Raiders source released.


(hummer) #1

Now that I’m working full time as a level designer, I won’t have the time or energy to do anything more with the raiders map. So, I packed up all the source files into one big zip, and decided to post it for people to play with.

Basically, the map source is here, along with any .maps used for the creation of various ASEs (I may have missed a few), the ASEs themselves, some MD3 conversions, and the MAX files used for some models I made. Oh, and the PCX is there too.

You’ll still need to download the raiders.pk3 in order to get the scripts, shaders, textures, etc. I wanted the source to be light.

Also, don’t mind the file name (raiders_b1.map). I would always manually rename the bsp and scripts once I compiled the map. This was the last source I touched for the final.

Anyway, you can get it here until it get mirrored elsewhere:

http://bcis.pacificu.edu/jesse/raiders_source.zip

I hoping someone will split the level up into 2-3 parts like I intended :slight_smile:

Let me know if anything crutial is missing so I can add it to the package.


(seven_dc) #2

Good job hummer!
:clap:
Community will surely benefit with this map source.


Drug rehab forums


(sock) #3

Now that I’m working full time as a level designer

Cool, where abouts? Any details? Congratulations btw. :smiley:

Sock
:moo:


(hummer) #4

Oh heh, sorry… thought most people knew :slight_smile: Guess I was too busy to make it more known…

I started work for Graymatter about a month ago or so, in LA.

Good times it has been. The hours are definitely longer than teaching, but way more fun :slight_smile:


(Fusen) #5

=O welldone any info on the big secret in the news? :wink:


Bmw r65


(sock) #6

Wow, graymatter is a nice place. :smiley: Say hello to Kevin (79desielrabbit) from me, he started a while back. Have not had a chance to talk to him for ages! Congrats on a cool start to the industry.

Sock
:moo:


(CrazyGuy) #7

Hummer if you got any free time. Stop by the Tram Forums. :smiley:


(HerrK) #8

Congratulation for the job and thx for the raiders-code! :clap:

gray matter studios, nerve software and Splash Damage…they all work on a ++TOP SECRET++ project! :smiley:

(NdK) :wink:


(MrLego) #9

Congratulations on the job.:clap:

It’s nice to see another mapper “Graduate” to a paying gig.

Thanks for the Raiders source as well - something for the rest of us to aspire to.:slight_smile:


(Ramoonus) #10

i play this map since beta2
my opinion never changed: nice
source = even better


(DaRkFiRe) #11

Aww, you left Portland!

Anyways, congrats on the new job! Thanks for the Raider’s source too!


(Browser [ICE]) #12

Do I have your permission to use the raiders’ files as an ET map exemple ?

I’m planning to modify the Discret Logic GMAX Tempest gamepack map editor (I got Discreet’s official OK) to improve it and to be able to work with any Quake-3 based engine. As my first Quake-3 based game engine to be tested, I was thinking about ET.

I would use your files to help me code the changes and then supply it as a map example, shipped with Tempest’s new version.

I haven’t started yet as I have other projects right now. I should start in a month or two.

P.S. : My only relation to Discreet Logic is due to the fact that I am a GMAX forum moderator. I do not work for Discreet Logic. I obtain theire OK to modify Tempest after several months of discussion and only I is allowed to work on it. I cannot share it. I have not estimated date of delivery. I am doing this on my spare time only and on my own and for the Tempest community. I have no gains in doing this.


(G0-Gerbil) #13

Well played Hummer on the job :slight_smile:


(CptnTriscuit) #14

Major Congrats to you Hummer!


(duke'ku) #15

now it’s just you and me, bub :wink:


(DaRkFiRe) #16

Heh, never noticed you lived in Portland as well :slight_smile: Where abouts do you live? Southeast, Southwest?


(duke'ku) #17

northeast, alameda area.


(DaRkFiRe) #18

Southwest here, Gresham/Lents area.


(79DieselRabbit) #19

See, Hummer’s smart. He realized that personal mapping is a thing of the past. On the other hand, there’s me who doesn’t have any time yet go’s and decides to become part of a mappack… :weird: …Oh Hies sock. :smiley:

Hey if you guys come over the pond for E3, we should go :beer:

[edit] I broke my Speak-n-Spell…


(hummer) #20

Browser: Yeah, that’s cool with me :slight_smile:

And yeah… before, I would go home and spend all night mapping. Now, I go home and like, interact with my wife.

Also, yes, we must go for some :beer: at E3, although since I’m the company n00b I get the distinct impression I’m going to be demoing most of the time.