Here is the console crash log, nothing I see helps me 
log file 'console_Crash2ndMapload_2011.06.04_11.39.28.log ' opened on 2011-6-4, 11:39:28
si_version: Brink 1.0.22998.47583 win-x86 May 26 2011 17:36:34
g_version:
Unknown command 'path'
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded pak003.sdpk2
Loaded pak004.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Loaded zzzenglish003.sdpk2
Loaded zzzenglish004.sdpk2
Current search path:
D:\Program Files (x86)\Steam\userdata\77277\22350\local/base
C:\Users\Carmen\AppData\Local\Splash Damage\Brink/base
d:\program files (x86)\steam\steamapps\common\brink/base
zzzenglish004.sdpk2
zzzenglish003.sdpk2
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak004.sdpk2
pak003.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 3781 manifest elements in 9 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22998.47583 win-x86 May 26 2011 17:36:34
execing 'brinkconfig.cfg'
execing 'autoexec.cfg'
Vendor: 1002 Device: 6898
3497 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4 logical cores
4 physical cores
HT disabled in hardware
8176 MB System Memory
1024 MB Video Memory
Initializing performance queries
Winsock Initialized
Found interface: {BC833831-7917-4246-AF76-C587F081C09B} Realtek PCIe GBE Family Controller - 192.168.1.7/255.255.255.0
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
...using WGL_ARB_create_context_profile
...using WGL_ARB_multisample
...using WGL_EXT_framebuffer_sRGB
----- R_InitOpenGL -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5800 Series
GL_VERSION: 4.1.10767 Compatibility Profile Context
Vendor: 1002 Device: 6898
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_texture3D
...using GL_EXT_texture_rectangle
...using GL_ARB_texture_rectangle
...using GL_EXT_stencil_wrap
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
...using GL_ARB_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_shadow
...using GL_EXT_gpu_program_parameters
...using GL_ARB_draw_buffers
...using GL_EXT_timer_query
X..GL_GREMEDY_string_marker not found
...using GL_EXT_texture_compression_latc
...using GL_EXT_texture_sRGB
...using GL_ARB_pixel_buffer_object
...using GL_NV_float_buffer
...using GL_ARB_texture_rg
...using GL_ARB_half_float_vertex
...using GL_ARB_sampler_objects
X..GL_NV_vertex_buffer_unified_memory not found
X..GL_NV_shader_buffer_load not found
...using GL_ARB_sync
X..GL_ARB_tesselation_shader not found
X..GL_ARB_debug_output not found
----- Initializing Sound System Stage 1 ------
...initializing XAudio2
...Succeeded
2 Sound Playback Devices Found:
...Speakers (Creative SB X-Fi)
...SPDIF Out (Creative SB X-Fi)
2 Sound Capture Devices Found:
...Speakers (Creative SB X-Fi)
...SPDIF Out (Creative SB X-Fi)
----- Sound System Stage 1 Initialized -----
Brink using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
----- Initializing Decls -----
Build is packaged - decl_useBinaryCache is read-only
Loaded generated/decl2/base/system_dep.declb 2034 entries in 5 ms
base/table: binary database of 66 entries (13.43Kb) loaded in 0 ms
base/material: binary database of 3525 entries (780.76Kb) loaded in 15 ms
base/skin: binary database of 193 entries (15.94Kb) loaded in 0 ms
base/soundclass: binary database of 42 entries (5.34Kb) loaded in 0 ms
base/sound: binary database of 1962 entries (453.13Kb) loaded in 7 ms
base/soundfx: binary database of 22 entries (8.26Kb) loaded in 0 ms
base/soundmixer: binary database of 49 entries (9.37Kb) loaded in 0 ms
base/reverb: binary database of 33 entries (6.30Kb) loaded in 0 ms
base/movie: binary database of 16 entries (3.24Kb) loaded in 0 ms
base/particleSystem: binary database of 287 entries (373.80Kb) loaded in 2 ms
base/articulatedFigure: binary database of 1 entries (3.18Kb) loaded in 0 ms
base/atmosphere: binary database of 32 entries (34.30Kb) loaded in 0 ms
base/ambientCubeMap: binary database of 41 entries (49.50Kb) loaded in 0 ms
base/decal: binary database of 9 entries (3.21Kb) loaded in 0 ms
base/surfaceType: binary database of 16 entries (2.24Kb) loaded in 0 ms
base/renderProgram: binary database of 190 entries (364.89Kb) loaded in 1 ms
base/renderBinding: binary database of 272 entries (19.74Kb) loaded in 0 ms
base/locString: binary database of 4175 entries (347.48Kb) loaded in 13 ms
base/model: binary database of 248 entries (736.29Kb) loaded in 4 ms
base/postProcess: binary database of 61 entries (18.41Kb) loaded in 0 ms
base/animManager: binary database of 2 entries (5.18Kb) loaded in 0 ms
decl folders scanned and loaded in 3 ms
------------------------------
------- Initializing renderSystem --------
Precaching renderBinding...
Precached renderBinding in 1 ms
WARNING: RES1007: Defaulted - idDeclMaterial: screenrestore
WARNING: RES1007: Defaulted - idDeclMaterial: screenrestorefraction
WARNING: RES1007: Defaulted - idDeclMaterial: ppscreenrestore
WARNING: RES1007: Defaulted - idDeclMaterial: ppscreenrestorefraction
renderSystem initialized.
--------------------------------------
81 strings read from localization/english/strings/maps/aquarium.lang
143 strings read from localization/english/strings/maps/ccity.lang
98 strings read from localization/english/strings/maps/challenges.lang
74 strings read from localization/english/strings/maps/common.lang
76 strings read from localization/english/strings/maps/reactor.lang
36 strings read from localization/english/strings/maps/recycling.lang
101 strings read from localization/english/strings/maps/refuel.lang
122 strings read from localization/english/strings/maps/resort.lang
87 strings read from localization/english/strings/maps/sectow.lang
104 strings read from localization/english/strings/maps/shipyard.lang
53 strings read from localization/english/strings/maps/terminal.lang
194 strings read from localization/english/strings/abilities.lang
38 strings read from localization/english/strings/admin.lang
184 strings read from localization/english/strings/attachments.lang
316 strings read from localization/english/strings/campaign.lang
206 strings read from localization/english/strings/ccf.lang
569 strings read from localization/english/strings/code.lang
31 strings read from localization/english/strings/dlc1.lang
578 strings read from localization/english/strings/game.lang
120 strings read from localization/english/strings/guis.lang
156 strings read from localization/english/strings/loadtips.lang
717 strings read from localization/english/strings/menus.lang
193 strings read from localization/english/strings/tasks.lang
122 strings read from localization/english/strings/tiparchive.lang
59 strings read from localization/english/strings/weapons.lang
Couldn't open journal files
----- Initializing Sound System Stage 2 ------
Precaching soundfx...
Precached soundfx in 1 ms
Precaching reverb...
Precached reverb in 0 ms
Precaching soundclass...
Precached soundclass in 0 ms
Precaching soundmixer...
Precached soundmixer in 0 ms
----- Sound System Stage 2 Initialized ----
execing 'localization/english/defaultbinds.cfg'
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
base/ammoDef: binary database of 36 entries (5.32Kb) loaded in 1 ms
base/invItemDef: binary database of 72 entries (101.24Kb) loaded in 1 ms
base/itemPackageDef: binary database of 70 entries (9.99Kb) loaded in 0 ms
base/stringMap: binary database of 280 entries (317.49Kb) loaded in 3 ms
base/damageDef: binary database of 78 entries (16.06Kb) loaded in 1 ms
base/damageFilter: binary database of 64 entries (29.43Kb) loaded in 0 ms
base/campaignDef: binary database of 4 entries (3.19Kb) loaded in 0 ms
base/quickChatDef: binary database of 198 entries (41.50Kb) loaded in 0 ms
base/mapInfoDef: binary database of 29 entries (13.52Kb) loaded in 0 ms
base/toolTip: binary database of 377 entries (50.30Kb) loaded in 2 ms
base/targetInfo: binary database of 7 entries (2.20Kb) loaded in 0 ms
base/proficiencyItem: binary database of 192 entries (23.93Kb) loaded in 0 ms
base/rankDef: binary database of 25 entries (4.47Kb) loaded in 0 ms
base/gui: binary database of 20 entries (75.42Kb) loaded in 0 ms
base/teamInfo: binary database of 2 entries (3.18Kb) loaded in 0 ms
base/task: binary database of 68 entries (20.96Kb) loaded in 0 ms
base/requirement: binary database of 48 entries (6.36Kb) loaded in 0 ms
base/guiTheme: binary database of 1 entries (2.18Kb) loaded in 0 ms
base/animStateMachine: binary database of 8 entries (2.30Kb) loaded in 0 ms
base/camera: binary database of 59 entries (7.98Kb) loaded in 0 ms
base/entityDef: binary database of 501 entries (586.46Kb) loaded in 5 ms
base/selectableItem: binary database of 93 entries (12.52Kb) loaded in 0 ms
base/bodyType: binary database of 3 entries (5.21Kb) loaded in 0 ms
base/playerClass: binary database of 4 entries (3.19Kb) loaded in 0 ms
base/botBehavior: binary database of 7 entries (5.24Kb) loaded in 0 ms
base/effectTimeline: binary database of 321 entries (70.93Kb) loaded in 2 ms
base/botObjective: binary database of 80 entries (25.11Kb) loaded in 0 ms
base/botPersonality: binary database of 5 entries (3.23Kb) loaded in 0 ms
base/botDifficulty: binary database of 1 entries (3.18Kb) loaded in 0 ms
base/unlock: binary database of 167 entries (21.13Kb) loaded in 0 ms
game decl folders scanned and loaded in 3 ms
Initializing event system
...668 event definitions
Initializing class hierarchy
...132 classes, 73480 bytes for event callbacks
WARNING: RES1007: Defaulted - sdTexture: _msaaaltimage
WARNING: RES1007: Defaulted - sdTexture: _viewcolor
WARNING: RES1007: Defaulted - sdTexture: _screenlighting
WARNING: RES1007: Defaulted - sdTexture: _speculartable
WARNING: RES1007: Defaulted - sdTexture: _screendepth
WARNING: RES1007: Defaulted - sdTexture: _borderclamp
WARNING: RES1007: Defaulted - sdTexture: _screenmip2_1
WARNING: RES1007: Defaulted - sdTexture: _diffusionmask
WARNING: RES1007: Defaulted - sdTexture: _msaaimage
--- Completed loading sequence in 3.30s ---
FinishResourceLoads in 43 ms
--- Loading sequence: gameinit ---
loading sound index 'generated/preload/sound/pc/english/gameinit.soundpreload' with 4522 entries
Loaded sound index in 4 ms
WARNING: Waited for 35...
Allocating 253744 bytes for spawning entities.
Server size: 468
Client size: 7248
Session size: 66920
--------- Initializing Game ----------
gamename: baseBrink-1
gamedate: May 26 2011
Initializing global UI namespaces
...10 namespaces
...46 properties
Precaching teamInfo...
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/music/disguise_blown
teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
Parsed source gui 'democharge' in 2 ms
Precached teamInfo in 101 ms
Precaching playerClass...
Precached playerClass in 0 ms
Precaching bodyType...
Parsed source gui 'weapons/scope_01' in 1 ms
Precached bodyType in 325 ms
Precaching quickChatDef...
Precached quickChatDef in 29 ms
Precaching selectableItem...
Precached selectableItem in 255 ms
Precaching rankDef...
Precached rankDef in 3 ms
Precaching unlock...
Precached unlock in 16 ms
Precaching proficiencyItem...
Precached proficiencyItem in 2 ms
Precaching botObjective...
Precached botObjective in 5 ms
Precaching botPersonality...
Precached botPersonality in 0 ms
Precaching botDifficulty...
Precached botDifficulty in 0 ms
Precaching invItemDef...
Precached invItemDef in 1 ms
Precaching campaignDef...
Precached campaignDef in 0 ms
Precaching ammoDef...
Precached ammoDef in 0 ms
Precaching toolTip...
Precached toolTip in 15 ms
Precaching movie...
Precached movie in 8 ms
Precaching locString...
Precached locString in 88 ms
Precaching requirement...
Precached requirement in 0 ms
stringMap loadtips: !Missing locStr 'text_loadtips_0077' = 'game/loadtips/0077'
stringMap loadtips: !Missing locStr 'text_loadtips_0114' = 'game/loadtips/0114'
Precaching mapInfoDef...
Precached mapInfoDef in 12 ms
Precaching campaignDef...
Precached campaignDef in 0 ms
WARNING: RES1007: Defaulted - sdDeclPostProcess: _default
WARNING: RES1007: Defaulted - sdDeclAmbientCubeMap: _default
Parsed source gui 'mainmenu_new' in 191 ms
Parsed source gui 'purewait' in 1 ms
Parsed source gui 'system' in 1 ms
Parsed source gui 'messagebox' in 5 ms
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/gui/sec_rank_up
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/gui/res_rank_up
Parsed source gui 'tallybox' in 5 ms
Parsed source gui 'guis/demos/hud' in 1 ms
Parsed source gui 'hud' in 30 ms
Parsed source gui 'limbo' in 44 ms
Parsed source gui 'chat' in 1 ms
Parsed source gui 'takeviewnote' in 1 ms
Parsed source gui 'scoreboard' in 4 ms
Parsed source gui 'endgamereview' in 41 ms
Parsed source gui 'taskmenu' in 4 ms
Parsed source gui 'infobox' in 1 ms
Parsed source gui 'commandpostmenu' in 5 ms
Parsed source gui 'fademenu' in 1 ms
Parsed source gui 'cutscene' in 1 ms
Parsed gui 'guis/demos/hud' in 0 ms
Initializing global player 0 UI namespaces
...12 namespaces
...132 properties
LoadNetVars: Server loaded default table with 2069 entries
--- Completed loading sequence in 3.04s ---
FinishResourceLoads in 00:01
=== Restore Profile 'Carmen' ===
Server config changed to: Custom
DisconnectSafe: Appending cmd system disconnect...
Parsed gui 'mainmenu_new' in 137 ms
Parsed gui 'messagebox' in 1 ms
Parsed gui 'tallybox' in 1 ms
Parsed gui 'system' in 0 ms
game initialized.
--------------------------------------
------------- Initialized in 00:07 -------------
--- Common Initialization Complete ---
=== D I S C O N N E C T ===
=== Profile Apply ===
execing 'localization/english/defaultbinds.cfg'
idCVarCallback_VoicePackChanges::OnChanged()
executing D:/Program Files ( x86 ) /Steam/userdata/77277/22350/local/base\autoexec.cfg
****introstart****
Spent 5ms waiting
Spent 198ms total
Finished compositing contextId -2 team security (0) cinematic: true
Spent 3ms waiting
Spent 231ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Spent 3ms waiting
Spent 274ms total
Finished compositing contextId -2 team security (0) cinematic: true
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
=== Profile Commit (Video) ===
=== Profile Commit (Video) ===
=== Profile Commit (Video) ===
=== Profile Commit (Options save) ===
WARNING: mpoChoiceFind_Servers_Source: mainmenu_new - Could not find event 'onContextMenuOpen'
Joining session...
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
sending getinfo to 8.17.250.195:27017
DisconnectSafe: Directly call disconnect since we are still initialising...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
WARNING: mpoChoiceFind_Servers_Source: mainmenu_new - Could not find event 'onContextMenuOpen'
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
WARNING: mpoChoiceFind_Servers_Source: mainmenu_new - Could not find event 'onContextMenuOpen'
Joining session...
sending getinfo to 81.19.208.43:27015
sending getinfo to 81.19.208.43:27015
sending getinfo to 81.19.208.43:27015
sending getinfo to 81.19.208.43:27015
sending getinfo to 81.19.208.43:27015
sending getinfo to 81.19.208.43:27015
DisconnectSafe: Directly call disconnect since we are still initialising...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
Joining session...
sending getinfo to 94.23.220.159:29021
received info response from 94.23.220.159:29021
server 94.23.220.159:29021 - protocol 40.38 -
0 interested clients
sending challenge to 94.23.220.159:29021
sending challenge to 94.23.220.159:29021
received challenge response 0x3d5c6481 from 94.23.220.159:29021
sending connect to 94.23.220.159:29021 with challenge 0x3d5c6481 (campaign = )
received connect response from 94.23.220.159:29021
...'grenade_molotov' as bind 'dpad_soldier_left' sent to server
...'grenade_flash' as bind 'dpad_soldier_right' sent to server
...'metabolism1' as bind 'dpad_medic_left' sent to server
...'adrenaline1' as bind 'dpad_medic_right' sent to server
...'landmine' as bind 'dpad_engineer_left' sent to server
...'turret1' as bind 'dpad_engineer_right' sent to server
...'charge' as bind 'passive_0' sent to server
...'spotting' as bind 'passive_1' sent to server
...'repairing' as bind 'passive_2' sent to server
...'disarming' as bind 'passive_3' sent to server
...'building' as bind 'passive_4' sent to server
...'revive' as bind 'passive_5' sent to server
...'hacking' as bind 'passive_6' sent to server
...'hardened_skin' as bind 'passive_7' sent to server
...'power_maximum_increase' as bind 'passive_8' sent to server
...'sprinting_reload' as bind 'passive_9' sent to server
...'extra_layers1' as bind 'passive_10' sent to server
...'armor_piercing_rounds' as bind 'passive_11' sent to server
...'power_rate_increase' as bind 'passive_12' sent to server
...'increase_power2' as bind 'passive_13' sent to server
...'spider_sense' as bind 'passive_14' sent to server
...'self_resurrection' as bind 'passive_15' sent to server
...'silent_movement' as bind 'passive_16' sent to server
...'give_ammo' as bind 'passive_40' sent to server
...'life_buff2' as bind 'passive_42' sent to server
...'weapon_buff2' as bind 'passive_44' sent to server
...'disguise_self' as bind 'passive_45' sent to server
done sending 0 abilities
--- Loading sequence: maps/mp/sectow_loading ---
sound index file 'generated/preload/sound/pc/english/maps/mp/sectow_loading.soundpreload' is zero length
Parsed source gui 'loadscreen' in 3 ms
Parsed gui 'loadscreen' in 0 ms
--- Completed loading sequence in 0.03s ---
--- Loading sequence: maps/mp/sectow ---
loading sound index 'generated/preload/sound/pc/english/maps/mp/sectow.soundpreload' with 791 entries
Loaded sound index in 1 ms
--------- Map Initialization ---------
Loaded in 48 ms
Map: maps/mp/sectow.entities
3 KB passage memory used to build PVS
2 msec to calculate PVS
86 areas
102 portals
4 areas visible on average
1 KB PVS data
LoadNetVars: Client loaded default table with 2069 entries
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 17
SetPreMapRankLevelXP: 26973
----------- Game Map Init ------------
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
WARNING: RES1007: Defaulted - sdDeclLocStr: game/obj/new_objective_message
Loaded 'd:\program files (x86)\steam\steamapps\common\brink/gamescriptx86.dll'
102 classes
439 functions
151 variables
Minimum map load time based on loadscreen sound shader: 23602
----------- Loading Map Bot Actions ------------
----------- Loading Map AAS ------------
[Load AAS Binary]
loading 'maps/mp/sectow.aas_playerb'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/ambience/waterside
( maps/mp/sectow.entities ) res_water: !Missing sound 'snd_shader' = 'sounds/ambience/waterside'
( maps/mp/sectow.entities ) edge of water: !Missing sound 'snd_shader' = 'sounds/ambience/waterside'
WARNING: RES1007: Defaulted - idDeclSoundShader: ambient_vo/sectow_conduit_destroyed
( maps/mp/sectow.entities ) sound_conduit_destroyed_1: !Missing sound 'snd_shader' = 'ambient_vo/sectow_conduit_destroyed'
( maps/mp/sectow.entities ) sound_conduit_destroyed_2: !Missing sound 'snd_shader' = 'ambient_vo/sectow_conduit_destroyed'
( maps/mp/sectow.entities ) sound_conduit_destroyed_3: !Missing sound 'snd_shader' = 'ambient_vo/sectow_conduit_destroyed'
( maps/mp/sectow.entities ) sound_conduit_destroyed_4: !Missing sound 'snd_shader' = 'ambient_vo/sectow_conduit_destroyed'
entityDef gameplay/objectives/core/interactive_switch: !Missing locStr 'text_guard_switch' = 'tasks/switch/guard'
entityDef gameplay/objectives/core/interactive_switch: !Missing locStr 'text_guard_switch_desc' = 'tasks/switch/guard_desc'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_destroyed_primary
entityDef gameplay/objectives/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
entityDef gameplay/objectives/core/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
entityDef gameplay/objectives/core/destructible_target/security: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_hacking_primary
entityDef gameplay/objectives/hack_target: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_destroyed_primary
entityDef gameplay/objectives/hack_target: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
entityDef gameplay/objectives/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
entityDef gameplay/objectives/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
entityDef gameplay/objectives/core/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
entityDef gameplay/objectives/core/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_collecting_primary
entityDef gameplay/objectives/carryableitem: !Missing sound 'snd_pickup_defenders' = 'sounds/commander/resistance/enemy_collecting_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_dropped_primary
entityDef gameplay/objectives/carryableitem: !Missing sound 'snd_dropped_defenders' = 'sounds/commander/resistance/enemy_dropped_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_returned_primary
entityDef gameplay/objectives/carryableitem: !Missing sound 'snd_returned_attackers' = 'sounds/commander/security/enemy_returned_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_returned_primary
entityDef gameplay/objectives/carryableitem: !Missing sound 'snd_returned_defenders' = 'sounds/commander/resistance/enemy_returned_primary'
entityDef gameplay/objectives/carryableitem: !Missing sound 'snd_returned_by_player_attackers' = 'sounds/commander/security/enemy_returned_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_captured_primary
entityDef gameplay/objectives/carryableitem: !Missing sound 'snd_captured_attackers' = 'sounds/commander/security/enemy_captured_primary'
entityDef gameplay/objectives/carryableitem: !Missing locStr 'text_stop_delivery_guard' = 'tasks/generic/guard'
entityDef gameplay/objectives/carryableitem: !Missing locStr 'text_stop_delivery_guard_desc' = 'tasks/generic/guard_desc'
entityDef gameplay/objectives/primary/carryableitem: !Missing sound 'snd_pickup_defenders' = 'sounds/commander/resistance/enemy_collecting_primary'
entityDef gameplay/objectives/primary/carryableitem: !Missing sound 'snd_dropped_defenders' = 'sounds/commander/resistance/enemy_dropped_primary'
entityDef gameplay/objectives/primary/carryableitem: !Missing sound 'snd_returned_attackers' = 'sounds/commander/security/enemy_returned_primary'
entityDef gameplay/objectives/primary/carryableitem: !Missing sound 'snd_returned_defenders' = 'sounds/commander/resistance/enemy_returned_primary'
entityDef gameplay/objectives/primary/carryableitem: !Missing sound 'snd_returned_by_player_attackers' = 'sounds/commander/security/enemy_returned_primary'
entityDef gameplay/objectives/primary/carryableitem: !Missing sound 'snd_captured_attackers' = 'sounds/commander/security/enemy_captured_primary'
entityDef gameplay/objectives/primary/carryableitem: !Missing locStr 'text_stop_delivery_guard' = 'tasks/generic/guard'
entityDef gameplay/objectives/primary/carryableitem: !Missing locStr 'text_stop_delivery_guard_desc' = 'tasks/generic/guard_desc'
WARNING: RES1007: Defaulted - idDeclSoundShader: ssounds/commander/resistance/st_get_code_reminder
entityDef gameplay/maps/sectow/carryable_datacards: !Missing sound 'snd_new_objective_reminder_attackers' = 'ssounds/commander/resistance/st_get_code_reminder'
entityDef gameplay/maps/sectow/carryable_datacards: !Missing locStr 'text_escort_item_carrier_desc' = 'maps/sectow/datacards/task/escort_item_carrier_desc'
WARNING: RES1000: Missing asset - sdStaticModel:
WARNING: RES1007: Defaulted - sdStaticModel:
entityDef gameplay/objectives/carryableitem_target_use: !Missing locStr 'text_capture' = 'game/info/carryable_item_target_use'
entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'
entityDef misc/turret/apt/indestructible: !Missing camera 'cam_joint' = 'camera'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_building_primary
entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_built_primary
entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
entityDef gameplay/maps/sectow/mg_window: !Missing stringMap 'str_playerik' = 'mountable_ik'
entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik'
entityDef gameplay/maps/sectow/mg_nest: !Missing stringMap 'str_playerik' = 'mountable_ik'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/st_prisoner_down
entityDef npc/base: !Missing sound 'snd_killed_defenders' = 'sounds/commander/security/st_prisoner_down'
maps/mp/sectow.sgeo: !Missing collision model 'cm_model' = 'modeldefs/vehicles/defusal_bot'
maps/mp/sectow.sgeo: !Missing collision model 'cm_model' = 'modeldefs/vehicles/defusal_bot'
maps/mp/sectow.sgeo: !Missing collision model 'cm_model' = 'modeldefs/vehicles/defusal_bot'
3 KB passage memory used to build PVS
2 msec to calculate PVS
86 areas
102 portals
4 areas visible on average
1 KB PVS data
3 KB passage memory used to build PVS
2 msec to calculate PVS
86 areas
102 portals
4 areas visible on average
1 KB PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: security (0) required: true
...Queued n cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage2/damien.ccfinstance'
...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage2/dhafer.ccfinstance'
...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage1/ryan.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
WARNING: Composite 1 not equal to the first
WARNING: Invalid set of composites for character
WARNING: Failed to generate team character from composite 'char/characters/mp_bots/bot_08.ccfinstance' and alter ego 'char/characters/mp_bots/bot_08_alterego.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'
...Queued c cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage2/alec.ccfinstance'
...Queued c cutscene ccf context id: 2 team: security required: true name: 'char/characters/cutscenes/stage3/ray.ccfinstance'
...Queued c cutscene ccf context id: 3 team: security required: true name: 'char/characters/cutscenes/stage3/richie.ccfinstance'
...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 10 ms
Parsed gui 'limbo' in 42 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 1 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 32 ms
Parsed gui 'taskmenu' in 0 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 1 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
WARNING: Thread '': InitBotTypes: Unknown bot class '' for key 'bot_class' on 'fishbus_bot_controller'
Static items: spawned 8 models, 437 lights, 5036 collision
...891 entities spawned, 0 inhibited
InitFromNewMap: 'maps/mp/sectow.entities'
96855: 'statk_csc' StopCutscene...
96855: 'stdef_csc' StopCutscene...
96855: 'stmid_csc' StopCutscene...
96855: 'stsint_csc' StopCutscene...
96855: 'strint_csc' StopCutscene...
Spent 12ms waiting
Spent 284ms total
Finished compositing contextId -1 team security (0) cinematic: false
Spent 10ms waiting
Spent 232ms total
Finished compositing contextId 1 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 243ms total
Finished compositing contextId 2 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 211ms total
Finished compositing contextId 3 team resistance (1) cinematic: false
Spent 13ms waiting
Spent 270ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 10ms waiting
Spent 247ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 6ms waiting
Spent 219ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 6ms waiting
Spent 204ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 268ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 218ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 7ms waiting
Spent 224ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 7ms waiting
Spent 234ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 8ms waiting
Spent 234ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 5ms waiting
Spent 202ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 4ms waiting
Spent 172ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 6ms waiting
Spent 217ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 5.32s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/sectow: locked 411188 bytes (3.14 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.49s
96855: 'statk_csc' StopCutscene...
96855: 'stdef_csc' StopCutscene...
96855: 'stmid_csc' StopCutscene...
96855: 'stsint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_actor_1
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_actor_2
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_actor_3
...precaching anims for actor: ( maps/mp/sectow.entities ) stsint_player
96855: 'strint_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:06 to load maps/mp/sectow.entities
Migration primary match state: 0
Migration other match state 0: 0
Migration other match state 1: 0
Migration other match state 2: 0
Migration other match state 3: 1
Migration other match state 4: 0
Migration other match state 5: 0
Migration other match state 6: 0
Migration other match state 7: 0
Migration other match state 8: 0
Migration other match state 9: 0
Migration other match state 10: 0
Migration other match state 11: 0
Migration other match state 12: 0
Migration other match state 13: 0
Migration other match state 14: 0
Migration other match state 15: 0
Migration other match state 16: 0
Migration other match state 17: 0
All Stats Cleared
darkodam joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
cliCK joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
]-GriZ-[ joined the Resistance
raven joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Kell joined the Security
CuDiiii - BeaTuMe' joined the Security
ZANOZA joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Kingpin joined the Security
ZAXUZ joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
noOne joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
BadWar joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
OnIntroCutsceneStart
103471: Cinematic (correct) model for 'stsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
103471: Cinematic (correct) model for 'stsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
103471: Cinematic (correct) model for 'stsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
103471: Non-cinematic (correct) model for 'stsint_player' composited (uses id -1, expected id -1), ccfIndex 0
1: Freeing unused ccf with id 19 for team 1
1: Freeing unused ccf with id 19 for team 0
Spent 42ms waiting
Spent 296ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Spent 23ms waiting
Spent 384ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
OnIntroCutsceneEnd
Finished compositing contextId 1 team security (0) cinematic: false
3: Freeing unused ccf with id -1 for team 0
Finished compositing contextId 3 team security (0) cinematic: false
Player Team: security
Fade in victory splash
Spent 70ms waiting
Spent 404ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
=== Profile Commit (Video) ===
=== Profile Commit (Video) ===
=== Profile Commit (Options save) ===
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
1: Freeing unused ccf with id 21 for team 1
Spent 46ms waiting
Spent 322ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
1: Freeing unused ccf with id 17 for team 1
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
Spent 28ms waiting
Spent 314ms total
WARNING: Cannot setup weapon for body - no model
Finished compositing contextId -2 team security (0) cinematic: false
WARNING: Cannot setup weapon for body - no model
1: Freeing unused ccf with id 17 for team 0
Spent 17ms waiting
Spent 250ms total
Finished compositing contextId -2 team security (0) cinematic: false
1: Freeing unused ccf with id 1 for team 1
Spent 17ms waiting
Spent 250ms total
Finished compositing contextId -2 team security (0) cinematic: false
iZyles joined the Resistance
iZyles Could not authenticate user.
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
1: Freeing unused ccf with id 2 for team 1
Spent 44ms waiting
Spent 311ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
1: Freeing unused ccf with id 3 for team 1
Spent 15ms waiting
Spent 213ms total
Finished compositing contextId -2 team security (0) cinematic: false
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
1: Freeing unused ccf with id 3 for team 0
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
Spent 19ms waiting
Spent 245ms total
WARNING: Cannot setup weapon for body - no model
Finished compositing contextId -2 team resistance (1) cinematic: false
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
BlackLupus joined the Resistance
And_one [oOgg] joined the Security
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
1: Freeing unused ccf with id 18 for team 0
Spent 19ms waiting
Spent 246ms total
Finished compositing contextId -2 team security (0) cinematic: false
Migration other match state 2: 1
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
1: Freeing unused ccf with id 18 for team 1
Spent 17ms waiting
Spent 245ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
1: Freeing unused ccf with id 17 for team 1
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
Spent 15ms waiting
Spent 231ms total
WARNING: Cannot setup weapon for body - no model
Finished compositing contextId -2 team security (0) cinematic: false
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: Cannot setup weapon for body - no model
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
lordxeros joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
1: Freeing unused ccf with id 20 for team 1
Spent 49ms waiting
Spent 332ms total
Finished compositing contextId -1 team security (0) cinematic: false
tracked globals.game.commandPostActive1: Freeing unused ccf with id 1 for team 0
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not find material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not find material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
Spent 40ms waiting
Spent 337ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
tracked globals.game.commandPostActiveMigration primary match state: 1
Parsed gui 'democharge' in 0 ms
1: Freeing unused ccf with id 2 for team 0
Spent 27ms waiting
Spent 246ms total
Finished compositing contextId -2 team security (0) cinematic: false
Parsed gui 'democharge' in 0 ms
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
cliCK: carmen you suck ass ****
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
Migration primary match state: 2
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
Migration other match state 0: 2
cliCK: suck it bitch
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
1: Freeing unused ccf with id 20 for team 0
Spent 41ms waiting
Spent 315ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Migration primary match state: 3
Migration other match state 1: 1