Raise the Ceiling!


(kiunk) #1

The reason for my post is i cannot see where Brinks longevity is. In comparison to ET:QW especially.

ET:QW acheived this by your rank, which was dependant on completing various class achievments.
Supreme commanders would have had to complete some of the more difficult challenges, i.e 200 destroy/hack/construct objectives etc.
This, imo provided another incentive to individual players beyond the actual win/loss or kill/death in games and was pretty difficult, taking a few hundred hours to complete.
I played ET:QW for 1700hours and did NOT complete ALL of the challenges.

Most other FPS titles use rank/leaderboards as the driving force for longevity and in my experience consume around 250-350hours of my time before the 'WHAT"S LEFT TO DO in this game" thought comes into mind.

I am at 60ish hours of gameplay in BRINK, and will have all 10 characters maxed out within next 10hours of play… WHAT THEN…
I realise SD’s decision to promote teamplay and less focus on personal statistics in Brink and de-ranking and changing perks adds a little to the longevity, but for me i think ‘they set the bar WAY TOO LOW’.

Even with the NEW ceiling being raised to level 24, i dont see Brink as challenging in the same way ET:QW was.

Give us a challenge SD. :stroggtapir:


(Glyph) #2

(300k exp @ level 20 * 10 characters) / 70 hours played = ~42k experience per hour

Sorry, I’m calling BS.


(kiunk) #3

Completing challenges and offline has contributed to some xp for the first 3 characters, so was not recorded in the stats site.

Online stats currently 67hours played 5300xp/game. 1.6M xp

Sorry no BS in my posts i’m afraid…


(Glyph) #4

[QUOTE=kiunk;337090]Completing challenges and offline has contributed to some xp for the first 3 characters, so was not recorded in the stats site.

Online stats currently 67hours played 5300xp/game. 1.6M xp

Sorry no BS in my posts i’m afraid…[/QUOTE]

Which is fine but do not omit or underestimate your totals then. You stated 67 hours + campaign and challenges in your reply yet neglected to mention those in your original post. You still lied by omission regardless. Also, with the increased level cap you will have an extra ~170-200k per character so there you go. Don’t forget that you can play using your level 20 characters so I fail to see what the problem is as Brink is not an MMO.


(kiunk) #5

Agreed, i quoted the hours played from the only source i have, the late arriving stats site. The actual figure is prob. around 120ish hours.


(Jimmy James) #6

[QUOTE=Glyph;337089](300k exp @ level 20 * 10 characters) / 70 hours played = ~42k experience per hour

Sorry, I’m calling BS.[/QUOTE]
You obviously haven’t farmed XP on Reactor. 8K XP for sitting still for 10 minutes. I maxed out my newest character in a few hours.

-JJ


(kiunk) #7

Brink is wickedly good fun and will keep me playing for that reason alone, JUST LIKE ET:QW did (and still does).

Even at 500k per character, i wont take more than a couple of days for each to go from 20 to 24.


(kiunk) #8

[QUOTE=Jimmy James;337096]You obviously haven’t farmed XP on Reactor. 8K XP for sitting still for 10 minutes. I maxed out my newest character in a few hours.

-JJ[/QUOTE]

With my last 2 lower rank characters, i join a friend cos my level 20 guys’ rank is too high. Only to max them out at level 20 before the nights play is done.


(Midnight) #9

After you get to level 20, the challenge becomes to be the best at the game. That will always be the challenge.


(its al bout security) #10

meh i play for fun not xp


(SphereCow) #11

[QUOTE=kiunk;337085]The reason for my post is i cannot see where Brinks longevity is. In comparison to ET:QW especially.

ET:QW acheived this by your rank, which was dependant on completing various class achievments.
Supreme commanders would have had to complete some of the more difficult challenges, i.e 200 destroy/hack/construct objectives etc.
This, imo provided another incentive to individual players beyond the actual win/loss or kill/death in games and was pretty difficult, taking a few hundred hours to complete.
I played ET:QW for 1700hours and did NOT complete ALL of the challenges.

Most other FPS titles use rank/leaderboards as the driving force for longevity and in my experience consume around 250-350hours of my time before the 'WHAT"S LEFT TO DO in this game" thought comes into mind.

I am at 60ish hours of gameplay in BRINK, and will have all 10 characters maxed out within next 10hours of play… WHAT THEN…
I realise SD’s decision to promote teamplay and less focus on personal statistics in Brink and de-ranking and changing perks adds a little to the longevity, but for me i think ‘they set the bar WAY TOO LOW’.

Even with the NEW ceiling being raised to level 24, i dont see Brink as challenging in the same way ET:QW was.

Give us a challenge SD. :stroggtapir:[/QUOTE]

Who cared in ETQW. That game didn’t have customizable options/classes, yet you still managed to get a bit more hours in ETQW than I had. The fun came from finding new ways to overcome enemies, not in unlocking things. You should know that better than most.


(Glyph) #12

[QUOTE=Jimmy James;337096]You obviously haven’t farmed XP on Reactor. 8K XP for sitting still for 10 minutes. I maxed out my newest character in a few hours.

-JJ[/QUOTE]

No one, and I mean no one is lame enough to farm 10 characters worth of experience on Reactor; not even you.


(Jimmy James) #13

I believe Principal Skinner said it best: “Prove me wrong, children! Prove me wrong!”

-JJ


(kiunk) #14

But its not about unlocking things i’m referring too. Brink and etqw will offer endless hours of fun gameplay.
What i was referring to was : in the absence of any fixed challenges, the only objective for any player is reach a threshold xp level. After that the games interest will wain for some people.

ET:QW on PS3 managed to hold onto a pretty decent player base even a year or so after release. In my experience, a small factor for the players i met were striving to complete the difficult challenges. I don’t care what motivates people to play, just that they continue to play.
A player is a player, 12 or more BOTS only has limited appeal.

Most FPS games keep the final award a difficult challenge to keep people playing.
In Brink its fairly easy to attain level 20. To do this (in CoD esque style) 10 times over, taking a hundred or so hours is still fairly easy in my opinion.

Maybe the new update/dlc includes 10X multiplier for level 24, very much like guerilla did with killzone2 when they realised the highest award was too easy.


(Lakuta5) #15

I honestly don’t care about Level or achievements. ET:QW faild imo for the masses due to a too complex gaming (YES you HAVE to work TOGETHER to be succesful) and thats, for most, the same story in BRINK.
They just don’t WANT to play together, as a team. They’d rather run around alone and frag like hell. And now, a couple of weeks, most of these lone wolves realize that there will NEVER be a sort of K/D statistic. And thats why they go back to other FPS.

For me, BRINK works perfect as it is. I have now 5 Level 20s and my 6th just dinged Level 16 an I am looking forward to the DLC.

I don’t need leet statistic pages or such stuff. I just want to play with my clan as a team. Period. Same story as i CS (CSS).

Gameplay ist what counts for me. The Statistics stuff is just a small topping…


(kiunk) #16

How will you know and how is this measured. :slight_smile:
Where do i look on the stats site to confirm player X is indeed the best… :slight_smile:


(Verticae) #17

WHo cares about what a stats site says, tbh. These are real achievements. (Especially since the latter was a clutch plant defense :D)

Sadly, since aim is such a joke in Brink, the ceiling’s way low.


(kiunk) #18

[QUOTE=Lakuta5;337145]
For me, BRINK works perfect as it is. I have now 5 Level 20s and my 6th just dinged Level 16 an I am looking forward to the DLC.

We’re only a month or so after release,
If (for example) your present gaming had ONLY rewarded you with 1 level 20 character. Wouldn’t this make you play this game for longer in the end.


(Lakuta5) #19

[QUOTE=kiunk;337149]
We’re only a month or so after release,
If (for example) your present gaming had ONLY rewarded you with 1 level 20 character. Wouldn’t this make you play this game for longer in the end.[/QUOTE]

Good question. But for i can say, for now, YES. BRINK is finally the game I was waiting for since i don’t know for how long.

Even with only 1 Char at 20, i would play the game as enthousiastic as I play it now.

And, to point that out, its ok to me to implement more statistics, achievments and so on. But for ME, its just not necessary.


(kiunk) #20

[QUOTE=Lakuta5;337151]Good question. But for i can say, for now, YES. BRINK is finally the game I was waiting for since i don’t know for how long.

Even with only 1 Char at 20, i would play the game as enthousiastic as I play it now.

And, to point that out, its ok to me to implement more statistics, achievments and so on. But for ME, its just not necessary.[/QUOTE

+1,
I’m by no means a hardcore player and have found the xp limit quite low in brink.
I think i’ll end up playing brink as much as etqw. If theres real players still playing.
I just fear the player drop off on PS3 when new competition is around.
Without some super hard challenges like etqw had that motivated some players to continue playing.

As far as stats, it’d be nice to know your wins and losses, thats about all.