A map I’ve been working on the last few weeks on a pretty casual basis. Well, I’ve made a large enough chunk of it to feel safe that I wont just get tired of making it and stop the progress all together.
The story of the map is as follows:
The axis are trying to take all the fuelstock in the city and drive it to a more secure place where they can defend it from the allied forces. **The allies will have to fight their way through the city, capturing keypoints as they progress, and attempt to destroy the two fueltrucks that are about to leave the city.
This map acts as a prequel to fueldump.
Beware, old images ahead:

The map starts with the allies having to capture a trainstation rather close to where they spawn. They can secure the railstation by destroying the road barricades right next to the trainstation.
Or they can choose to try and sneak around trainstation, and avoid axis detection, and try to destroy the objectives in that way.




The objectives themself are two fueltrucks which are getting ready to leave the city and reach the fueldump where the axis will be able to protect it better. The allies have 30 minutes to fight their way through the city and dynamite these two fueltrucks.
The allies should beware that if they sneak around the main objectives, they might be spotted by enemy spies in the buildings, revealing where they are.



(that giant window has been removed)




I’m quite happy to announce that with the fog around, the max tri-count is around the 10.000, whilst without the fog its around the 25-30k.
And as the title says, I’m searching for any scripters who would like to spend some time with the map and do the scripting for it.
I am passionate about designing, but not-so-much for scripting, and knowing me, it would probably take a month extra just to get the scripting right, even though it is quite simple. >.>
You can try out an older version of the map here:
78.47.129.218:27980
Enjoy 





