The reason for my post is i cannot see where Brinks longevity is. In comparison to ET:QW especially.
ET:QW acheived this by your rank, which was dependant on completing various class achievments.
Supreme commanders would have had to complete some of the more difficult challenges, i.e 200 destroy/hack/construct objectives etc.
This, imo provided another incentive to individual players beyond the actual win/loss or kill/death in games and was pretty difficult, taking a few hundred hours to complete.
I played ET:QW for 1700hours and did NOT complete ALL of the challenges.
Most other FPS titles use rank/leaderboards as the driving force for longevity and in my experience consume around 250-350hours of my time before the 'WHAT"S LEFT TO DO in this game" thought comes into mind.
I am at 60ish hours of gameplay in BRINK, and will have all 10 characters maxed out within next 10hours of play… WHAT THEN…
I realise SD’s decision to promote teamplay and less focus on personal statistics in Brink and de-ranking and changing perks adds a little to the longevity, but for me i think ‘they set the bar WAY TOO LOW’.
Even with the NEW ceiling being raised to level 24, i dont see Brink as challenging in the same way ET:QW was.
Give us a challenge SD. :stroggtapir:
