sry for late reply, was nappin. These are the missing textures:
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/quotidian_b1.sounds'
done.
LOADING... graphics
LOADING... maps/quotidian_b1.bsp
WARNING: Couldn't find image for shader textures/quotidian/splash24
WARNING: Couldn't find image for shader textures/quotidian/splash23
WARNING: Couldn't find image for shader textures/quotidian/splash21
WARNING: Couldn't find image for shader textures/quotidian/splash12
WARNING: Couldn't find image for shader textures/quotidian/splash11
WARNING: Couldn't find image for shader textures/quotidian/splash5
WARNING: Couldn't find image for shader textures/quotidian/splash4
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
stitched 202 LoD cracks
...loaded 20320 faces, 860 meshes, 557 trisurfs, 0 flares 0 foliage
LOADING... entities
That’s what is says in the console in my Online version(full of .pk3’s) , but when I look in your pk3 the textures/shaders are there… Hopefully its just me then, heh heh. they worked fine in the alpha though :o
My config is just regular pb_cvarlist boundries, r_picmip/rmse 0, gam/bits 1.9’ish