Rage+Brink = MoH SP+MP (sort of)


(.FROST.) #1

Yeah, both factions don’t have much in common except for the fact, that either MP and SP was made by different dev teams and with different engines. And MoH MP and SP was obviously intended to be one game, whereas Rage and Brink are obvisouly two seperate games.

But that’s the way I see it; though both titles have quite different stories, Rage is the SP part of a post-apoclyptic id-game and Brink is the MP part of it. If the story of both titles would actually tie into one another it would definitely be my game of the decade. But nevertheless, the release of Rage finally quenches my thirst for a post-apocalyptic SP FPS game. And Brink is Rage’s lacking PvP FPS part. Though I’m enjoying Rage’s coop and vehicle combat too.


(tokamak) #2

I really don’t see the point of this.


(.FROST.) #3

[QUOTE=tokamak;382691]I really don’t see the point of this.[/QUOTE] Ok, in short, only for you. If I feel like playing MP, I play Brink and when I feel like playing SP I play Rage. They are two sides of one coin. Not necessarily intended this way by the respective devs, but so perceived by me. Brink and Rage make a perfect couple.

And the similarity between Rage and Brink and MoH is, that there were two seperate teams on MoH. One for SP and one for MP.

Can’t make it more figurative.

Maybe it’s a little clunky to compare those games, but I guess most people get what I want to state here.


(iezza) #4

They should bundle them some time. Would be very nice. Maybe add a bit of an expansion pack for rage explaining the ark in a 2hour single palyer and brink being the online. would be a class game .


(wolfnemesis75) #5

Rage looks cool. And I know what you’re getting at. The rich single player experience that Rage has. Graphics look pretty sick. If Brink had a few more elements of a single player experience, say an 8 hour portion added on, I think that could be an opportunity to delve a bit deeper into a couple perspectives of the Ark from the view point of two unique characters you may not even get to play as, or play as that’s separate from your character, but maybe linked in some way. Like you are related in some fashion or play a small role in the storyline. Like an outside observer as you continue to develop your own unique character.


(INF3RN0) #6

Good MP games never need a SP. Nothing really the same about these two games though, minus the common theme in most new games and that RAGE says the word Ark lol… just because they have the same publishers and engine designers doesn’t mean they go together, you just want people to get stuck with a copy of Brink hah.


(king_troll) #7

ET:QW + random patch for massive megatextures + mini mod = BF3


(.FROST.) #8

@ Inferno
No I don’t want you to be stuck with anything. I just said that that is how I take it. And a good SP don’t need a MP mode either.


(.Chris.) #9

When I fancy eating an apple I buy an apple, when I fancy eating an orange I buy an orange.

Sometimes I eat those fruit salads though which is like a watered down version of all fruits with some sweet syrup crap to mask the fact.


(.FROST.) #10

[QUOTE=.Chris.;382726]When I fancy eating an apple I buy an apple, when I fancy eating an orange I buy an orange.

Sometimes I eat those fruit salads though which is like a watered down version of all fruits with some sweet syrup crap to mask the fact.[/QUOTE]

Yeah, I hear you. And that’s pretty much my perception too. I only stated, that both titles do best what they do in their main gameplay mode; Rage(SP) and Brink(MP). And if both titles would even tie into one another you’d have your(as we say in Germany)“egg-laying wool-milk-sow”.

I haven’t played MoH at all, but I think its an interesting approach to have two entirely different devs for one game. Because its not only a matter of resources, but also a matter of the mindset of the respective dev group. Its like they did in the movie Alien where they used different artists for different production areas. Giger obviously did the Xeno and everything related to it, Giraud did the clothing and suits and Ron Cobb did most of the technical stuff. So if you look at a dev group as unique entity, it makes sense to have two entirely different entities for two entirely different gamemodes.

And in some way they allready did it; Quake and Enemy Territory: Quake Wars


(Crytiqal) #11

Woa there buddy!
BRINK and best MP?

You really want to open up another can? :stuck_out_tongue:

ET is the best MP, and ETQW a close second.


(.FROST.) #12

[QUOTE=Crytiqal;382730]Woa there buddy!
BRINK and best MP?

You really want to open up another can? :stuck_out_tongue:

ET is the best MP, and ETQW a close second.[/QUOTE]

Sorry, really, really, sorry that I have an opinion of my own. Not even saying that anything of your opinion is wrong. Not even saying that Brink is the best MP compared to everything out there, but I like it very much even with its flaws, wich are hopefully getting reduced again with the final patch. And I don’t want to “open another can” here.


(.Chris.) #13

[QUOTE=Crytiqal;382730]Woa there buddy!
BRINK and best MP?

You really want to open up another can? :stuck_out_tongue:

ET is the best MP, and ETQW a close second.[/QUOTE]

You missed his point, SD typically make MP games, Brink’s MP was better than it’s ‘SP’, SD should have just stuck to MP and had someone make the SP and kept it separate from the MP.


(zenstar) #14

Did we need a SP?
I don’t mean a SP part (done properly) wouldn’t be appreciated, but ET:QW didn’t need SP. There are a lot of shooters that are MP only and I don’t see why Brink had to try sell it’self on a unique SP experience which blurs the line between blah blah marketing bull. Reality: it was MP with bots. Not bad for training I suppose but hardly a unique SP experience that blurs the line between anything they claimed it would.

Quake 3 taught us that if you make a solid MP FPS you don’t need to bolster it up with any tacked on SP.


(king_troll) #15

ET:QW mp could just be SP with not as many bots. having bots in SP is better then just having normal AI. there is no real difference but if AI are called bots they are always coded better, especially if you have them on your team like quake 4, your team mates in quake 4 suck on serious cheeks


(.Chris.) #16

[QUOTE=zenstar;382741]Did we need a SP?
I don’t mean a SP part (done properly) wouldn’t be appreciated, but ET:QW didn’t need SP. There are a lot of shooters that are MP only and I don’t see why Brink had to try sell it’self on a unique SP experience which blurs the line between blah blah marketing bull. Reality: it was MP with bots. Not bad for training I suppose but hardly a unique SP experience that blurs the line between anything they claimed it would.

Quake 3 taught us that if you make a solid MP FPS you don’t need to bolster it up with any tacked on SP.[/QUOTE]

I for one kind of wanted a SP campaign for ET:QW, playing as a GDF solider in the first days of the invasion or something or perhaps a series of missions that led up to the maps played in MP.

Likewise a real SP campaign for Brink could have been great, the story and world they created was wasted on the MP alone.

Call me greedy or whatever but I would like both modes, COD seems to be able to do it ‘right’.


(montheponies) #17

for me, brink > etqw

rtcw > all

that’s the thing about opinion…