Init: DriverVersion: 8.17.10.1333
[0003.28:2015.04.09-12.09.03] Init: DeviceName: AMD Radeon HD 6800 Series
[0003.28:2015.04.09-12.09.03] Init: DriverName: aticfx32.dll
[0003.28:2015.04.09-12.09.03] Init: PixelShaderVersion: 3
[0003.28:2015.04.09-12.09.03] Init: VertexShaderVersion: 3
[0003.28:2015.04.09-12.09.03] Init: VRAMQuantity: 1024
[0003.28:2015.04.09-12.09.03] Init: DedicatedVRAM: 1016
[0003.28:2015.04.09-12.09.03] Init: AdapterCount: 1
[0003.28:2015.04.09-12.09.03] Init: SupportsHardwareTnL: 1
[0003.28:2015.04.09-12.09.03] Init: GPU DeviceID not found in ini.
[0003.28:2015.04.09-12.09.03] Init: Machine detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
[0003.28:2015.04.09-12.09.03] Init: Previous detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
[0003.29:2015.04.09-12.09.03] Init: System Settings changed using SetFriendlyGraphicsSettings:
[0003.29:2015.04.09-12.09.03] Init: System Settings:
[0003.29:2015.04.09-12.09.03] Init: bFirstRun=false
[0003.29:2015.04.09-12.09.03] Init: StaticDecals=true
[0003.29:2015.04.09-12.09.03] Init: DynamicDecals=true
[0003.29:2015.04.09-12.09.03] Init: UnbatchedDecals=false
[0003.29:2015.04.09-12.09.03] Init: DynamicLights=true
[0003.29:2015.04.09-12.09.03] Init: DynamicShadows=false
[0003.29:2015.04.09-12.09.03] Init: LightEnvironmentShadows=true
[0003.29:2015.04.09-12.09.03] Init: CompositeDynamicLights=false
[0003.29:2015.04.09-12.09.03] Init: SHSecondaryLighting=false
[0003.29:2015.04.09-12.09.03] Init: DirectionalLightmaps=false
[0003.29:2015.04.09-12.09.03] Init: MotionBlur=false
[0003.29:2015.04.09-12.09.03] Init: MotionBlurPause=false
[0003.29:2015.04.09-12.09.03] Init: DepthOfField=false
[0003.29:2015.04.09-12.09.03] Init: AmbientOcclusion=false
[0003.29:2015.04.09-12.09.03] Init: Bloom=true
[0003.29:2015.04.09-12.09.03] Init: bAllowLightShafts=true
[0003.29:2015.04.09-12.09.03] Init: Distortion=true
[0003.29:2015.04.09-12.09.03] Init: FilteredDistortion=true
[0003.29:2015.04.09-12.09.03] Init: DropParticleDistortion=false
[0003.29:2015.04.09-12.09.03] Init: bAllowDownsampledTranslucency=false
[0003.29:2015.04.09-12.09.03] Init: SpeedTreeLeaves=true
[0003.29:2015.04.09-12.09.03] Init: bUseMaxQualityMode=false
[0003.29:2015.04.09-12.09.03] Init: SpeedTreeFronds=true
[0003.29:2015.04.09-12.09.03] Init: OnlyStreamInTextures=false
[0003.29:2015.04.09-12.09.03] Init: LensFlares=true
[0003.29:2015.04.09-12.09.03] Init: FogVolumes=false
[0003.29:2015.04.09-12.09.03] Init: FloatingPointRenderTargets=true
[0003.29:2015.04.09-12.09.03] Init: OneFrameThreadLag=false
[0003.29:2015.04.09-12.09.03] Init: UseVsync=false
[0003.29:2015.04.09-12.09.03] Init: UpscaleScreenPercentage=true
[0003.29:2015.04.09-12.09.03] Init: Fullscreen=true
[0003.29:2015.04.09-12.09.03] Init: Borderless=true
[0003.29:2015.04.09-12.09.03] Init: bAllowD3D9MSAA=false
[0003.29:2015.04.09-12.09.03] Init: AllowD3D11=false
[0003.29:2015.04.09-12.09.03] Init: AllowOpenGL=false
[0003.29:2015.04.09-12.09.03] Init: AllowRadialBlur=true
[0003.29:2015.04.09-12.09.03] Init: AllowSubsurfaceScattering=false
[0003.29:2015.04.09-12.09.03] Init: AllowImageReflections=true
[0003.29:2015.04.09-12.09.03] Init: AllowImageReflectionShadowing=true
[0003.29:2015.04.09-12.09.03] Init: bEnableBranchingPCFShadows=false
[0003.29:2015.04.09-12.09.03] Init: bAllowHardwareShadowFiltering=false
[0003.29:2015.04.09-12.09.03] Init: bEnableForegroundShadowsOnWorld=false
[0003.29:2015.04.09-12.09.03] Init: bEnableForegroundSelfShadowing=true
[0003.29:2015.04.09-12.09.03] Init: bAllowWholeSceneDominantShadows=true
[0003.29:2015.04.09-12.09.03] Init: bUseConservativeShadowBounds=false
[0003.29:2015.04.09-12.09.03] Init: bAllowFracturedDamage=true
[0003.29:2015.04.09-12.09.03] Init: bForceCPUAccessToGPUSkinVerts=false
[0003.29:2015.04.09-12.09.03] Init: bDisableSkeletalInstanceWeights=false
[0003.29:2015.04.09-12.09.03] Init: HighPrecisionGBuffers=false
[0003.29:2015.04.09-12.09.03] Init: bAllowSeparateTranslucency=true
[0003.29:2015.04.09-12.09.03] Init: bUseARGB8=false
[0003.29:2015.04.09-12.09.03] Init: bAllowTemporalAA=false
[0003.29:2015.04.09-12.09.03] Init: bAllowPostprocessMLAA=false
[0003.29:2015.04.09-12.09.03] Init: bAllowHighQualityMaterials=true
[0003.29:2015.04.09-12.09.03] Init: bAllowWeatherEffect=true
[0003.29:2015.04.09-12.09.03] Init: bAllowPostProcess=true
[0003.29:2015.04.09-12.09.03] Init: bEnableParallelApexClothingFetch=false
[0003.29:2015.04.09-12.09.03] Init: SkeletalMeshLODBias=1
[0003.29:2015.04.09-12.09.03] Init: ParticleLODBias=0
[0003.29:2015.04.09-12.09.03] Init: DetailMode=1
[0003.29:2015.04.09-12.09.03] Init: ShadowFilterQualityBias=0
[0003.29:2015.04.09-12.09.03] Init: MaxAnisotropy=4
[0003.29:2015.04.09-12.09.03] Init: MaxMultiSamples=1
[0003.29:2015.04.09-12.09.03] Init: MinShadowResolution=64
[0003.29:2015.04.09-12.09.03] Init: MinPreShadowResolution=8
[0003.29:2015.04.09-12.09.03] Init: MaxShadowResolution=1120
[0003.29:2015.04.09-12.09.03] Init: MaxWholeSceneDominantShadowResolution=1344
[0003.29:2015.04.09-12.09.03] Init: ResX=1920
[0003.29:2015.04.09-12.09.03] Init: ResY=1080
[0003.29:2015.04.09-12.09.03] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0003.29:2015.04.09-12.09.03] Init: WholeSceneShadowUnbuiltInteractionThreshold=50
[0003.29:2015.04.09-12.09.03] Init: ShadowFadeResolution=128
[0003.29:2015.04.09-12.09.03] Init: PreShadowFadeResolution=16
[0003.29:2015.04.09-12.09.03] Init: MotionBlurSkinning=0
[0003.29:2015.04.09-12.09.03] Init: ApexDestructionMaxChunkIslandCount=2147483647
[0003.29:2015.04.09-12.09.03] Init: MaxDrawDistanceScale=1.000
[0003.29:2015.04.09-12.09.03] Init: ScreenPercentage=100.000
[0003.29:2015.04.09-12.09.03] Init: SceneCaptureStreamingMultiplier=1.000
[0003.29:2015.04.09-12.09.03] Init: ShadowTexelsPerPixel=1.273
[0003.29:2015.04.09-12.09.03] Init: PreShadowResolutionFactor=0.500
[0003.29:2015.04.09-12.09.03] Init: ShadowFilterRadius=2.000
[0003.29:2015.04.09-12.09.03] Init: ShadowDepthBias=0.012
[0003.29:2015.04.09-12.09.03] Init: PerObjectShadowTransition=60.000
[0003.29:2015.04.09-12.09.03] Init: CSMSplitPenumbraScale=0.500
[0003.29:2015.04.09-12.09.03] Init: CSMSplitSoftTransitionDistanceScale=4.000
[0003.29:2015.04.09-12.09.03] Init: CSMSplitDepthBiasScale=0.500
[0003.29:2015.04.09-12.09.03] Init: CSMMinimumFOV=40.000
[0003.29:2015.04.09-12.09.03] Init: CSMFOVRoundFactor=4.000
[0003.29:2015.04.09-12.09.03] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0003.29:2015.04.09-12.09.03] Init: ShadowFadeExponent=0.250
[0003.29:2015.04.09-12.09.03] Init: NumFracturedPartsScale=1.000
[0003.29:2015.04.09-12.09.03] Init: FractureDirectSpawnChanceScale=1.000
[0003.29:2015.04.09-12.09.03] Init: FractureRadialSpawnChanceScale=1.000
[0003.29:2015.04.09-12.09.03] Init: FractureCullDistanceScale=1.000
[0003.29:2015.04.09-12.09.03] Init: DecalCullDistanceScale=1.000
[0003.29:2015.04.09-12.09.03] Init: TessellationFactorMultiplier=1.000
[0003.29:2015.04.09-12.09.03] Init: TemporalAA_MinDepth=500.000
[0003.29:2015.04.09-12.09.03] Init: TemporalAA_StartDepthVelocityScale=100.000
[0003.29:2015.04.09-12.09.03] Init: ApexLODResourceBudget=1000000020040877300000.000
[0003.29:2015.04.09-12.09.03] Init: ApexDestructionMaxChunkSeparationLOD=1.000
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Character: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Weapon: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Vehicle: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Effects: (MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_UI: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
[0003.29:2015.04.09-12.09.03] Log: TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0003.29:2015.04.09-12.09.03] Init: Friendly System Settings:
[0003.29:2015.04.09-12.09.03] Init: TextureDetail=Level5
[0003.29:2015.04.09-12.09.03] Init: WorldDetail=Level3
[0003.29:2015.04.09-12.09.03] Init: ShadowDetail=Level3
[0003.29:2015.04.09-12.09.03] Init: bUseVSync=0
[0003.29:2015.04.09-12.09.03] Init: bUseMSAA=0
[0003.29:2015.04.09-12.09.03] Init: ScreenPercentage=100
[0003.29:2015.04.09-12.09.03] Init: UpscaleScreenPercentage=1
[0003.29:2015.04.09-12.09.03] Init: ResX=1920
[0003.29:2015.04.09-12.09.03] Init: ResY=1080
[0003.29:2015.04.09-12.09.03] Init: Fullscreen=1
[0003.31:2015.04.09-12.09.03] Init: Writing new compatibility level to ini. Composite: 3. CPU: 5. GPU: 3.
[0023.13:2015.04.09-12.09.23] Log: [XIGNCODE] - Initialised
[0023.14:2015.04.09-12.09.23] Log: Found D3D11 adapter 0: AMD Radeon HD 6800 Series
[0023.14:2015.04.09-12.09.23] Log: Adapter has 1016MB of dedicated video memory, 0MB of dedicated system memory, and 1275MB of shared system memory
[0023.21:2015.04.09-12.09.23] Log: Shader platform (RHI): PC-D3D-SM3
[0023.34:2015.04.09-12.09.23] Log: PhysX GPU Support: DISABLED
[0023.77:2015.04.09-12.09.24] Init: Initializing FaceFX…
[0023.77:2015.04.09-12.09.24] Init: FaceFX 1.7.4 initialized.
[0029.70:2015.04.09-12.09.30] DevShaders: … Loaded 596 shaders (2 legacy, 0 redundant)
[0029.70:2015.04.09-12.09.30] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0039.03:2015.04.09-12.09.39] DevShaders: … Loaded 39541 shaders (0 legacy, 0 redundant)
[0040.14:2015.04.09-12.09.40] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 8104 materials (0 redundant)
[0053.74:2015.04.09-12.09.54] Init: Finished loading startup packages in 24.04 seconds
[0053.75:2015.04.09-12.09.54] Log: 123217 objects as part of root set at end of initial load.
[0053.75:2015.04.09-12.09.54] Log: 0 out of 0 bytes used by permanent object pool.
[0053.75:2015.04.09-12.09.54] Log: Initializing Engine…
[0053.76:2015.04.09-12.09.54] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0053.76:2015.04.09-12.09.54] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0053.76:2015.04.09-12.09.54] Warning: Warning, Failed to load ‘PostProcessChain Post_Process.PPC_Default’: Failed to find object ‘PostProcessChain Post_Process.PPC_Default’
[0053.76:2015.04.09-12.09.54] Log: Log SDArchive : Loading archive : …\ShooterGame\CookedPC\webData.arc
[0054.33:2015.04.09-12.09.54] Log: Log SDArchive : archive loaded, grabing relevant info.
[0054.33:2015.04.09-12.09.54] Critical: appError called: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
[0054.33:2015.04.09-12.09.54] Critical: Windows GetLastError: Lopération a réussi. (0)
[0055.65:2015.04.09-12.09.56] Log: === Critical error: ===
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

PC specs:
Intel i7 920 @2.67
RAM: 6GB(2.99GB usable)
Windows Home Premium 32bit
GFX: AMD Radeon 6800 Series

Tried solutions: Reinstalling game on other partitions, changing amd driver setings.

Installing 64bit windows for full RAM usage isn’t an option as it won’t install for unknown reason. Any options/solutions to make this work? Saw some fixes about increasing VRAM but I’m not sure how safe that is/harmful to rest of PC. Thanks in advance


(Rémy Cabresin) #2

helped him with those solutions, since the error claimed to free of hard disk space we checked and he had over 100GB of free space on that partition. Then tried it on another partition with over 150GB of free space and another drive which was pretty much empty. Pretty sure the problem lies in the RAM/VRAM but this was where my ideas(since 64bit isn’t an option on his pc(he tried)) ended and myself and him aren’t knowledgeable enough to start changing things in the VRAM kernels etc…


(spookify) #3

This happened to me as well when I tried to record. Its only been this patch and I was using action to record.