Now that I’m working full time as a level designer, I won’t have the time or energy to do anything more with the raiders map. So, I packed up all the source files into one big zip, and decided to post it for people to play with.
Basically, the map source is here, along with any .maps used for the creation of various ASEs (I may have missed a few), the ASEs themselves, some MD3 conversions, and the MAX files used for some models I made. Oh, and the PCX is there too.
You’ll still need to download the raiders.pk3 in order to get the scripts, shaders, textures, etc. I wanted the source to be light.
Also, don’t mind the file name (raiders_b1.map). I would always manually rename the bsp and scripts once I compiled the map. This was the last source I touched for the final.
Anyway, you can get it here until it get mirrored elsewhere:
http://bcis.pacificu.edu/jesse/raiders_source.zip
I hoping someone will split the level up into 2-3 parts like I intended 
Let me know if anything crutial is missing so I can add it to the package.



