Yup, latest version of helmsdeep won’t load now since I started messing with ye multi stage constructibles.
Neither 1.4.0 or 1.3.12 load it with the same errors.
It appears to lock up when loading (textures load first), then if I pull up the task manager, I get this alert:
'(process:208): Gtk-CRITICAL (recursed) **: file gtktextbuffer.c: line 543 (gtk_text_buffer_emit_insert): assertion ‘g_utf8_validate (text, len, NULL)’ failed
aborting…
Clicking on aceptar (spanish OS \o/) gives me:
'(process:208): Gtk-CRITICAL (recursed) **: file gtktextbuffer.c: line 543 (gtk_text_buffer_emit_insert): assertion ‘g_utf8_validate (text, len, NULL)’ failed
aborting…
(process:208): gdkGLExt-WARNING (recursed) **: wglMakeCurrent() failed
aborting…
I assume the second window is actually not a real problem in itself, merely a side-effect of the initial error.
The .MAP file is about 10megs, but goldrush is 12megs so I don’t think it’s a buffer overflow or anything.
Any clues before I start wading through the .MAP file by hand to see if somehow there’s a missing " from a corrupt file write or something? 

