[quote=Exedore;358450]I actually don’t know that isn’t the case, I’m not a programmer. It’s been brought up before, and programmers here said it would be a significant undertaking… I suppose I can ask again. Instantly though, it also means supporting the additional keybindings in the options (UI), and the necessary testing.
The first one was more in response to the weapon/equipment bank discussions that have been going on for a while now, it was somewhat related so I included it.[/quote]
You aren’t a programmer but also it looks like you aren’t a gamer too. 
I challenge you to find anybody playing on PC and which already played W:ET or ET:QW that liked the “one dumbed button for everything” who doesn’t work. Everytime you want to use it, there’s 50% of chance that it does the WRONG action you want (ie: running to the command post even if it’s BEHIND you, healing instead of revive, and so on).
This game is full of frustration. The whole UI is a giant mess, anybody who actually tried to create a fireteam & invite somebody can tells you this.
The gunfight feeling is totally broken (huge spread, very low bullet damage).
The overall graphics are jerky. Not that I care a lot about it, but monochromatic game makes me feel what I’m back on the 60’s with black&white TV.
Now let’s talk about the fun. Well the game isn’t fun anymore after few hours because it’s way too repetitive.
You have the choice to stick to one class & body type only everytime you join a server because you can’t swap body type ingame and you can’t have all class-specified perk inside a single character.
Every single game finishes by a victory from the defending team, unless that the team are totally unbalanced and the attack wins in 2min.
Also, the removal of circle jumping just makes the run from point A to B quite boring since we only have to (toggle)sprint and wait until we reaching our objective.
If the steam stats are showing an average number of player at ~400 where it used to be ~17.5K, plus the review and feedback around the web (not the review from journalist, but players review) makes me feel that I’m right. If the game was only suffering from a lack of competition support, then the average number of players, on PC, would be a lot better imo.
Now back to Rahdo :
-You are saying that you have to trouble playing online on XBOX, well it’s nice to know that at least 8 players around the world are still playing BRINK on XBOX. Maybe they are playing online for 90min because they are so happy to have finally found a round online 
-And you are a bit full of contradictions across your posts. See the example below.
Well, you have to bear in mind that character artists who did 90% of the work on customization wouldn’t be able to help much with weapon balance 
I WISH we had more money than god in the bank (like Valve) and could just iterate and iterate and polish and polish until everything was perfect, but we don’t.
So all the artists worked for free? Whoa.
You should reason in term of money, I might be wrong but an artist costs a lot more than a single coder. (coder which might have done proper PC controls coding
)
Just because I want to make it clear, this game = FRUSTRATION. I stopped playing it after 60h, which is quite low for a MP-FPS to me. And during this whole time, I haven’t experienced the full game, because all weapons excepted one are useless and you want to get rid of them after 2min, and the body type are way to boring to play if you aren’t a light body type (too slow/unSMARTed/too useless med/heavy body type aren’t fun to play).
Also the whole perk thingy (btw : probably done for the mass and not the competition, since as you said you were expecting the comp to play idiotic lv1 characters who have all to be played the same way because you didn’t unlocked their basic specialisation like turrets for engi in example) is probably one of the most frustrating thing on this game.
Why the hell incapacitated players can shoot you like this? It takes 60bullets to gib somebody, and it can counter kills you so easily, <insert huge f7u12 pics here>.
And when everybody quit playing ESL servers who were balancing the game and making it a little funny, I stopped playing this game, FOREVER.
Who likes playing a game which is badly driving you (idiot button doing everything excepted what I want), which is boring (being on the attacking team = being raped for way tooooooo long), which doesn’t reward personal skill (dumbed weapon) or teamplay skill (sorry I can’t revive you because I just healed a random guy who was passing around here, just wait for another 30s looking at me until I magically poop another revive seringue) and so on?
Next time try aiming at a lower requirement like a good & solid gameplay instead of an expensive extra customization thingy which moreover impacting negatively the gameplay. And I still convinced that you didn’t had enough resources/money to do a beta, and I’m still blaming some features rated as “useless” or optional for this 
And now, if you managed to read this whole wallz of spam until here, what’s your reaction about the whole mingleplayer story? (mixed SP/MP).
Many reviewer/players felt cheated about that, do you still think that it should have been done/promoted like that?
:stroggbanana::stroggbanana::stroggbanana: