raining UNDER water


(=DaRk=CrAzY-NuTTeR) #21

oh yeah, i got it working, a freind gave me some ASE models, and it works :smiley:


(Victorianetza) #22

nutter, please explain step by step, how did you manage the rain to work? mapcoords, atmosphere key, shaders (?!), or what… pleaseee!


(=DaRk=CrAzY-NuTTeR) #23

ok

do u mean the raining on water or the rain itself?


(Victorianetza) #24

the rain itself… how to make it appear… i used the tips from the forum, but it does not show up… :???:


(=DaRk=CrAzY-NuTTeR) #25

well in console type /cg_atmosphericeffects 1, i turned this off and forgot about it

if thats not it make sure you have sorted the rain correctly and make sure there is enuf rain

Key: atmosphere
Value: T=RAIN,B=2 12,C=2,G=2 18,BV=40 100,GV=35 100,W=3 2,D=1600 1800

now BSP it and go in game

the usual stuff
/devmap mapname
/developer 1
/generatetracemap

now in your maps folder you have a file called mapname_tracemap.tga
copy it to the levelshots folder, paste it twice and you shold have the same file

rename one to mapname_cc and the other mapname_automap

and that should be it, if that dont work try making a shader

levelshots/mapname_cc_automap 
{ 
nopicmip 
nocompress 
nomipmaps 
{ 
clampmap levelshots/mapname_cc.tga 
depthFunc equal 
rgbGen identity 
} 
} 

levelshots/mapname_cc_trans 
{ 
nopicmip 
nocompress 
nomipmaps 
{ 
clampmap levelshots/mapname_cc.tga 
blendfunc blend 
rgbGen identity 
alphaGen vertex 
} 
}

copy that into notepad and shave it as “whateveryouwant.shader” remember the "'s otherwise it will be called ‘whateveryouwant.shader.txt’ make sure it is in your shaderlist.txt

if that dont work your screwed


(Victorianetza) #26

tnx i will try it


(Victorianetza) #27

blaa… it seem mine is screwed… nothing happens again, i will try to make everything all over again :[


(seven_dc) #28

Are your mapcoordsmax and min setup right?
The rain falls only where they are set. Also If your sky is very high… the rain will disapear before it hits the ground.


Gypsies Forums


(Victorianetza) #29

mapcoordsmins: -6196 5120
max: 6500 -7576

up to 1216 in hight
from -128 ? is that a problem??


(Java.Lang) #30

Nutter the rain drop splashes are done by a repeating series of ase models implemented in a shader file. Like you mentioned above just a snippit of it, there are a few more lines.


(Davros) #31

the rainsplash foliage models were probably just a plane so that they lie flat on the surface. are they in any of the ET pk3s?


(Java.Lang) #32

No they weren’t included although we replicated them in our current project.


(=DaRk=CrAzY-NuTTeR) #33

whoa whoa whoa, i know about the foilage, its sorted now when my rain hits the water is splashes, it hits the top, and stays on top, a freind of mine sone me some <replace with losts of thanks>


(Victorianetza) #34

strange thing: i enter the usual stuff: and then generate a tracemap… then i reload the map and the rain appears! but when i put it in my levelshots ( renamed tga and the automap) i copy the code (suiting it for myself)… I make the pk3 file and when i start the map the rain is not there ??? Any suggestions? what am i missing? :bored: :disgust:


(Java.Lang) #35

Sounds like you’re missing your tracemap itself. Keep a copy of it in your /maps folder.


(Victorianetza) #36

hmm strange … gonna try this one :disgust:


(Victorianetza) #37

OOOOO YESSS !!! that did IT !! tnx for the HELP!!! :slight_smile: :slight_smile: