Hey people,
Sage and me got a working, and nice looking, playable, explodable, train-ridable, version of the map “Quotidian”,
You can try it on my test server here: 78.47.129.218:27980 or avoc.eft-clan.com:27980
EDIT: IT IS NOW ALSO PLAYABLE @ eftclan. Just type /connect etpub.eft-clan.com in your console.

The map is more or less a prequel to fueldump storywise, but gameplay is pretty much like Oasis during winter with ridable tugs.
The allies start out by having to capture the trainstation where the axis spawn, they can destroy the barricades to secure it.
There is also a sideway which can be accesed by having a cov-ops open the door while in disguise.
The main battle ground will be around the house in which the CP is located. By having the CP constructed, you get a spawn-point for your team.
The allies can either chose to go headon and destroy the trucks by removing the gates,
use the sewer system to get below the walls and up right next to the north fuel truck,
or use the trains to get to the 2nd trainstation and sneak in the open gate and destroy the south fueltruck, the allies have many possibilites.
The axis should focus on keeping an eye on their weakest link,
which is the south truck. Plant mines around the trucks so you know if they go off that someone is about to plant dynamite.
Keep pressure on the CP house as this is the closes thing you get to a bottleneck, and keep an eye on the trains below.
It might sound a bit complex, but really, its extreamly simple and there is lots of room.
The map was designed with 32 players in mind, it will be interresting to see if it can support more.
Alpha Testers, I would like you to keep an eye on the slightest mistakes, bugs, glitches, errors and whatnot.
Take a screenshot of it and post it in here. You can also comment if there is anything you would like to see or maybe even remove.
Server Admins, I would like to hear your thoughts on how you think the gameplay is.
Do the axis have it too hard/easy? Do the allies have too many routes to the trucks?
Do the players on your server enjoy the map, or are they hating it, and in that case what do they dislike?
I would also like you to send me the IP of your server and tell me the time where usually most people get on and which timezone it is so I can take a peek myself 




Next Version will have:
The final detail to the buildings that only have texture applied. (windows etc)
Tank Combat will be finished
VO sounds will be added
Tug Sounds will be added
Tank sounds will be added
Objective Icons will be added






