Yeah true, there might be a rise of guys* trying to rack kills in the seemingly safest way possible, but I think they’ll learn in a realtively short amount of time, that they won’t get where they supposedly wanna be. They’ll learn, how different DB is from your average Call of Battlefield, and that there’s no convenient way to polish your k/d, AND have a high kill-count. I mean, even for the noobiest camper it must be clear, that 30/15 is better than 4/1, even though the k/d ratio is better in the latter one. I think most would agree with that, and that means in essence, it’s not only about the ratio alone, it’s also about your total kill-count. If that’s now better or worse in the eyes of the “no k/d faction”, I can’t tell, but I think kill/death numbers are important, no matter how you read them. And k/d whoring won’t work, at least not if you’re also striving for a reasonable kill-count, and if you do that, you are basically “forced” to help your comrades by accident.
And again, try not to picture killing as killing, try to see it as time stealing, stealing time from a limited time-per-player -per-match-account. You are a time-thief and your weapon is a time-stealing device. The more time you take from the enemy account, and the less time your team loses to the enemy, the more likely your team will win. And the k/d ratio is the best indicator for the time you’ve taken from the enemy and the time that was stolen from you from the enemy. And to get better in the ol’ time-stealin craft you have to have those numbers visible, to improve them.
*at release
