Can someone give me a range of the speeds values, from ok- to map wrecker?? the worst spot I can find in my map is
shaders/surfs 64
leafs 29297
verts 20020/22541
tris 4.71
So I need an evaluation of those numbers, and maybe what they mean, well , verts seems to be total triangles being drawn. And also what the upper limits are. so far i havent implemented any vis, cause I don’t know how to use it in et.I just let the compiler break it up. Now… when I do put in my own vis, should I disable the cutting up by blocksize by putting blocksize 0.And just use my own vis? I still don’t know how to apply it for open areas, i know how to use it for around corners and stuff, also what numbers are good considereing the avereage user is twice as powerfull as the min requirements for this game.