Ragdolls vs medics vs gibs


(DoubleDigit) #1

Ok, I’ve heard the ‘ragdolls makes a medics life miserable argument’ but how come Dice manages to have this without problems in Bad company 2?

You can see them ragdolls here

And about the gibs, sure it doesn’t make sense to revive a dismembered body, but maybe you aren’t supposed to. One rocket to the face to be fixed by a short burst of electrical charge? Not playing the ‘realism’ card here, but this can add a bit of a tactical decision, have an explosion take people down, and make them stay down.

I say put them ragdolls in the game, and also have them bodies dismember when an explosion goes off nearby… I’m so tired of them enemies falling on their backs. :oppressor:


(Jamieson) #2

How does the system in bad company work, if you can’t gib people then i guess you cannot revive them either? Im not to sure. IMO removing revives/gibbing would be a bad move.


(DoubleDigit) #3

I’m sorry, by gib I meant dismembered bodies not killing an unconscious player (gibs like in TF2).
In BFBC2 explosions only throw bodies in the air (pretty satisfying), but flying parts would be awesome too.

I didn’t say remove the revives (I mostly play medics) or the ability to kill an unconscious player.


(darthmob) #4

I’m pretty sure Rahdo posted that they found a solution for it. And there will be no dismemberments.

//edit: There were flying bodies in the demonstration. /me <3 ragdoll physics!


(Brandmon) #5

A good balance of the 2 is the best imo. Removing Gibs and Ragdolls made sense somewhat in ETQW since much depended on the corpses (Medic work and Spawnhosts).

But I think the bar should be set higher for BRINK in the sense that the deaths shouldn’t be limited to just the same animation. In my opinion a ragdoll influenced animation is the best imo. When getting shot, he would fall as someone who actually got shocked and not a ragdoll one usually sees in G-Mod. Corpses could also freeze after maybe 2 seconds of being killed as to avoid corpses rolling down hills/stairs, making Medics’ job easier.

But Gibs and flying corpses shouldn’t be left out. Imo, if the character received a direct hit from an AP rocketlancher, (one that actally goes BOOM, and not just go through him) the game should just say ‘**** Death Animations’ and just make it purely ragdoll or just have his arm fly separately from his body. I mean, looking back at ETQW, Medics of both sides would have a hard time reviving anyone hit by a direct Tank Cannon/Nuke. And in the end, the Ragdolls and Gibs would just add to that Fun factor since it’s always pure comedy when you see a guy’s arm going to the left, leg to the right and his bloodied (or not) corpse lying there after you owned it with heavy explosives :wink:


(tokamak) #6

In UT3 you can fully interact with rag dolls.

If a player feigns death, his body turns into a rag doll, if you shoot at his “corpse” he’ll receive damage as usual and his limbs will respond realistically to hits.

And what’s wrong with bodies rolling downstairs? If that’s making the medic’s job harder, then so what? That will teach people not to die on awkward places.


(Nail) #7

"his limbs will respond realistically to hits. "

that’s only movie realistic not life realistic, bullets do not have the mass required to move bodies


(tokamak) #8

Oh the bullets in UT do :smiley:


(Nail) #9

UT is a game, not life and even .50 cal rounds won’t knock a body back.


(tokamak) #10

According to the guns used in that game the rag doll responds realistically.


(Nail) #11

yes, and Super Mario can jump more than twice his height, still isn’t “realistic”


(DoubleDigit) #12

[QUOTE=tokamak;202371]
And what’s wrong with bodies rolling downstairs? If that’s making the medic’s job harder, then so what? That will teach people not to die on awkward places.[/QUOTE]

I think the problem was with the strogg technician turning corpses into spawn hosts.


(RoryGreen) #13

LOL - off topic argument. Do you mind if I steal that quote for a later date? That is brilliant!


(Nail) #14

sure, go nuts


(RoryGreen) #15

thanks! I now have it in my sig!