Argh.
We are currently making total conversion mod and we’ve tried importing both MDM and MDS. One of my teammates just took a model he’d made for something else and used a combination of the RTCW model tut followed by Ikanatto’s MDS to MDM\MDX converter & tutorial.
However, when we were ready to test the model (temporarily replacing the soldier) we were confronted with a lovely little error message:
R_LOADMDM: <filename> mdm has more than 1025 verts on a surface ( <number> )
(We also tried using the MDS without converting and it produced it’s own R_LOADMDS error with the same message).
Even when the selected vert count in 3DS was less than 1025 the <number> still had a higher value in it. Just now we finally got the model working… with 450ish verts in 3DS. Surely the WolfET models have a higher vert count than this?!