Even after flush&reload the first texture looks, in-editor, just like bothstonetri2grey_alt2.tga rather than being compressed vertically. Likewise, the second isn’t compressed or skewed like it should be. In-game, both look correct as far as compressing/skewing is concerned, but aren’t lightmapped.
It looks like the lightmap stage is b0rked somehow, though it looks normal to me, and like radiant is ignoring the tcMod scale. I need radiant to correctly show the effects of the tcMod directive so that I can align the texture properly!
textures/ec2/bothstonetri2grey_alt2_vert
{
qer_editorImage textures/ec2/bothstonetri2grey_alt2.tga
{
map textures/ec2/bothstonetri2.tga
rgbGen identity
tcMod scale 1.0 1.3333
}
{
map $lightmap
blendfunc filter
rgbGen identity
}
}
textures/ec2/bothstonetri2grey_alt2_vertskew
{
qer_editorImage textures/ec2/bothstonetri2grey_alt2.tga
{
map textures/ec2/bothstonetri2.tga
rgbGen identity
tcMod transform 1.0 0.16666 0 1.3333 0 0
}
{
map $lightmap
blendfunc filter
rgbGen identity
}
}
Also fixed.