Hi there fellas.
I’m currently experiencing a rather strange error. When I wanted to light compile my map, it’s pretty huge. The normal meta bsp file is about 0.9 MB, but with a light - faster compile, it’s suddenly 8.8 MB :eek:
(knowing that the map is now nothing more than just one room with about 1 light entity, but some light emitting shaders/textures).
Google brought me to interesting places. I learned that the ‘common/lightgrid’ brush could reduce bsp file size. And so I tried.
I created a light grid brush over the part were players could run. BSP compiled and light compiled => now the light compile was also around 0.9 MB (which is normal for the current state of the map).
But when I tested the map, the player model has rainbow colours all over it when scouting through the room (pretty funky, but not effective).
Here’s the deal:
In this case, the player model is completely dark, as if there is no light at all (however there is a light entity with a bright intensity):

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Here we have the model Austin Powers style:

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This normal? All dark in a room with light entities:

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etc.
So basically when running through the room, it’s like you’re walking around on top of a skybox (playermodel covered in rainbox colors).
This is how it looks like in radiant:

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(as you can see, the lightgrid brush is just hovering there - details are filtered)
I also came across this website which describes my issue:
http://www.customcod.com/community/index.php?topic=221.0
But alas, no solution 
I tried everything - tracemap doesn’t help either
I even tried copy pasting the lightmaps which were generated by the normal light compile (without lightgrid) and pasting them into the lightgrid BSP version.
I will give eternal koekje to those who can save me
Thanks in advance



