Quotidian Beta Version 1


(Avoc) #1

Quotidian beta 1 released.

You can download it here:
http://www.yourfilehost.com/media.php?cat=other&file=quotidian_b1.pk3

Mirrors would be much appreciated :slight_smile:

This map will soon be playable at www.eft-clan.com

For pictures, and movie clips, check this thread:
http://splashdamage.com/forums/viewtopic.php?t=17673&start=0


(S14Y3R) #2

Yay, .objdata :stuck_out_tongue: Lookin good, love the new destruction.

All the water textures in the sewers are dead though. :o


(Avoc) #3

… Could you show me your console? o.o
Because it worked both on my and on Sage’s comp.


(89blitz) #4

89BliZ: Oops!


(S14Y3R) #5

sry for late reply, was nappin. These are the missing textures:


Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/quotidian_b1.sounds'
done.
LOADING... graphics
LOADING... maps/quotidian_b1.bsp
WARNING: Couldn't find image for shader textures/quotidian/splash24
WARNING: Couldn't find image for shader textures/quotidian/splash23
WARNING: Couldn't find image for shader textures/quotidian/splash21
WARNING: Couldn't find image for shader textures/quotidian/splash12
WARNING: Couldn't find image for shader textures/quotidian/splash11
WARNING: Couldn't find image for shader textures/quotidian/splash5
WARNING: Couldn't find image for shader textures/quotidian/splash4
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
WARNING: Couldn't find image for shader textures/quotidian/mucky_water
stitched 202 LoD cracks
...loaded 20320 faces, 860 meshes, 557 trisurfs, 0 flares 0 foliage
LOADING... entities

That’s what is says in the console in my Online version(full of .pk3’s) , but when I look in your pk3 the textures/shaders are there… Hopefully its just me then, heh heh. they worked fine in the alpha though :o

My config is just regular pb_cvarlist boundries, r_picmip/rmse 0, gam/bits 1.9’ish


(Avoc) #6

… this is very odd.

try connecting to avoc.eft-clan.com:27980

There is a (albeit a little modifed) version of the map running there, almost all of the textures are the same (some added clan-pictures) and the water works just fine there o.o


(ailmanki) #7

beautifull sewers & water
very nice map

didnt see any missing textures… well my etmain is filled with many pk3s…

Allthough the objective text is missing, and many players have no clue what todo(mostly defense), they all seem to like it, none said shit map or nextmap … lol.
the map is running well with 38 players.

its running on bunker2.aaxxss.com:27960 along with many other maps in a rotation.

Maybe we will make a fix for the objective text, so that it shows basic info in limbo menu; depends how long until next version :smiley: , such nice sewers!


(-SSF-Sage) #8

Wtf. Objdata works. Althought he made a typo in arena (so it’s not working) for this eft version. This is the reason I wanted to do more testing lol… He didn’t listen rofl. Funny that everything was fine after pre-test (before final compile). But now there’s a couple messed things.


(Avoc) #9

>.>

You saw for yourself that the map was working on your comp :stuck_out_tongue:


(-SSF-Sage) #10

Yes, in pre-test. But it was having something after the final compile+packing. Then you made the eft-version without testing it enough and it has some typos etc… There woulnd’t be these with enough testing. :lol:


(Avoc) #11

Thanks for the nice words :smiley:

Anyways, you can easily make an add-on .pk3 with the fixed .arena file in it. That way you can have the .obj info and your server users wont have to redownload the entire map.


(S14Y3R) #12

K, the textures work on the servers, but not when i host, so its something on my end :stuck_out_tongue:


(RayBan) #13

i just tried the map, all looks well, i didnt notice any textures missing in the sewers. nice large map.


(Avoc) #14

I’m both sorry and glad to hear that :smiley:


(Diego) #15

Tried to download this. Everytime I enter the code it gives me an error.


(Avoc) #16

Hmm, I wouldn’t get suprised if the place where I uploaded the map was being annoying, I’ll upload it again (and perhaps do some fixing) when I get back home.


(Avoc) #17

http://www.megaupload.com/?d=SXN7VJR6

There we go, optimized the file size aswell.


(-SSF-Sage) #18

WOOT! Perfect! :stuck_out_tongue: Now we got everything in and working. GJ!

Edit:

Ps. Also check the thread of alpha release (with some nice screenshots etc.).


(Avoc) #19

This map is now playable at eft-clan.com

you can connect via /connect etpub.eft-clan.com

In that regard I have made a short youtube movie of the map and its objectives: