Quotidian Beta 2 released!


(Avoc) #1

After a week of re-imagening Quotidian and finding ways to improve the overall gameplay and feel of the map, without altering the original objectives and routes to get to those objectives, I bring you the second beta of Quotidian. =)

You can download the map here: [LINK UPDATED]
[b]http://www.megaupload.com/dk/?d=BMXUQMQG[/b]

List of changes:

ALLIED SPAWN
Allied spawn has been relocated inside a building, this way the admins will better be able to determine if there is any SK/SC. There is still arty protection at the imediate exit of the allied spawn, to prevent arty spamming the exits.

MORE COVER = MORE HIDING FROM BULLETS

Added a bunch of barrels, crates and wooden stuff to give the allies a chance to survive when they take the barricade road to the CP house.

NEW BUILDINGS!

Added several new buildings. This should make the roads look less barren and gives new possibilites to hide and suprise the enemy.

You can also enter this building.

BACKWAY ALLEY

The Backway alley door is now destroyable with a satchel. This gives the allies an alternative route to the CP house. The allies can also chose to sneak around to the trucks without the axis noticing.
BUT BEWARE! Axis spies have been said to lurk in the buildings! If you try to sneak around before the road barricades have been blown, the axis team will be warned!

TRUCK DEFENCES

The axis engieneers are now able to construct defences for the fuel trucks. This should make it easier to defend them.
A barb wire has been added to the north fuel truck fence to make it harder for the allies to TJ their way onto the truck.
Allied spies have noticed that the windows in the room above the north fuel truck have grown weaker though, so it is possible to break the windows completly and jump through them.

TRI COUNT VASTLY IMPROVED
The tri-count has been improved and optimized. This should result in much higher FPS.
The CP area has proven hard to optimize, so this place still has 20K tri’s.

OTHER

If the allies take the train route to the CP, they should notice that they will be able to take the wooden board and crawl that way up.

To make it easier for the axis to defend the CP from 4 different fronts, there has been added a Machine Gun at the broken house next to the CP building.

A health and ammo kit has been added next to the axis only door.

I hope that this will make playing the map more fun than it is now. =)

P.S. If you get any good ideas that could improve the map, be sure to post in the mapping forum and I will look into it.


(Paul) #2

I never played that map but it looks real nice :wink:


(th0rn3) #3

You can add a button whitch activates somekind of arty strikes


(-SSF-Sage) #4

Why in the world? We have too much arty anyway! What would that represent? If that’s for just atmospheric it sounds interresting, if it has somekind of intent to kill the players, that doesn’t sound very. Also the fps is still kinda problematic, but I will have a look at it too before b3 version.

Scary:

You should. It is a nice map. :wink:


(Wezelkrozum) #5

Btw, i think you must add some light here:


(Avoc) #6

The vehicles can be destroyed with 4 nades, after which smoke starts to rise and explodes, killing everything in the area.


(-SSF-Sage) #7

They are lit. Althought they are dark. But are good with r_gamma 2. So maybe a little more light but that kubalwagon model is very bugged out anyway.


(Magic) #8

Have set up your map on my test server - so if anyone would like to test it - feel free to connect.
Its a private server at Gameservers.com so it has to be pw.
Its running Jaymod 2.1.7 and have only 10 slots.

217.163.24.29:27960 / pw: maptest


(Avoc) #9

Thank you Magic =)

this map will also be playable on the eft clan etpub (32 slot) server in the next few days;

etpub.eft-clan.com


(-SSF-Sage) #10

Btw. the fps will be a lot higher for the next version, as I’ve improved hints and the fog will be probably shorter distanced.

Oh, and mirrors please? :stroggbanana:


(AnthraX.etat) #11

mirror:


(-SSF-Sage) #12

Thx AnthraX! :stuck_out_tongue:


(isbowhten) #13

@magic
i cant connect to the server. is it still able to connect?


(Magic) #14

[QUOTE=isbowhten;175939]@magic
i cant connect to the server. is it still able to connect?[/QUOTE]

Was testing another map - it should be ok again now.

217.163.24.29:27960 / pw: maptest


(Avoc) #15

[QUOTE=isbowhten;175939]@magic
i cant connect to the server. is it still able to connect?[/QUOTE]

You can also test it here:
avoc.eft-clan.com:27980

and play it with real people at etpub.eft-clan.com

(Just use the “/connect etpub.eft-clan.com” command)